Rock Paper Shotgun got to spend some time with Call of Juarez: Gunslinger and have written a highly favorable article about their experience with the game.
Gunslinger is such a good time. I went in with absolutely no expectations either way, and absolutely loved my weekend with it. I certainly couldn’t help wondering how fantastic it would have been for it to be an open world game, with the levels as missions within. It does make that incredibly stupid faux pas of having areas of the sprawling levels you’re just not allowed to walk toward – “You’re wandering from the story” – which rather emphasises that point. But within its own restrictions, it remains the most fun I’ve had with a shooter in ages.
Not enough free-to-play mech games for you? Well now there's another one to look forward to. Stompy Bot Productions has launched a Kickstarter campaign for the Unreal Engine 4-powered Heavy Gear Assault, with a goal of $800,000.
What if gaming became as immersive as lucid-dreaming? And wouldn't that be awesome. The first steps towards making that a reality are being taken now.
It’s called neurogaming, and it’s riding on the heels of some exponential technologies that are converging on each other. Many of these were on display recently in San Francisco at the NeuroGaming Conference and Expo; a first-of-its-kind conference whose existence alone signals an inflection point in the industry...
Driven by explosive growth in computer processing, affordable sensors, and new haptic sensation technology, neurogame designers have entirely new toolkits to craft an immersive experience that simulates our waking life. Lucid journeys into the dreamscapes depicted in films like Inception may soon become possible...
The neurogames on hand now are just beginning to scratch the surface of what’s possible, but it’s clear that we are forever eliminating the barrier between our games and our brains.
38 Studios is dead but Kingdoms of Amalur may live on, as VG 24/7 reports certain unnamed parties are interested in the IP.
Speaking to the site about the sale, Providence-based lawyer Richard J. Land said, “Who knows what the value ultimately will be. But there is interest in the assets,” suggesting a game publisher or studio has already approached those handling the sale regarding a purchase.
The 3DS classic comes to Xbox 360, PS3, Wii U and PC!
Play as Jill Valentine, Chris Redfield and a cast of new characters as they unravel the mystery of the Queen Zenobia cruise liner. With scarce ammo, tight corridors and countless monster roaming the ship, longtime fans will enjoy this return to horror.
DIAMOND CITY-- We here at WarioWare, Inc., are working with our fearless leader, Wario, to create his new Wii U game, Game & Wario – a game that can only be described as incredible, amazing, stupendous… and a bunch of other adjectives! To help Wario achieve his dream of funding this awesome game by his target launch date of June 23, he has created his own special crowdsourcing site called Crowdfarter.com. Here, visitors “donate coins” to the game by “liking” the site and daily updates from Wario via Facebook or by tweeting them to the masses on Twitter. Wario is so excited about bringing his genius vision to reality that he can hardly contain himself.
Click on the headline for the 'press release' and Wario's Focus Group video.
The third video of The Last of Us Development series highlights crafting and scavenging, and the difficult choices Joel and Ellie must make in order to survive.
The Last of Us is in stores June 14, 2013. Pre Order now.
The Last of Us is genre-defining experience blending survival and action elements to tell a character driven story about a population decimated by a modern plague. Cities are abandoned and being reclaimed by nature. Remaining survivors are killing each other for food, weapons and whatever they can find. Joel, a ruthless survivor, and Ellie, a young teenage girl who's braver and wiser beyond her years, must work together to survive their journey across what remains of the United States.
Developed by Naughty Dog, The Last of Us is being made exclusively for the PS3 system.
Batman: Arkham Origins features an expanded Gotham City and introduces an original prequel storyline occurring several years before the events of Batman: Arkham Asylum and Batman: Arkham City. Taking place before the rise of Gotham City's most dangerous villains and assassins, the game showcases a young, raw, unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight. As the story unfolds, witness identities being formed and key relationships being forged.
Tom Clancy’s Splinter Cell Blacklist offers two player CO OP mode with 4 mission types, 14 maps with 2 player split-screen.
Play as Sam Fisher or Isaac Briggs (a CIA operative) and work as a duo : help your teammate access parts of the maps you couldn’t access on your own, create your own tactics depending on your Play Style and watch each other’s back as you complete missions.
After a well-deserved heavenly hiatus, the Metal Jesus is back with another round-up for his retro running crew. This week, MJ looks into a relative newcomer in the Metal Man Cave: the recently-obsolesced Wii.
Frequently derided by "core" gamers as a non-serious contender in the games space during its tenure, Nintendo's massively successful waggle box was indeed a magnet for motion-control shovelware, some excellent first-party releases notwithstanding. But hidden amongst the piles of pointless third party pish were a few worthy and unique titles. Spade in hand, the Rock Redeemer is ready to unearth some Wii releases worth owning and share them with his metal masses.
