Rockstar Games has updated its website with some details on its next update for Grand Theft Auto Online, and future plans for GTA V including co-op heists and story mode DLC.
This week, we will give you the first chance to build your own content in GTA Online (and play content others have made) with the release of the Deathmatch & Race Creators Beta. With access to some of the same tools as our own game design and development team, you can craft your own custom blood-soaked gunfights, high-octane street races, screaming jet dogfights and more. You’ll also be able to publish your original Deathmatches and Races via the Rockstar Games Social Club for the whole community to discover, download, play, rate and share. Players can create and customize Jobs for the following modes:
We’re planning on regularly reviewing some of the best community-created content to recognize and distinguish them as Rockstar Verified Jobs, shared out to the entire GTA Online community.
Kojima Productions has released two trailers showing Metal Gear Solid V: Ground Zeroes running on Xbox One. The first features the main story mission 'Night', and the second is the Xbox exclusive 'Jamais Vu' mission. Metal Gear Solid V: Ground Zeroes will be released on March 18, 2014 for Xbox One, Xbox 360, PlayStation 4, and PlayStation 3.
Titanfall will be available on March 11th, 2014 in North America and March 13th in Europe.
Get a detailed look at the newest Titan, the Ogre. Engineered to be the ultimate battle tank, the Ogre is capable of taking massive amounts of damage at the expense of agility. For more information about the Ogre Titan and the rest of the Titan classes in Titanfall, head over to http://www.titanfall.com/
Black Friday 2013 may be behind us, but odds are you have some gift shopping yet to be done. And with portable computing more popular than ever, there's also a good chance you're weighing your options of which mobile device would give you the best Christmas-morning bang for your buck.
Never fear, listless consumer! The Metal Jesus is back again to help you make an informed and germane decision. And since we know it really just comes down to a choice between the two heavyweight platforms, let's Occam's Razor this beast and get right down to the nitty-gritty in helping you decide which system is right for your loved one.
Go ahead and egg-nog up; you'll need your strength to carry that C= around to dinner at the in-laws. Merry METAL JESUS ROCKS!, and to all go SUBSCRIBE:
Mmmm.... Christmas-morning bang. "Go play upstairs with your new toys for a while, kids; momma and daddy are gonna ring in the new year."
The City has changed, the balance has shifted, all because men in robes had to tamper with forces they could not fully understand. Garrett is no saviour, but he may be forced to step into the light before the City succombs to darkness.
I found this article over on Wired's Game|Life very interesting.
Earlier this week, amidst all the hype over the launches of PlayStation 4 and Xbox One, the Bloomberg news service took a step away from the wall-to-wall coverage of the new consoles to discuss Nintendo and the Wii U. They say no press is bad press, but…
Christmas may represent a big part of Nintendo’s yearly business, but it sure as heck isn’t 95 percent. Hey, at least things couldn’t get any worse! Oh, wait: Apparently in Japan, Nintendo’s big holiday release Super Mario 3D World has stumbled out of the gate. In fact, it seems to have had the worst launch week of any game in the series ever. But why shouldn’t it, when it’s the fourth Mario in two years? We criticize publishers like Activision for annualizing their games, and meanwhile Nintendo is semi-annualizing them.
The single major advantage that Nintendo had over Sony and Microsoft this console cycle was a one-year lead, which it has squandered. And we’re going to see a lot more statements like the one from Jason Rubin, the former head of THQ, who said recently that Nintendo is “irrelevant as a hardware manufacturer in the console business” and that it should put its games on Xbox One and PS4 posthaste.
What the hell is happening? And is there any feasible way to stop it?
So, is it time for the old guard to step down? I would love to see a Nintendo with the power of the current generation (PS4/Xbox One) without the gimmicky controllers. Combine that with the must have killer first party games and they would be nearly unstoppable once they regained their third party support.
In a recent interview John Smedley talks about the PS4 and the direction he sees it headed.
"The debate between console and PC gamers will never end, not until one medium completely disappears, and probably not even then (unless one side finally rises up and murders the other). But even as the Internet battles continue, the actual heart of the argument is becoming increasingly irrelevant.
The PlayStation 4 and Xbox One are both designed with a PC framework in mind. There are still significant difference between a gaming PC and the new consoles, but developers can latch on to the similarities. Not only does that mean more and more studios will be developing for both platforms, it also means that the quality of the next gen games should ramp up quicker than in previous console launches since developers are already familiar with the tools and won’t have to spend years acquainting themselves with the new hardware.
