APGNation: As a journalist, you understand the importance of dialogue between journalists and their readers. How do you feel communication can be improved between these two parties? Do you feel #GamerGate could have been avoided if media outlets provided a higher level of transparency to their readers?
WU: #GamerGate would have ended early had Kotaku’s editor-in-chief, Stephen Totilo, suspended Nathan Grayson without pay for two weeks and modified their policies to promote disclosure and transparency between journalists and those they write about. Additionally, had Kotaku setup an easily accessible page about their journalism ethic policies – similar to what The Escapist co-founder, Alexander Macris, did for the Defy Media websites – there probably wouldn’t have been a reason for gamers to pursue the matter much further.
As far as communication goes… right now it won’t be improved and shouldn’t. First and foremost, the guilty individuals of impropriety need to take accountability for their actions. The mass wave of censorship, the public attacks from professionals on their own audience, and the culturally damaging articles all require public apologies from those involved. Until they concede and admit to their wrongdoing – in the same way that #GamerGate supporters are constantly having to take responsibility for anonymous and random trolls who harass and attack others – there’s really nothing to communicate about.
Exclusive ‘Guardians of the Flaming Eye’ Orc Warband mission
Players will face Sauron’s elite Defenders before the Black Gate and earn the Rising Flame rune.
Early access to the ‘Trials of War’ challenge series
Players will test their skills against select legions of Sauron’s forces in this series of challenge modes and build their legend as gamers post their best score on the Challenge Leaderboard.
All new story missions with hours of gameplay
Lord of the Hunt – Hunt the wild beasts of Mordor as player’s discover hidden lairs, earn unique runes, and face off against powerful monsters.
The Bright Lord – Play as Celebrimbor, the great Elven smith of the Second Age, and battle against Sauron and the might of his forces.
Access to future content
Including runes, skins, and additional future add-on content.
PlayStation TV is a sleek and compact console with hundreds of Playstation games available to download or stream. Whether using as a second console for your bedroom or the primay gaming stystem in your living room, PlayStation TV is an easy way for gamers of all ages and skill levels to enjoy playing games together. Coming October 14, 2014
BERLIN, Germany - September 29, 2014 -Aeria Games, a leading global publisher of free-to-play online games, today announced F.E.A.R. Online will launch on the Steam platform on October 17. The game will be available prior to the Steam release for open beta via the Aeria Games portal on October 8. Players can sign up now on the F.E.A.R. website.
Fans of the celebrated horror franchise will be able to engage in new, terrifying experiences within the F.E.A.R. universe. Following player feedback from the closed beta, an extensive redesign and gameplay adjustments make for a truly unique first-person shooter game. With the addition of new maps, a new scenario, and a redesigned crafting system which allows for making one-of-a-kind weapons, F.E.A.R. Online will deliver what fans have been asking for.
"We are excited to introduce F.E.A.R. Online to millions of PC gamers with the launch on the Steam platform," said Dr. Pascal Zuta, CEO of Aeria Games. "Taking player feedback to heart, our team has redesigned elements of the game that are most important to players to deliver an experience that we hope will please the vast and dedicated fan base of the F.E.A.R. series."
In F.E.A.R. Online, tensions reach a boiling point as the F.E.A.R. task force investigates Armacham Technology Corporation's unsettling experiments.With several team combat modes spanning more than ten ominous maps, the game is packed with chilling details. The storyline continues in cooperative scenarios that detail the terrifying occurrences surrounding the F.E.A.R. team, in parallel to the events of F.E.A.R. 2: Project Origin. Up to four players can team up and fight for their lives against both hostile Armacham personnel and hideous monsters lurking around every corner.
Click on the headline to view a previously released trailer.
Looking at the videogame landscape today, there's no question that Telltale Games is the current king of the adventure scene. With their amazing, high-quality adaptations of licensed properties such as Walking Dead and Back to the Future, it's hard to argue otherwise. And yet with the recent announcement that former quest game powerhouse Sierra is being reconstituted as a subsidiary of Activision, it would seem that there is a new-old challenger for the adventure crown. The champ has returned, and he wants his belt back.
Now the simple reality that it's just the Sierra brand being resurrected and not the return of all the people who made said company what it was during its heyday should be enough to assuage most of the enthusiasm such a return automatically engenders amongst the middle-aged gamer crowd. However such is the power of that stylized mountain-top logo that we can't help but feel giddy at the thought of more *****-Quest games in the pipeline.
