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Old 07-30-2009, 05:10 AM   #1
modeps
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Dawn of War II Gets Huge-mongous Patch Today


It is clear that Relic isn't just resting on their laurels with Dawn of War II. Today, they're releasing a gigantic patch titled "There is Only War" which Shacknews details as adding EIGHT new maps, an observation mode, and fairly significant changes to the game's balancing.

Click the headline to see the full patch notes.
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Old 07-30-2009, 05:10 AM   #2
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Patch notes as follows.

Quote:
========================
There is Only War Release Notes 1.5.0
========================

World Builder
• Added the World Builder how-to guide to the root directory
• Fixed a bug where adding a horizon-mesh would cause World Builder to crash

Observer Feature
• Pressing ESC now gets rid of the observer/replay attention arrow. If a unit is selected and an arrow is present, pressing ESC deselects the units. Pressing it again removes the arrow
• Selecting the HQ displays the player’s current tech tier
Balance Changes

Tyranid Balance Changes
• The Ravener Alpha’s Hardened Carapace grants 100 health
• Both Carnifexes cannot be repaired
• Sporemine durability vs. small arms increased from 60 to 150 hp
• Screamer Killer Venom Cannon damage increased to 75 from 55 and removes the Spore Cysts ability
• Tier 2 Carnifex damage increased from 200 to 250
• Zoanthrope damage increased from 70 to 80, energy cost reduction on Focus Blast from 80 to 65
• Termagant damage increase on Toxin Sacs upgrade from 1.2 to 1.35
• Tyranid Warriors’ hitpoints increased from 320 to 360, Barbed Strangler damage decreased to 45 from 60
• Hive Tyrant’s Venom Cannon damage decreased from 75 to 55

Ork Balance Changes
• Slugga Nob damage reduced to 85, Nob Squad Choppa damage increased to 100
• The Kommando knife no longer refunds energy and resets cooldown after killing a target
• Warboss’ big stomp radius UI was changed to 10 m
• Warboss’ Kustom Shoota can now fire on the move
• Warboss’ Angry Bits health regeneration lowered from 1.5 to 1, cooldown from 15 seconds to 30
• Tankbusta population cost lowered 4 to 3
• Slugga Nob Leader damage lowered (due to accidental buff)
• Warboss Stomp damage lowered 40 to 30
• Kommando Nob Leader’s hammer damage increased 100 to 175
• Slugga damage increased to 25

Space Marine Balance Changes
• Scouts can now repair while using a sniper rifle
• Set the Apothecary’s Rapid Fire ability to no longer knockback retreating units
• Force Commander with Terminator Armor now has a Cleansing Flame ability on his heavy flamer (costs 50 energy)
• Purification Rights damage decreased from 30 to 15
• Relay Beacon health regeneration rate decreased .4 to .15
• Force Commander’s hitpoints increased from 720 to 820
• Tactical Marine bolter damage decreased to 25
• Tactical marine melee damage reduced from 22 to 19
• Purification rites no longer affects retreating units

Eldar Balance Changes
• Spiritual rites radius UI was changed to 15m
• The Fire Prism’s explosive shot no longer affects retreating units
• Warpspider squad member hitpoints slightly reduced from 200 to 160, Exarchs from 240 to 200
• Fire Prism’s Focus Beam cooldown reduced from 4.5 to 3 seconds
• Debuff removed from Immolator
• Warp Spider Exarch’s Improved Targets are moved to tier 1
• Banshee’s damage increased to 35 from 33

General Balance Changes
• Zeal/Biomass/Psychic Might/Waaagh! amount from killing/losing units increased by 20%
• Piercing damage modifier vs. Heavy armor decreased to 67%
• Turret damage at long range increased from .15 to .3
• Turrets inflict increased supression, have a minimum range of 2 m, armor type changed to be more vulnerable from small arms fire .01 to .2
• Suppression weapons received the following changes:
• Setup and teardown times reduced by 1 second respectively
• 0.2 to 0.3 at long range
• 1 to 1.25 at medium range
• 2 to 2.75 at short range
• Suppression damage increased from 300 to 400
Bug Fixes

Tyranid Bug Fixes
• Fixed a bug where Bioplasma would not fire if targeted units ran out of the line of sight
• Fixed the broken image on the Ravener Alpha’s ‘exit tunnel’ ‘cancel construction’ ability