We discussed this shift in the gaming landscape with John Smedley, president and CEO of Sony Online Entertainment. Smedley has been working in the gaming industry for three decades now, and has been associated primarily with PC games. From championing the original EverQuest back when it was just an idea for a new online game, to helping shift SOE’s financial model from subscription to free-to-play, Smedley has been a pioneer in the field of PC gaming. With the advent of the PlayStation 4, though, the line between developing for PC and consoles has blurred, and SOE’s strategy has shifted to match. We spoke with Smedley about developing on the PS4, the possible life of the systems, and the possible future of gaming."
Here's hoping that the PS4 is indeed easier to develop for than the PS3 was (currently is)... I would like to see a longer generation of AAA titles rather than the majority of them hitting near the end when the developers get a hold of the PS4's capabilities. Great interview overall.
Meh, who needs 1Gbps? The FCIA is working on something a tad faster for 2014-15...
"A 32 Gigabit per second (Gbps) fibre specification will be speeding its way to the American National Standards Institute (ANSI) for publication in the first quarter of 2014, and might be ready for the public via vendor offerings as early as 2015.
The International Committee for Information Technology Systems (INCITS - pronounced "incites") T11 standards committee has completed the documented specs for a sixth generation (FC-PI-6) standard for specifying 32 Gigabit per second (Gbps) fibre channel. The news was announced by the Fibre Channel Industry Association (FCIA), a nonprofit organization that has companies like Cisco, Brocade, Corning Cable Systems, and others on their membership list.
With the proliferation of BYOD, higher storage capacity, cloud based technology, and other new technologies built around the creation, storage, and distribution of data, tech companies are constantly developing higher performance systems to feed the demand. Users are insisting on faster access to data and there is more data to provide, and to a much bigger audience, than ever before. The advances in storage, CPUs, and workstations, along with private and public clouds and other distributed systems have also produced a demand for higher-speed networking applications."
With these speeds I can blow through my 300gb Comcast cap in all of 1.33 minutes.
During VGX it was revealed that Telltale is developing two new episodic game series - Tales from the Borderlands and Game of Thrones. You can watch the Borderlands trailer above, and click the headline for the Game of Thrones trailer.
There’s a forum post making the rounds on the internet making big promises about Microsoft’s Xbox One — by going into the system and enabling developer tools, it says, you can make your console backwards compatible (capable of playing Xbox 360 games). This isn’t true, and playing around with those tools could render your system bricked.
Some of you will be disappointed to learn that the apparent viral marketing for Fallout 4 was nothing but a hoax. The perpetrator behind it all was a Fallout fan who finally got bored and revealed himself.
This evening the survivor2299.com website revealed its true colours in what has been a cruel hoax by a member of the Fallout community.
Last week we received messages from a Fallout fan who wanted to remain anonymous showing conversations with a member of the Fallout community who runs a Fallout Facebook page. The chat dialogue we were shown indicated that this member was getting “bored” with running the page and so concocted this elaborate hoax to troll the community.
Interceptor Entertainment (who created the recent Rise of the Triad Remake) and 3D Realms CEO Scott Miller are developing a new game for PS4 and PC.
Codenamed "Project Ascender," the project was spotted in the LinkedIn profile for Interceptor Entertainment's CEO Frederik Schreiber.
Interceptor, as you may recall, was the developer who ported the first two Duke Nukem games to iOS, as well as made the Rise of the Triad reboot that came out this summer.
According to Schreiber's profile, "Project Ascender" has been in development since September and has 19 staffers working on it. According to the LinkedIn profile of executive producer Khaled Ibrahimi (via Joystiq), the "top secret next-gen game" is due in 2014.
Ish'mael the Bloodied, a scoundrel and marauder, tells us all about the bloodthirsty psychopaths (that's you guys by the way) found on Nexus. Including our two newly announced classes; the Medic and the Engineer!
So once the day one patch has been applied we're looking at a crisp, native 1080p framebuffer on the PS4, backed up by a new custom post-process anti-aliasing solution that works well in suppressing jaggies across much of the scene. This gives the game a clean look overall, barring issues with sub-pixel detail that can only be resolved on PC, where a vast range of anti-aliasing options are available if you have the GPU power to run them. Moving onto Microsoft's console, there's no special update to boost resolution on the Xbox One game, which renders at 1600x900 while using an older post-process AA algorithm that doesn't provide the same smooth level of coverage we see on PS4. This isn't necessarily a deal breaker though, if you consider how well the stock 900p PS4 game is upscaled - even without the patch, overall image quality still looked remarkably smooth.