Star Trek: Into Darkness has warped its way to a $70.6 million domestic launch from Friday to Sunday, though it's not setting any light-speed records with a debut that's lower than the studio's expectations.
Here is the Weekend Boxoffice Chart for the weekend of May 17th to May 19th, 2013.
SEGA has announced that Total War: Rome 2 is the fastest pre-ordered Total War game to date, with over six times the number of pre-orders its first official week compared to Shogun 2. The Collector’s Edition has also pre-ordered well, with over half the available copies already sold out in the US.
In the above video from the Dallas Comic Con, Batman voice actor Kevin Conroy reveals that he's been involved with "the next Arkham game" for the last several months. This may contradict reports from a couple weeks ago where Warner Bros. stated he won't return in Arkham Origins because they wanted a younger voice actor, or it could mean he's involved with Rocksteady's rumored next-gen Batman game.
CI Games has released a teaser trailer for its upcoming FPS, Alien Rage.
Alien Rage puts the player in the role of a highly trained elite commando on a mission of sabotage. Featuring non-stop, visceral run-and-gun action in an explosive environment with meaningful co-operative gameplay and using proven Unreal 3 technology, Alien Rage sets a new standard for digitally distributed XBLA and PSN titles.
Bob Summerwill, a Senior Software Engineer and Architect at Electronic Arts, let his opinion of the Wii U be known in a series of now deleted tweets. IGN has the story, and screen caps of the comments.
Twitter can be an interesting place to voice your opinions, and EA’s Bob Summerwill – a Senior Software Engineer and Architect – has sounded-off there with his thoughts about Nintendo’s struggling Wii U console. His comments, of course, follow EA's admission that it has no Wii U games in development.
So I sat down today and watched events unfold in a galaxy far, far away. Subtleties aside, there were a few parallels I felt that the latest entry in the Star Trek franchise shared with Star Wars. And I’m not just talking about the director here. Star Trek: Into Darkness evoked memories of Star Wars and even the Indiana Jones trilogy (note: I left Kingdom of the Crystal Skull out for a reason).
PC Gamer has posted a preview of Eidos Montreal's upcoming stealth action game, Thief.
Changing the bow is inching into more sensitive territory. Not because the bare aesthetic will be missed, but because the arrows it fires have always been Garrett’s principal way of interacting with his environment. Part of the original game’s non-lethal sidestep was that arrows were in the main not for killing – they were for snuffing out torches with water, covering noisy floors in deadening moss, and making sounds to distract guards. And so it will be again, the only changes to this particular pillar being an idiomatic refresh of the arrow types (it’s now dry ice, rather than water, that extinguishes torches) and, servicing one of the development team’s wider concerns, stress-testing the ammo types for plausibility. “We worked really hard on the credibility of those things,” says Cantin, “especially that layer of magic and mysticism. We still have some of those [ammo types], like fire for example, but now balanced so we’ll believe in it a little more.”
One of the most interesting elements of the new Thief is an expansion of this pronounced sense of the world’s physical properties: the soft carpets, clopping flagstones, almost blanketlike darkness. Now on the borders of the first-person screen are Garrett’s hands. They rest on surfaces and obstacles, brush against walls – not always visible, but creeping into view when Garrett presses up against objects, giving a sense of the fabric and flavour of what the studio are calling a “tactile world”.
Brelston from Capcom Unity has put together a preview video for Resident Evil: Revelations.
With the release of Resident Evil Revelations just days away, I thought it'd be fun to run through some of the game's cooler aspects with a quick video. Specifically, I wanted to highlight the creepy corridors, the tension and the atmosphere, plus how Raid Mode balances the whole package with some grindy action goodness.
Three screenshots of Jagged Alliance: Flashback have been released, but will they help or hinder the project? I don't think anyone funding the game on Kickstarter expected it to look like a cartoon. See them for yourself at VG 24/7.
Deep Silver and Rubicon Organization have announced Narco Terror, a twin-stick shooter that's headed to XBLA, PSN and Steam.
Larkspur, Calif., - May 17, 2013 - Deep Silver and Rubicon Organization present Rick Quinn in Narco Terror, a sophisticated, action-packed twin-stick shooter that thematically harkens back to classic action movies from the 80’s and offers great diversity with several arcade gameplay sequences.
Ex-special ops Rick Quinn is a one-man-army and faces impossible odds. His beloved daughter was kidnapped by drug cartel leader Delgado, to prevent the use of a new tool that could expose the secret narcotics smuggling ring. Quinn is the deadliest weapon around, and will stop at nothing to get his daughter back.
