More important is an exchange between Polygon writer Ben Kuchera and The Escapist’s Editor-in-Chief Greg Tito. Kuchera urges Tito to shut down The Escapist forum where the discussion of Quinn was occurring, but Tito refuses, arguing that a place for discussion is a healthy thing.
“The conversation may be distasteful to some of us,” Tito writes in response to Kuchera and others, “but I don’t know if the answer is to delete the thread. The Escapist is not giving harassment a home, but allowing civil discussion on a matter that people are emotional about.”
Since these emails took place, #GamerGate has been born and even the release of Bungie’s popular video game Destiny hasn’t dampened the voices on both sides.
However, it appears that many forums where discussion of #GamerGate has been occurring have been clamping down. Both reddit and 4chan have been banning users and shutting down forums related to the topic. One of the only places outside of Twitter where any discussion has been occurring has been at The Escapist.
This morning The Escapist came under a DDoS (denial of service) attack, according to the co-founder and GM of the site Alexander Macris.
"The Net interprets censorship as damage and routes around it." - John Gilmore
In honor of International Talk Like a Pirate Day, which is today, Skylanders Trap Team would like to share with you the following trailer. The trailer features an all-new mini-game featuring the all-skeleton ska band, the Skaletones from Skylanders Trap Team.
Once the only network staying out of the whole new massive comic book TV show arena, CBS is going all in with a new Supergirl show - which they've given an official series commitment to, bypassing both the "in development" and "pilot" stage.
FRAG LIKE IT'S 1999:TOXIKK plays as if today's military shooters never existed. The game combines the simple and intuitive mechanics of old-school FPS giants with a fresh setting, slick graphics and our vision to carefully evolve the genre with some new ideas elaborated with Arena-FPS enthusiasts.
Designed as a spiritual successor to the fast paced arena shooters of the late 90s and early 2ks, there is no leveling, no skill-trees, no perks, no cover systems, no classes, no configurable weapons and no iron sight aiming.
Instead you get fast and precise movement (with deeply configurable mouse controls), double jumps, dodge jumps, booster pick-ups, nine iconic WEAPONS to be carried around simultaneously, secondary fire modes for every weapon, vehicular game modes, jump pads, health-packs, lots of vertical gameplay, optional mutators (incl. instagib) and everything else that made these kind of games so addictive. And if you want to practice your skills offline, TOXIKK also features a configurable BOT MODE.
CEO of Electronic Arts Andrew Wilson has been revamping the way the company functions, and one of his initiatives is honing in on the human need to steal. Speaking at the GamesBeat conference this week, Wilson discusses what he believes is important for EA's customers.
"Russell Simmons said to me once," Wilson explains, "Human beings have an inherent need to steal.' What he was really saying is human beings have an inherent need to get value." And understanding how to incite that feeling with their customers is part of EA's business strategy, especially around their newest service EA Access.
Focus Home Interactive has announced that Farming Simulator 15 will be released for PC on October 30th, with console versions coming in early 2015.
Sticking to the recipe that has so far proved such a smash hit (over 2 million units sold on PC and consoles with the previous 2013 version), the Farming Simulator franchise will be entering, in October, in a new era!
A new graphics and physics engine, new visual effects, a new interface, new gameplay mechanics, new vehicles and, of course, a new and vast game environment... Farming Simulator 15 combines all the right ingredients to offer the richest and most detailed farming experience ever, coming to PC on October 30! Console players may rest assured that they have not been forgotten: the game will also release on PlayStation®4, PlayStation®3, Xbox One® and Xbox 360® early 2015.
Ubisoft has announced a new Far Cry 4 collectible figurine, Pagan Min: King of Kyrat.
UBICollectibles is proud to present “Pagan Min: King of Kyrat”, a new collector's piece inspired by the next chapter of the Ubisoft franchise: Far Cry® 4. This figurine represents the self-proclaimed ruler Pagan Min, leaning confidently against an old brick wall with a tiger graffiti painted on it. Gun in hand, he’s ready to demonstrate his dominion over the oppressed Kyrat people. The figurine features a high level of realism with discernible textures and materials, and with signature weapons of the game. It also includes a reproduction of street artist C215’s art from the game’s original scenery. The figurine is available for preorders on Uplay Shop on the following link: http://shop.ubi.com/PaganMinFigurine.