That said, it's instantly obvious that the same level of image quality isn't present on the Xbox One release, which looks visibly worse in comparison to the unpatched 900p PS4 game. Essentially this translates to a fuzzier image on screen that highlights the breaking up of fine detail in the distance while smoothing over texture details. As we've seen in other sub-1080p games upscaled by the Xbox One hardware, overall image quality is further impacted by the introduction of an unwanted sharpening filter, directly responsible for the grainy pop that surrounds the texture work and foliage throughout the game and the visibly hard edges on foliage and complex scenery....
.....Thankfully, the performance situation is far more positive when sampling both next generation consoles. While we aren't looking at the 60fps gold standard favoured by enthusiast PC gamers, Black Flag manages to stick closely to a solid 30fps across both formats. In fact, on the PS4 we never felt or noticed anything other than a locked 30fps update at all during our four hours or so of capturing - an impressive feat considering the boost to 1080p rendering. The Xbox One version mostly achieves the same solid 30fps performance at 900p, but there are times when the frame-rate is noticeably compromised, resulting in uneven motion and even the odd torn frame (too few in number to be noticeable).
Walt Disney Studios and Paramount Pictures said today that they’ve reached a marketing and distribution deal for the Indiana Jones franchise. Among other things, this agreement removes the last hurdle for Disney in moving forward with future Indiana Jones movies, which the company acquired when it purchased Lucasfilm in a multibillion-dollar deal late last year. The new deal gives Disney marketing and distribution rights to future films as well as retaining Lucasfilm’s ownership rights — which basically means they’ve got the whole shebang now. Paramount, on the other hand, isn’t left in the cold: The studio will continue to have distribution rights to the first four films. While details of the deal are unknown, Paramount also will receive financial rewards on any future Indiana Jones films that are produced and released by Disney. Moving ahead with a new Star Wars movie coming out in December 2015 and with two more in the pipeline, the studio has not confirmed that a fifth Indiana Jones has the green light. However, with today’s news and star Harrison Ford’s previous expressed interest in returning to the role, one would have to say it’s looking likely.
Ben Kuchera has announced that Penny Arcade Report is shutting down.
I’m very happy with PAR, and if this is how it ends, that’s not too bad. We had a good run. We didn’t fix game journalism, but the whole idea of it being broken and needing a white knight to run in and make everything better was arrogant and more than a little pigheaded. There was good game writing before PAR, and there’s going to be good game writing after we go away.
Bungie has announced that Destiny will release on 09/09/2014.
Destiny Launch Date - 09/09/2014
Destiny has always represented a new beginning for our team. It was born from brave possibilities. We dreamed of a renewed and independent Bungie. We found partners willing to bet big on some crazy new ideas with us.
We first shared the design pillars of Destiny less than one year ago. We promised to redefine what players should expect from a Bungie game. We said we wanted to change the way people play games together. We set our bar high. For us, Destiny represents a once in a lifetime opportunity.
Since then, Destiny has continued to reveal its promise. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the game to ensure that Destiny lives up to your expectations, and our own.
Today, in partnership with Activision, we are proud to announce that the worldwide launch of Destiny will happen on September 9th. Accordingly, the Destiny Beta will kick off in the summer of 2014, available first on PlayStation 4 and PlayStation 3.
The early support and enthusiasm for Destiny has been inspiring and humbling. We believe this is the right decision for our game, our studio, and our passionate community. Thank you for coming along with us on this adventure.
And so, 15 years since its inception, Gran Turismo carries on its pursuit much as it always has, delivering a driving simulator that's as exhausting as it is exhaustive, as infuriating as it is intoxicating. As a foundation, it's certainly more stable than its predecessor - and as a way to explore the thrill of four wheels it is, despite its many faults, exceptional, brilliant and pretty much peerless. It's not finished yet, but Polyphony likely never will be - and in Gran Turismo 6 it's just delivered the broadest, most complete iteration of its epic vision.
While GT6 exhibits most if not all of the series’ idiosyncrasies, it has deftly pulled itself out from its own exhaust pipe, dropped 99% of the pretentious jazz, and regained its mojo. With post-race confetti sparkles (a cheap effect, but I like it), harmony guitar fanfares when you win, and some stylish presentation, it feels like a video game again.
GT is coming to PS4, but it no longer needs that machine to save the series. This is everything GT5 should have been. So forget that game ever existed, get this and enjoy it while you wonder why they skipped straight from GT4 to GT6.
