You are Sergeant First-Class Jack Kellar, seasoned veteran of the US military and a leader of a BLACK ops team. Your squad have been sent into the heart of Eastern Europe on a dangerous mission, drawn in to the midst of a relentless combat zone to bring in a traitor.
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Chunks get torn from buildings, plumes of dust emanate from destroyed concrete, pillars deform from constant gunfire and signposts collapse from their bindings. This level of destruction is not just a visual feast, it’s a combat advantage. If an enemy is positioned underneath a signpost, open fire on the structure and the signpost will collapse onto them. If a soldier is standing by a concrete pillar, blast the pillar and kill the enemy with the falling debris.
I've been messing with the (WAY too short) demo disc on the PS2 and I am really impressed with the graphics. With all the stuff flying around, I barely noticed any kind of slowdown.
The game is basically Serious Sam meets Rainbow Six 3; it's all about blowing the crap out of everything. It actively discourages using stealth. Suprisingly fun.
__________________ Now Playing: Modern Warfare 2 (360), Madden NFL 10 (360), Battlefield: Bad Company (360), The Legend of Zelda: Wind Waker (GC), The Legend of Zelda: Twilight Princess (Wii) Xbox Live: MadBrown
It should be noted that Red Faction also included offline splitscreen multiplayer, properly destructable environments (not the quasi-destructable scripted nonsense Black is touting as revolutionary) and fairly well implemented vehicle sections. And was a launch title. And was set on Mars. In the future. Thus wins.
It was far more sophisticated than that. I remember underwater submarine sections in which you could shoot the tips of huge stalactites which would come crashing down on enemy vessels. You could blast through concrete walls in the office sections. It very much came into its own in multiplayer, particularly the lobby-style level, where you could create massive networks of tunnels between areas or leading up to the rooftop. Red Faction was el neato!
"If an enemy is positioned underneath a signpost, open fire on the structure and the signpost will collapse onto them. If a soldier is standing by a concrete pillar, blast the pillar and kill the enemy with the falling debris."
Translation: There will be enemies positioned under signposts, so if you shoot the signpost it will fall on them. There are also concrete pillars, so if you shoot them they too will fall on the enemies we've positioned under them. If you're totally new to gaming, you'll think this is "realistic".