A time traveling detective has to solve his wife’s murder before he can prevent it, and use his supernatural ability to “dive” into the world of the living past by touching artifacts called “mementos” to find out the truth behind his wife’s death.
Deadly Premonition was so weird that it was hard not to like it. This is looking to be similar in its weirdness.
We are extremely honored to be part of Tokyo Game Show 2014. We’ve been humbled by the feedback we’ve received from all the Japanese fans and are excited to be here to reveal the next video in our Behind-the-Scenes series.
With a growing number of weapons manufacturers around the world and Nikola Tesla as their chief scientist, the Knights of the Order have a vast array of armament at their disposal. The inclusion of Tesla into the game allowed us to ground many of the technological advancement we wanted to add to our history in reality. We used weapons based on existing technology in the Victorian-Era but also created others that stretched the realm of what was possible at the time.
Because our Industrial Revolution is a result of the war between Humans and Half-Breeds, many of the inventions of our timeline are primarily focused on ways to aid in this fight. Guns such as the Carbine, the Coach Gun or the Maschinenpistole are common occurrence in the game and represent the technology of the era. While others based on electricity such as the Arc Gun, or based on alternate ammunition such as the Aluminum Iron Oxide of the Thermite Rifle, provide a way for us to use real technologies and materials of the times, while building weapons that did not exist.
Whether real or invented, we always made sure that every weapon we designed followed specific guidelines regarding their assembly, their material use and their craftsmanship. They needed to feel grounded in the real world of the late 1800s. The end goal behind fusing all these weapons into the game was to provide diversity in combat and a fun-factor for the player by showcasing their advantages in different combat scenarios.
Some of these weapons were even purposely designed to feel somewhat dangerous not only to your target but to the user as well. We made sure they retained the feeling that they were still in their prototype stage and being field tested. This also reinforced something that was true of the era as often inventions and innovations would find themselves in use well before they were deemed safe to the public, very much unlike the stringent testing and safety regulations that are required today.
To find out more about the process Ready At Dawn went through to create the weaponry of The Order: 1886, I invite you to watch our latest Behind-the-Scenes video titled “Tools of the Trade.”
Ru Weerasuriya - CEO and Creative Director, Ready At Dawn Studios
...Sony also intended to develop a service to stream videogames onto smartphones, tablets and other devices from a range of manufacturers other than Sony.
"A streaming-based approach needs to have a very wide funnel of devices, and that inherently means a broad- and manufacturer-agnostic approach," said Mr. House, who was attending the Tokyo Game Show in this Tokyo suburb.
Sony hopes to leverage its game software to prop up its struggling smartphones. At a recent trade show in Berlin, Sony said its latest smartphone, the Xperia Z3, would come with a feature allowing users to play PlayStation 4 games remotely on the smartphone, if connected to Wi-Fi.
This is an approach I hope to see more of. I'd love a "Nintendo Channel" on various hardware, with a unified account-based approach and cloud services for saves. Let me access your content on various devices through my account and pick up and play content across devices from wherever I left off and I'm sold on the concept.
But what emerges from closer inspection of the leaked emails is, if anything, more damning than allegations that journalists used it to reach consensus about breaking news. Dozens of prominent journalists in the gaming world are seemingly unaware of basic journalistic obligations and appear incompetent, unethical and confused.
"There is an ocean of distance between 'hi we're strangers and we're aware of your dirty laundry' and 'Hi, we're your colleagues, and we appreciate the work you do for our community. Illegitimi non carborundum'," writes Andrew Groen, a contributor to WIRED, seemingly unaware that Quinn is not a "colleague," but the subject of reporting. Describing Quinn as a colleague shows how paper-thin the barrier between reporter and reported has become.
The emails also show journalists reluctant to engage with questions of propriety. "As sympathetic as I am to the horrible harassment Zoe faced," writes Kotaku reporter Jason Schreier, "I think this incident has raised enough questions about the incestuous relationship between press and developers already."
Attempts to shut down enquiries in this way will strike most professional journalists, not to mention readers, as shocking. They demonstrate that the elite club of games bloggers and editors did not want to engage with allegations made by readers about their handling of the Zoe Quinn affair, perhaps for fear of what might surface.
Whether you’re the cops or the criminals, the goal in Battlefield Hardline’s Hotwire mode is to get to the marked cars and drive fast. This is high speed chases like you’ve never seen before on the streets of Battlefield.