Gran Turismo 6 isn't perfect, but it's still the best videogame out there for driving enthusiasts. It's what Gran Turismo 5 should have been. It needs work in the AI and damage modeling departments, and that next-gen visual upgrade can't come soon enough. Still, GT6 is a game that I expect I'll happily play for years to come, or at least until Polyphony Digital brings the next one out. Its charms run so deep that I’m just as happy chugging around the track at 86 MPH in a family van as I would be in the most expensive exotic racer.
For me, it's a racing world I can get lost in. Again, it's less about racing and more about driving; it's less about spectacle and more about substance. It's the driving authenticity, superior car handling and physics, wide variety of cars and races, and reverence for all things automotive that have me hooked and will keep me coming back.
Gran Turismo 6 is an over-ambitious, huge, sprawling, messy masterpiece. It has its highs and lows. It has its perfections and its flaws. Sometimes it’s annoying. Sometimes it’s infuriating. But most of the time it’s simply the best driving game you can buy.
Gran Turismo 6’s problems are baggage the series has been carrying since 1997; the second you thunk into a wall at 200 kilometres per hour and drive off scot-free, or hop into a belching V8 that sounds more like a wheezing milkshake maker, the glass shatters and the illusion breaks with it. But when you’re on one of Gran Turismo 6’s absolutely gorgeous tracks, fused with the car you’re controlling, attacking apexes with confidence and devouring sectors with steely precision, it’s not hard to see why this series is deservedly regarded as one of the best of its kind, and this one is no exception.
GT6 feels like a rushed effort, and many problems from GT5 remain unresolved. But the classic GT base remains intact, since the actual act of simulation driving remains very tight—and it’s coupled with a tremendous amount of choice when you consider the 1,200 cars that come on the disc.
Data from market research firm Terapeak shows that PlayStation 4 sales on eBay were 78 percent higher than Xbox One during respective launch weeks. GameSpot has the story.
During the PS4's launch week (Nov. 15-22), total eBay sales for the platform were $12,554,461, compared to $7,898,233 for the Xbox One (Nov. 22-29), the firm said. Notably, the PS4's launch week covers North America only, while the Xbox One's first seven days span 13 markets around the world.
The Xbox One drove more total dollar sales on launch day compared to PS4, Terapeak said, though this is likely the result of the $500 vs. $400 price discrepancy between the platforms.
The PS4 started ahead of the Xbox One on eBay and stayed ahead. An eBay representative confirmed last month that more than 10,000 PS4 units were sold during the platform's Nov. 15-17 launch weekend, compared to 7,000 Xbox Ones sold November 22-24.
The Terapeak data also shows that the PS4 outpaced Xbox One by a massive 78 percent margin for total unit sales, with Sony's console moving 21,309 units compared to 11,992 units for Microsoft.
The Web is open to everyone, so we want to see what happens when the game players become game creators and when game developers can create for the Web across multiple browsers and platforms to target billions of people.
A participant doesn’t have to be a seasoned game developer, anyone can participate. There are three categories a contestant can choose from:
Best Amateur Interactive Game Scene and prize for the top 5 contributions is $1,000 in cash and 5 year access to Goo Create Pro ($2900 value)
Best Desktop Game and the prize is a trip for two people to the GDC Conference in San Francisco, scheduled for March 17 – 21, 2014 or to GamesCom in Cologne, August 13-17 (maximum value $10,000) or $5,000 cash, at the winner’s option. 5 year access to Goo Create Pro ($2900 value) along with a guest post on the Mozilla Apps blog.
Best Mobile Game and the prize is same as that for the ‘Best Desktop Game’
If you think you have what it takes click here to get started!
The Witcher 3: Wild Hunt - Debut Gameplay gives you an sneak peek into the vast and gritty world of Geralt of Rivia, the witcher. Experience a realm where morality is not a simple choice between good and evil and where every decision ripples through the one hundred hours of gameplay CD Projekt RED has hand-crafted to meet the needs of the RPG fan.
The Witcher 3: Wild Hunt features:
- Vast, living, open world full of meticulously created quests and Points of Interest, 35 times bigger than the one in The Witcher 2: Assassins of Kings
- Genre-defining story set in a universe created by the acclaimed writer Andrzej Sapkowski
- Redesigned combat mechanic that merges a fluid and highly responsive skirmish system with the precision of a dedicated fighting game
And many, many more...
The Witcher 3: Wild Hunt will premiere on Xbox One, Playstation 4 and PC in 2014.
With the growing concern that the government is watching you with the all seeing eye that is the Kinect, Microsoft recently changed their security policy protecting its users from the bully that is the American Government.