A return to greatness? Perhaps; only time and released titles will tell. But there is indeed greatness to return to, and that's exactly what the Metal Jesus has queued up for your video enjoyment. Prepare for a guided tour of the gilded age of GUI-less gaming. A time when pixels were large, colors were garish, and text parsers ruled supreme. A simpler time, certainly. But a happier one? You can let your own memories make that call while watching this week's Roberta-rich episode of MJR!:
Anyone else remember getting excited at discovering the PC-beeper version of Thriller hidden in King's Quest II? The feels, man... THE FEELS!!!
In this sequel to Starpoint Gemini, players will captain their own space ship and roam the galaxy in 3D in this tactical space simulator with tons of RPG depth! Space has never looked so inviting - but images can betray... It has been two years since the end of the second Gemini war, and the situation in the war-torn system is further from resolution than ever before.
Today we learned that other Vigil Games founders are setting out on their own. Joe Madureira, Ryan Stefanelli, and other former Vigil developers are forming Airship Syndicate, an independent game studio that is already hard at work on a prototype.
I spoke with Madureira and Stefanelli about their time away from Vigil and their hopes for Airship Syndicate. They wouldn’t talk about the game they are working on outright, but they do drop a few tidbits that point toward what type of game they are making.
Channing Tatum and Mila Kunis star in "Jupiter Ascending," an original science fiction epic adventure from filmmakers Lana and Andy Wachowski.
Jupiter Jones (Kunis) was born under a night sky, with signs predicting that she was destined for great things. Now grown, Jupiter dreams of the stars but wakes up to the cold reality of a job cleaning other people's houses and an endless run of bad breaks. Only when Caine (Tatum), a genetically engineered ex-military hunter, arrives on Earth to track her down does Jupiter begin to glimpse the fate that has been waiting for her all along—her genetic signature marks her as next in line for an extraordinary inheritance that could alter the balance of the cosmos.
From the streets of Chicago to far flung galaxies whirling through space, "Jupiter Ascending" is written and directed by the Wachowskis. Award-winning producer Grant Hill, with whom they have collaborated since "The Matrix" Trilogy, is producing, together with Lana Wachowski and Andy Wachowski. Roberto Malerba and Bruce Berman serve as executive producers.
The 1.0.2 patch will go live next week, and includes several changes to the Cryptarch and Engram experience. These changes guarantee that Engrams will always decode into items at or above the quality of an engram.
This game keeps getting better. Specifically the changes to daily, weekly and tiger vanguard!
Petroglyph has posted a couple of gameplay videos for its upcoming real-time strategy game, Grey Goo.
Five centuries after humans first left earth, three factions fight to control the lifeblood of a rocky oasis: Ecosystem Nine. It is a world of chaos. Survival depends on the ability to grow, fight—and to evolve.
As commander to one of three factions, your goal is simple: to wage war. To forge machines of battle from catalyst, Nine’s powerful resource—because whoever attains the largest supply has the tightest grip on the future.
Creative Director Alex Amancio presents you the new customization system and how it impacts the coop missions introduced in Assassin’s Creed Unity. Discover how far the customization will influence your gameplay style by creating your own Arno with the most adapted skills. While you team with your friends, each assassin will be playing a complimentary part of the team thanks to deep customization.
London, UK — September 26th, 2014 — Ubisoft released today a new trailer featuring Pagan Min, Far Cry 4's chilling yet charming antagonist. Sadistic dictator. Psychopath. Best dressed man in Kyrat. These are just a few traits on Pagan Min's lengthy resume as the self-appointed King of Kyrat. Take a look into one of the most complex personalities gamers will encounter worldwide on November 18 for PlayStation 4, PlayStation 3, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.
Pagan Min was born in Hong Kong, the son of a mid-level drug boss in the Golden Triangle. His father was a small fish in a big pond and even as a young man, Pagan was as ambitious as he was flamboyant. This peacocking drove a wedge between them. Pagan worked for his father, hated him, and was frustrated as a lieutenant, seeing his father as a dinosaur. Nobody knows how his father died, but it wasn't natural causes. After his father's unfortunate passing Pagan inherited his small piece of the pie. He then left his old identity behind and adopted the moniker "Pagan," naming himself after an old Burmese king who murdered his family to take control. Of course, he changed the pronunciation to be western so that he'd be more unique. Pagan quickly started carving himself more of the pie he believed that he deserved. He built considerable assets, a small private army, and started angering his allies in the heroin trade. He didn't fit in and he knew he couldn't kill them all; it was only a matter of time before the old guard decided to have him killed.
This is when his eyes fell upon Kyrat, a small failed state with multiple warring factions in the wake of the collapse of its monarchy. He allied himself with the Royalists, propping up a distant heir to the throne who he used to swell his ranks and to remove all opposing faction in the country. After a few bloody months, Pagan and the united Royalists took the palace by storm, but Pagan betrayed the Royalists by murdering the heir and seizing the throne for himself. He then started a purge of anyone who didn't fall in line, executing his opposition. The betrayal led to the formation of the Golden Path, a small resistance movement dedicated to overthrowing Pagan.