An arsenal of customizable weapons, different ammo types from explosive rounds to tesla coils, grenades, power-ups, upgrades and character progression allow a rich variety in Quinn's crusade through hostile territory. Quinn also has a love for heavy machinery, and will be piloting helicopters and aircraft, battling through enemy lines consisting of massive tanks, armed helicopters and fast planes. Add different play modes from 2D side-scrolling to top down vertical sequences, all presented in blazing visuals, Narco Terror offers game play diversification never seen before.
Up to two players can lay a path of destruction in Narco Terror in both local and online co-op, with seamless drop in and drop out at any time.
Gaming Bolt has an interview with Wasteland 2's director Chris Keenan. Although most of the stuff they discuss has been heard before, there is this humorous example of follower AI:
There are a few core concepts that the original executed on that we’re holding onto tightly. First, it’s a party based game. You create 4 desert rangers and give each one unique tools to be able to navigate and explore the Wasteland. Along the way you can pick up additional companions that each have their own personalities.
While they will add additional firepower and help, they won’t always listen to you when you tell them what to do. One of my companions might not like stray cats so instead of shooting at a synth during combat, he explodes the stray with a grenade. How you deal with that is up to you.
From the frozen Alaskan tundra to the jungles of Russia, the Metal Gear series has covered nearly every corner of the globe, with a story spanning over 50 years of history and four generations of consoles. And for the first time in series history, every core title will be available in a single box, starting July 9th, 2013 on PS3.
Metal Gear Solid: The Legacy Collection contains every canon Metal Gear release to grace PlayStation platforms from 1998′s Metal Gear Solid to 2008′s Metal Gear Solid 4: Guns of the Patriots to 2011′s Metal Gear Solid HD Collection* — all for $49.99. Perfect for newcomers or collectors looking for rare titles like Metal Gear Solid: VR Missions or the Metal Gear Solid digital graphic novels, this is the most massive Metal Gear release ever created with something for every infiltration expert to enjoy. All of this is included in a lovely new package that includes a 100-page art book containing rare marketing art from around the globe!
Want to start at the beginning of the series? Boot up Metal Gear Solid 3: HD Edition and play the original (updated) MSX versions of Metal Gear and Metal Gear 2: Solid Snake. Want to jump straight into the story of Big Boss without touching the original PSone and PS2 Classics? (A weird decision, but who am I to judge?) Pop in Ashley Wood’s beautiful digital graphic novels for MGS1 and MGS2 (first time ever released outside of Japan!) to get caught up with all the events of the Shadow Moses Incident and Big Shell. Did I mention it includes VR Missions? Three words: playable Gray Fox.
War has changed, and it has never been easier to join the fight. Keep an eye out for the release of Metal Gear Solid: The Legacy Collection, in stores July 9th, 2013. You can pre-order now at Amazon.
Hideo Kojima has confirmed that Metal Gear Rising: Revengeance will be coming to PC at some point, although no other details were given.
The PC version was demanded by a lot of people due to the advantages the platform provides and Kojima has listened to them and has made the game possible on the platform. If you remember, when the game was originally titled Metal Gear Rising, a PC port was in the works too but was cancelled. He revealed this information on Hideradio (Japanese)
There’s no release date confirmed yet but considering Platinum Games can do a quick job with it, the game should be out later this year. The PC version should allow people to play with a higher visual fidelity, however, there won’t be any frame rate advantage since the console version already runs at 60fps.
Games Industry is reporting that Obsidian and Mail.ru are teaming up to develop an MMO called Skyforge.
Mail.ru has annnounced that Obsidian Entertainment and Allods Team are teaming up to develop Skyforge, a new MMORPG for PC. The partnership was announced today at KRI 2013, the Russian Game Developer's Conference.
"Skyforge is very interesting and promising project. I am glad that Obsidian Entertainment is involved in working on this game," said Obsidian CEO Feargus Urquhart. "I am confident that the cooperation with the Allods Team will be a great experience for all of us."
Mail.ru published Allods Online which I thought was a decent enough WoW clone with a sci-fi twist, but it had one of the worst cash shops I've ever seen - it basically forced players to buy things if they wanted to keep playing.
City Interactive has officially announced Lords of the Fallen, an RPG whose development is being led by Witcher 2 producter Tomasz Gop. The game is headed for next-gen consoles and PC and will be playable at this year's E3.
Players step into the shoes of Harkyn, a man living in a "world where the Gods have failed mankind," according to City Interactive. It's up to Harkyn to take up arms against a seemingly unstoppable otherworldly power. Some people in the world follow the Fallen God, but others resist, and players' decisions will change their individual story and the world in the third-person RPG.