"Many of our customers have serious concerns about government surveillance of the internet. We share their concerns. That's why we are taking steps to ensure governments use legal process rather than technological brute force to access customer data," said Brad Smith, general counsel for Microsoft and executive vice president of legal and corporate affairs, in a post on the company's official blog.
This wont ease many people's minds, because most are set in stone on how they feel about Microsoft and their checkered past. But nevertheless, its good to see the company taking your liberties seriously.
One of the most highly regarded classics in the Final Fantasy franchise is coming to Steam and other eStores as a digital download!
Experience what many still consider to be one of the greatest games in the series with an emotional score by the renowned Nobuo Uematsu, a powerful story and iconic moments that are still fresh in our hearts over a decade after its original release.
Optimized for modern high-definition PCs and fully integrated with the Steam platform, this version includes a range of new features such as a Magic Booster that enables players to power up their spells, Steam cloud support, and 45 integrated achievements to encourage players to explore various facets of the game. Also included is the Chocobo World, previously unavailable to Western players on the original release.
- Unlock your racing passion with more than 1200 cars and 100 track layouts
- Drive future automotive designed concept vehicles with Vision Gran Turismo
- Access and create online events with web based enabled devices
Wasteland 2 backers will finally be able to get their hands on a playable version of the game beginning next week:
As we’ve said before, the initial beta rollout is the first four major areas, the associated COPS maps (smaller maps), the world map and its random encounters, and character creation. As the beta progresses, we’ll roll out more areas, though we do plan to hold LA back for spoiler reasons. We’ll have more details on the beta such as remaining known issues next week, when we launch it.
Bohemia Interactive has announced the 'Make Arma Not War' contest, with €500,000 in prize money up for grabs.
Bohemia Interactive, creators of the critically acclaimed Arma series and the standalone version of DAYZ, today announce the €500,000 Make Arma Not War content creation contest for Arma 3. With cash prizes ranging from €20,000 to €200,000, spread across four different categories, Bohemia Interactive challenges people to deliver their best work yet - and potentially move onto the radar of hundreds of thousands of Arma 3 players.
Using the game as their platform, people can compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon. The headline prize will be awarded to the winner of the Total Modification category, where the sole victor will be taking home €200,000. In the other categories, prize money is divided between 1st place (€50,000), 2nd place (€30,000), and 3rd place (€20,000). Projects which show a lot of potential might also be offered a contract by Bohemia Interactive, whether they have won the contest or not.
Click on the headline for the press release and video.
It's late summer in 79 A.D. and the city of Pompeii glitters at the foot of the mighty Mt. Vesuvius. MILO, the slave of a shipping tycoon, dreams of the day he will buy his freedom and marry his master's daughter, COLUMBA. What he doesn't know is that Columba's debt-ridden father has promised Columba to a despicable Roman Senator to pay off an overdue loan.
Milo does know that his friend, the Gladiator NIGELLUS, is being forced to compete the next day in a seemingly unwinnable battle in the Coliseum. As Milo tries to find a way to save his friend, he learns that Columba has been promised to another man and that he himself has been sold to a new master. Just as it seems things can't get any worse, Mt. Vesuvius suddenly explodes with the power of 40 nuclear bombs, sending a torrent of 1,000-degree ash and smoke into the city. Lava flows down the mountainside, killing thousands. As Pompeii crumbles, Nigellus is imprisoned inside the Coliseum, Columba is locked inside her family's villa, and Milo is trapped aboard a ship bound for Naples.
As the people of Pompeii flee the obliterated city, Milo is determined to return to it to save his friend and his beloved Columba. With fire and ash destroying the only world he's ever known, an ordinary man is tested to his breaking point in this heart-pounding tale of extraordinary heroism.
DSO Gaming has an interview with EIDOS Montreal’s Jean-Normand Bucci who talks about the technical side of the game, and differences between platforms.
DSOGaming: Will the PC version receive some extra love with exclusive graphical features? Will there be a slider for FOV, and will there be any mouse acceleration/smoothing toggle options?
Jean-Normand Bucci: The PC version will support all the graphical features of the next-gen consoles with numerous improvements, including even better anti-aliasing, higher resolution shadows and support for multi-monitor. Thief on PC will also be amongst the first batch of games that support AMD’s new Mantle API for high performance graphics.
A FOV slider and mouse sensitivity options will be included in the game. We don’t apply acceleration or smoothing to our mouse based camera controls – we want you to have direct control of Garrett’s POV.