For this occasion, Ubisoft announces that Far Cry®4 bundles for both PlayStation®3 and PlayStation®4 will be available at launch in Europe.
This structure (of course) recalls Assassin's Creed, but it is now imperative that the Assassin's Creed series learn from Shadow of Mordor. Easy comparisons aside, this is a great game in its own right, narratively disjointed but mechanically sound, made up of excellent parts pieced together in excellent ways. I already knew what future lay in store for Middle-earth as I played Shadow of Mordor; I'm hoping that my own future might one day bring another Lord of the Rings adventure as stirring as this one.
Middle-earth: Shadow of Mordor stands out from other open-world action games by putting a great new layer on top of the trail that Batman blazed. I was surprised at how well it integrates its excellent combat with rewarding feedback and progression not just for me, but also for my enemies. I’ve had many more memorable and unpredictable battles with its randomized Warchiefs and captains than I did in the scripted campaign missions, and I expect those to keep on coming.
As an open world game set in Middle-earth, Shadow of Mordor delivers unique emergent gameplay, finely-tuned combat mechanics and a story which avoids typical fantasy fare. While the main storyline can be finished relatively quickly, there is a lot of content in Mordor for you to pursue however you like.
Whether it's sidequests like stealth challenges that task the player with killing a certain amount of enemies undetected, ranged exercises or combat skirmishes, the rewards are great (certainly greater than those gained through the Nemesis slog), and it's as simple as finding the marker on the map to jump into them. There are also hunting challenges (like in Red Dead Redemption), hidden elvish artifacts to find, and a lot of other secrets to uncover wandering around, all of which are more fun than the main story.
Ultimately, like many ambitious projects, Middle-earth: Shadow of Mordor doesn't deliver on everything it sets out to do. Although Monolith's heart is in the right place and the studio honors the lore, it doesn't really add anything that's worth seeing outside of some solid open world gameplay. It isn't a bad game, it just feels far too repetitive for its own good.
Developer Friend & Foe has released a teaser trailer for its open-world adventure game, Vane. The game is for PC, with other platforms to be announced later. The release date is "when it's done."
A child with an odd ability stuck in a strange land. A dangerous natural environment inhabited by a strange civilization. Vane is an open-world adventure game based on mystery and exploration.
Vane is a single-player game being developed by a few ex-members of The Last Guardian team. The game focuses on unraveling the mysteries of an unknown land via exploration, puzzle-solving and other features yet to be revealed, in an atmospheric and powerful setting.
A group of former Studio Liverpool developers have formed R8 Games and announced Formula Fusion, a futuristic racing game. The Escapist has the story.
Studio Liverpool (known previously as Psygnosis, as Lemmings fans will know), was closed over two years ago. It's seminal franchise, WipEout, saw chapters on every PlayStation console, from the PSX to the PS Vita (with only the PS4 not seeing a release). Who knows if we'll ever see a WipEout game on the PlayStation 4, but veterans of Studio Liverpool are working on a spiritual successor.
Remnants of the studio have re-formed as R8 Games, and their first project is an Xbox One, PC, and PS4 game titled Formula Fusion.
We're not sure how long Formula Fusion has been in development, but its original name (SlamJet Racing) has already been ditched (even after appearing in the above video). But R8 is not shy about its WipEout roots. As it says in the video description, "Please note that this footage was created to target WipEout fans and to encourage feedback from the community."
Critics of GamerGate argue that the revolt is nothing more than a pushback against a ‘broader’ audience. They say it’s anti-diversity, anti-inclusive. Most often, we hear it’s ‘toxic’.
Dozens of articles have been published in this vein. They have been a long time coming. For years, politicized games journalists have harbored a simmering mix of contempt and fear of the current gaming audience.
The problem with this narrative is that it mistakes opposition to culture warriors with opposition to diversity. It mistakes a disdain for ideology with a disdain for inclusivity.
Anti-gamers would like to characterize the current divide as one between inclusivity and exclusivity, but reality will always confound this narrative. Men, women, minorities, left-wingers, right-wingers, and even feminists have taken the side of GamerGate in recent weeks. It’s hard to find a movement that is more open to diversity – both of opinion and background.
This is in stark contrast to the intolerant lock-step of their opponents, who have sought to shame and browbeat developers and other journalists into accepting their worldview.