Ork Bug Fixes
• Shoota Boyz Aiming? Wotz Dat? tool tip no longer mentions immobility
• Nob squad tool tip mentions Meaner an’ Greener instead of Nob Kit
• Kommando squad tool tip no longer mentions Kommando Kit

Space Marine Bug Fixes
• The Dreadnought’s auto cannon ability previews its energy cost properly

Eldar Bug Fixes
• The Farseer’s Ghosthelm tool tip no longer mentions damage to self, mentions suppression
• The Farseer’s Mindwar tool tip mentions suppression
• Warpspider Exarch powerblades tool tip mentions they are effective against infantry

UI Bugs
• Added a missing tooltip for observers in the multiplayer games list
• Fixed a bug causing player loading bars to be cut off in 1280×1024 resolutions

Performance Bugs
• Fixed a bug that disallowed users with high-end machines to set their graphics settings to “Ultra”
• Fixed a fatal scar error involving Anti Armor in the campaign

Gameplay Bugs
• Fixed an exploit where repeatedly setting up and tearing down the Ranger’s sniper rifle would increase the unit’s firing rate
• Fixed a bug involving melee units targeting retreating units
• Stabilized randomness of units using special attacks
• Fixed an exploit where players could make units at the HQ retreat “towards” a relay beacon in the field
• Fixed a bug where clicking on a hero’s portrait would render targetable abilities unusable

Map Fixes
• Fixed an exploit in (6p) Ruins of Argus where players could build structures and move units in an impassible area

Post-game bugs
• Fixed a bug where incorrect trueskill values were shown after viewing a player’s statistics screen in the post-game
• Fixed a crash that occurred when viewing another player’s statistics during a game-starting countdown

Networking Improvements
• Fixed a networking bug that caused users to lag and disconnect due to a proxy communication problem
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Old 07-30-2009, 06:00 AM   #3
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Exclamation More than just the 1.5.0 changes

Keep in mind that these are only the 1.5.0 patch notes. Patch 1.5.0 will contain 1.4.1 changes and 1.4.2 changes, as well. Of course, where change overlap occurs, 1.5.0 supersedes 1.4.2, which supersedes 1.4.1. These truly are huge changes to the game, changes that will renew my interest in MP. After playing 1.4.2 beta, I couldn't go back to 1.3.2. I was happy to read yesterday that 1.5.0 would be released today at 2 PM ET!
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Old 07-30-2009, 08:05 AM   #4
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Sweet. I was distracted for a while and completely missed the 1.4 beta, glad it's going live now.
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Old 07-30-2009, 08:59 AM   #5
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I'm so going to buy this game soon !
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Old 07-30-2009, 10:09 AM   #6
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Quote:
Originally Posted by lallous View Post
I'm so going to buy this game soon !
It was on sale last week for $25 on D2D, that was a great time to buy.

Looks like Steam now has it for $25 this week. Buy it.
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Old 07-30-2009, 02:06 PM   #7
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Quote:
Originally Posted by NightRain View Post
Looks like Steam now has it for $25 this week. Buy it.
To clarify, it's their weekend deal, and it started today.
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Old 07-30-2009, 03:46 PM   #8
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Well, looks like I get to learn this all over again; I haven't played in a couple of months. Who's still playing and / or coming back?
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Old 07-30-2009, 04:28 PM   #9
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Originally Posted by Sarconix View Post
Who's still playing and / or coming back?
(raises hand)
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Old 07-30-2009, 06:42 PM   #10
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Shit. I bought. This game seems designed to appease people like me, who hate RTS. They got rid of all the bullshit that I can't stand, and focused on all the good stuff.
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Old 07-31-2009, 05:14 AM   #11
lallous
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Quote:
Originally Posted by NightRain View Post
It was on sale last week for $25 on D2D, that was a great time to buy.

Looks like Steam now has it for $25 this week. Buy it.
In fact I will get 2 copies :P.
As if steam was reading my mind lol.
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Old 07-31-2009, 03:50 PM   #12
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Best RTS I've played in ages. The beta for the new patch was awesome... when I could actually manage to play it. Most of the time, it was bugged to shit.

In summation, if you're on the fence, 25 bucks is a steal.

Oh, and this patch completely changes the game. You spend a lot more time in tier one with the basic units, and upgrading to tier 2 and 3 has much more gravity, because if you don't put enough units on the field and upgrade too soon, you might be screwed. Or, you might roll out a tank at the right moment and save the day.

Really, the game feels like it gels better now. And every race feels a little more balanced. These are good things.
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