Final Fantasy XV (ファイナルファンタジーXV Fainaru Fantajī Fifutīn?) is an upcoming action role-playing video game being developed and published by Square Enix for the PlayStation 4 and Xbox One. The fifteenth main installment in the Final Fantasy series, Final Fantasy XV is a heavy departure from previous games, providing a darker atmosphere that focuses on more realistic human characters than previous entries. Final Fantasy XV features an open-world environment and action-based battle system similar to the Kingdom Hearts series, incorporating the ability to switch weapons and take control of vehicles during battle.
Final Fantasy XV’s story is based on the Fabula Nova Crystallis mythology, but has no direct relation to the other games in this series as it features a unique world, visual design and different characters. Final Fantasy XV’s main protagonist Noctis Lucis Caelum is the prince of a mafia-like royal family which protects the last remaining crystal in the world and rules over a technologically advanced city-state. Final Fantasy XV’s plot centers on the invasion of a war nation that tries to conquer the crystal. During the course of the game, Noctis meets the aristocratic and kind Stella Nox Fleuret who shares his ability of seeing a mysterious "light" connected to a goddess of the dead.
Frisco is looking to spend up to $1 million to become home to the nation’s first museum dedicated to video games.
The Videogame History Museum’s founders have spent decades collecting games, consoles and memorabilia tied to the gaming industry — from the ever-popular Pac-Man to a working prototype of Pong, the first commercially successful video game from the 1970s.
John Hardie, Sean Kelly and Joe Santulli pooled their resources in 2009 to form the nonprofit. It’s believed to be the most comprehensive collection of video game memorabilia in the world. Much of the collection resides in storage around the country. Portions regularly go on display at expos and other traveling exhibits.
But they’ve long wanted a permanent place to call home.
Join Sir Hammerlock and TORGUE on an EXPLOSIVE tour of Pandora’s moon, Elpis, in Borderlands: The Pre-Sequel. MOON MONSTERS, deadly new foes, LASER WEAPONS, cryogenic elementals, LOW GRAVITY, erm, butt slams, AND MORE AWAIT YOU ON ELPIS! SPAAAAAAAAAAAAAAAAAAAAAAACE!
Watch a recording of a livestream we did on Twitch.tv/techland. This is gameplay of a press demo shown at Gamescom 2014, and it includes footage from one of the first game builds on Chrome Engine 6. Note that this is still Alpha, so bugs are to be expected.
Nival Interactive has announced Blitzkrieg 3, an upcoming real-time strategy game set in World War II.
September 18 - St. Petersburg – A decade ago, Nival cemented itself as a leader in strategy gaming with the launch of its now-classic Blitzkrieg series, which has won more than forty awards, including numerous Game of the Year and Editor’s Choice accolades. Today, Nival unveils Blitzkrieg 3, the next title in the acclaimed series, coming to PC and Mac in early 2015. Blitzkrieg 3 paints a realistic picture of World War II – away from the realm of politics or ideology, focused on the battles that ultimately shaped the world we live in today.
Players will become commanders of the era as they experience an interactive story of the second World War, blending single-player and innovative multiplayer gameplay. Classic single-player campaigns will be available for each party involved in the conflict - the USSR, the Axis and the Allies. Multiplayer is asynchronous, allowing players to make their way through the enemy defenses without needing to be online for hours on end.
“Since its establishment 17 years ago, Nival has been focused on the strategy genre – often mixing it with other elements to create new game experiences,” says Sergey Orlovskiy, CEO of Nival. “We feel that today’s rather rapid pace of life has caused the RTS genre to fall by the wayside. Blitzkrieg 3 is designed to re-invent RTS for modern gamers, using all of our experience to deliver something new and exciting.”
Adding to the plethora of video game themed novels coming out recently is John Darnielle's newly released novel, Wolf in White Van.
Welcome to Trace Italian, a game of strategy and survival! You may now make your first move. Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined. As the creator of Trace Italian—a text-based, role-playing game played through the mail—Sean guides players from around the world through his intricately imagined terrain, which they navigate and explore, turn by turn, seeking sanctuary in a ravaged, savage future America.