Time for a mid-week double feature! Metal Minions get dished up two servings of the Metal Jesus with a sizzling new episode of Gamer Eats paired alongside a never-before-seen glimpse into the golden god-son's guitarsenal:
Ghostcrawler (Lead Designer at Riot Games) joins the full Trinity Force Podcast crew to discuss – you guessed it – League of Legends. Among other things, they talk about fighter design philosophy, itemization goals and the significance of roles during the design and balance process.
SEGA has announced Total War: ATTILA, the next installment in Creative Assembly's real-time strategy series.
San Francisco & London – September 25, 2014 – SEGA® of America, Inc. and SEGA® Europe, Ltd. today announced Total War™: ATTILA, the next installment in the multi award-winning Total War series of strategy games.
The Dark Ages approach. A time of famine, disease and war, where refugees in their thousands flee from a sweeping tide of destruction and death. Desperate barbaric tribes rally against the ailing might of a dying and divided Roman empire; the light of civilization gutters and dims. In the great steppes of Scythia, a vast and terrifying force gathers, led by a warrior king whose thirst for conquest is utterly unequaled.
The Scourge of God, the very herald of the apocalypse, Attila the Hun.
Total War: ATTILA introduces exciting new gameplay mechanics which improve and add to numerous core turn-based and real-time Total War systems. The world will darken around you as Attila’s forces descend on your homeland creating a unique vision of survival strategy.
“With Total War: ATTILA we will create a Total War game that will challenge and enthrall fans of the series,” said Janos Gaspar, project lead on ATTILA. “We’re reintroducing some features that fans have been asking for, such as family trees and skill trees, and improving many of the core aspects of Total War we know are important to them. But to really bring the period to life, we’re building on these foundations with many new strategic features for them to consider, such as advanced street-fighting, civilians, complete settlement destruction and dynamic fire that can rage across a city as armies clash. We want to push players to the limits of their skill to survive against the odds, and to love every minute of it.”
Click on the headline to watch the announcement trailer.
Ready for release next week from September 30, the launch trailer of Crimes & Punishments is being unveiled today! Take a trip through Victorian London with Holmes and Watson in the latest video of the game, showcasing the theme and a few of the mechanics you’ll use for yourself in this new investigation game by Frogwares, as soon as next Tuesday on your PS4, PS3, Xbox One, Xbox 360 and PC.
A lot of you are already reviewing Crimes & Punishments, and some of you are already sharing with us your enthusiasm. We are very proud to propose, next week, a game a little bit unique in today’s videogaming landscape, something different from current productions on consoles and PC.
Nintendo sends along a press release announcing the release of Hyrule Warriors for Wii U on September 26th.
It’s time to fight alongside more than a dozen recognizable characters from The Legend of Zelda series to save Hyrule from a menacing new force. It’s time to dive into a crossover unlike anything Nintendo has ever done before, combining the vast universe of The Legend of Zelda franchise with the breathless fast-paced action perfected by the Dynasty Warriors games. On Sept. 26, it’s time for Hyrule Warriors.
Launching exclusively for the Wii U console, Hyrule Warriors lets players unleash the full power of iconic characters like Link, Zelda and Ganondorf, as they cut down legions of enemies on massive battlefields in familiar settings from The Legend of Zelda series like Hyrule Field, Death Mountain and Skyloft, as well as new locations created specifically for the game. The frenetic action of the Dynasty Warriors franchise blends beautifully with The Legend of Zelda series to create a unique hybrid that feels as seamless as it does bold.
Ubisoft has launched Project Widow, an online tour of Paris for Assassin's Creed Unity.
London, UK - 25 September 2014 - Today, Ubisoft® is pleased to announce the launch of a unique online experience, Project Widow, ahead of the launch of the videogame, Assassin’s Creed Unity.
Offering a 360 degree street level view, the online interactive guided tour will immerse visitors in Assassin’s Creed Unity and bring to life Paris in the late 18th century amidst the bloody heart of the French Revolution.
Visiting the sites of some of the French Revolution’s darkest moments, players will see Paris as it is now whilst experiencing Paris as it was then.
Participants will be able to explore the immersive virtual world Paris in their own time, discover hotspots rich in history, uncover hidden Assassin’s Creed Unity art and videos, win prizes and exclusives and uncover the secrets of the assassins and revolution. Look closer in dark corners for competitions and exclusive bonus content.
A charismatic revolutionary, voiced by UK actor, Andy Serkis, is the guide and narrator. Offering a very extraordinary and personal tour of Paris, he describes the Revolution from his own gritty experience. Beware though, he may have his own veiled agenda.
Project Widow, which can be accessed here launches in the UK on Thursday 25th September. Project Widow refers to one of the most famous nicknames for the guillotine during 18th Century Paris and brings an intriguing and cryptic element to the online tour.