Lance and Carrie are high school students from Florida, explorers of the Trace. But when they take their play into the real world, disaster strikes, and Sean is called to account for it. In the process, he is pulled back through time, tunneling toward the moment of his own self-inflicted departure from the world in which most people live. Brilliantly constructed, Wolf in White Van unfolds in reverse until we arrive at both the beginning and the climax: the event that has shaped so much of Sean’s life. Beautifully written and unexpectedly moving, John Darnielle’s audacious and gripping debut novel is a marvel of storytelling brio and genuine literary delicacy.
I haven't read this one yet, but it sounded like a winner so I purchased it right away.
Even though Styx is a gifted goblin - with six base skill trees, and one special tree to subvert, assassinate and sneak past the enemies - his journey through the Tower of Akenash definitely won't be a cakewalk. Enemies react promptly to the goblin's presence: stick your nose out of the shadows for half a second too long, make too much noise slicing the throat of a guard or bumping a piece of furniture you did not notice, and they will come investigate, search for you under tables, inside any containers or chests you may be hiding in, and call in other guards for help depending on their level of "alertness".
Having explored some of Holmes' skills in previous gameplay videos of Crimes & Punishments - your new investigation game coming on September 30 on PS4®, PS3®, Xbox One®, Xbox 360® and PC - Frogwares and Focus Home Interactive today introduce the complexity of not the cases, but the characters of Crimes & Punishments. It is a trailer about empathy, blame, and punishment - not of the suspect, but of Sherlock himself, as he lives with the decisions made throughout the game.
The video contains 3 minutes of pre-alpha footage from Torment: Tides of Numenera, which is currently wrapping up preproduction as inXile’s Wasteland 2 launches September 19, 2014. A cross-section of Torment gameplay, this first-glimpse shows an example of the narrative and choice-based focus of the upcoming cRPG.
Click on the headline for the press release and trailer.
"The game is being developed for 360 and PS3," Von Der Luhe continued. "We've heard a lot of response requesting a PC version, so we'll be looking into that very soon."
It's not exactly a rock-solid confirmation, but given Ubisoft's relentless sequelization of Assassin's Creed and the fact that next-gen console versions of Rogue haven't been announced yet either, I wouldn't be surprised to hear about a PC version by the end of the year. Both Assassin's Creed Rogue and Assassin's Creed Unity launch in November.
Several prominent gaming journalists across America are part of a secret mailing list on which they discuss what to cover, what to ignore, and what approach their coverage should take to breaking news, Breitbart can reveal.
High-profile editors, reporters, and reviewers from heavyweight gaming news sites such as Polygon, Ars Technica, and Kotaku use the private Google Groups mailing list, which is called Gaming Journalism Professionals or GameJournoPros, to shape industry-wide attitudes to events, such as the revelation that developer Zoe Quinn had a sexual relationship with at least one prominent games journalist -- a journalist who had mentioned her and her products in his reporting.
Emails seen by Breitbart from August of this year show Kyle Orland, a senior gaming editor at Ars Technica, discussing the Zoe Quinn scandal. He wrote: "I don't want to in essence reward the jerks doing this by giving their 'issue' any attention at all ... I'm not even going to give the bullshit 'journalism ethics' excuse for these attacks the time of day."
Orland continued: "I would LOVE to use my platform to reproach this kind of behavior... but that would go against Quinn's valid and understandable desire not to have this personal matter publicized by the media... Maybe we should just stick to Twitter to boost the signal on this one, rather than our 'front pages.'"
"Maybe we should get a public letter of support going around decrying these kinds of personal attacks, signed by as many sympathetic journalists/developers as we can," he wrote. "Maybe we should just use this as an excuse to give more attention to her work... I know I've been meaning to review Depression Quest since its Steam release."
Sony, Kaz Hirai promised a long time ago, would return to profitability. Now, for the sixth time in a row, Sony under Kaz Hirai's leadership has forecast a financial loss; but this isn't just any loss. It's a projected net loss of ¥230 billion, or $2.2 billion. Sony always expected to make a loss this financial year, but it anticipated a loss of only ¥50 billion. So what happened to quadruple that figure?
Smartphones happened, says Sony, as it cancels its dividend for the year. When Sony elected to sell off its PC division it said it would concentrate on smartphones and tablets, but of that loss figure, a staggering ¥180 billion ($1.7 billion) can be attributed to its lacklustre smartphones division. New Chief Financial Officer Kenichiro Yoshida, who only took up the post earlier this year, now has to wipe the egg off his face and see what he can do to make the figures palatable.