This job posting at Bungie.net describes a contract position as a writer for possible Halo-related content - that ENDS IN NINE MONTHS.
Frankie writes:
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In last week’s update, we mentioned that we were hiring a Contract Writer for Bungie.net. That means we’re looking for an excellent writer, with lots of Halo and Halo 2 knowledge, good gaming skills and the desire to work at Bungie studios. The job posting is now live at our jobs page, so click here to go check it out. You can read the job description below. Applicants should know that this is a contract position, which means you’re contracted to work in this role for nine months.
Of course, this is wild speculation, but with the ilovebees ARG, couldn't we be seeing some groundwork for some Halo 3 hype? Why would this position terminate at nine months unless, oh, say, NOVEMBER meant the end of something...?
Editor: Going back to what Gates said about Halo 3's release coinciding with the PS3 debut, this could be the target launch date.
It could also mean that *writing duties* for the game ends in November, and that then actual development begins with the design document.
Well, this is for Bungie.net, not for the game itself, according to the job posting's Responsibilities:
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Create professional, high quality, consistent content for Bungie.net
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Gamertag: Zanzibar / My Halo 3 Stats NationalKato: Palin has no foreign policy experience. This is literally one step above giving the slot to the winner of a game show.
Highly doubtful the game will be released as soon as the script is finished.
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Highly doubtful the game will be released as soon as the script is finished.
Why not? A story line is redrafted, rethought, replanned a hundred times over. Maybe a planned spken line doesn't work when its matched up to the spoken actor. A redesign in the level may change a part of the script. Or the writer has to work with the level designer to get want he "wants" out of that level.
The game designer has a basic idea, gives that to the script writer, who writes the script to match that plan, then you start drawing the levels out and doing the basic voice recording. And as things work and don't work parts of the script are cut and added, and it doesn't end until the the disk goes gold.
edit: and if this is going to be used for an ARG, the same thing applies, but you are writing the script to better match the responces of the people playing the game.
Why not? A story line is redrafted, rethought, replanned a hundred times over. Maybe a planned spken line doesn't work when its matched up to the spoken actor. A redesign in the level may change a part of the script. Or the writer has to work with the level designer to get want he "wants" out of that level.
That's maybe a nice utopian ideal for perfectly connecting strong writing with strong game design, but I don't think that's how it works in real life. The man was right -- it's doubtful the game would be released for sure as soon as writing duties were up. I sort of forgive this post because it's titled "Wild Speculation", but it's still kind of silly.
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Why not? A story line is redrafted, rethought, replanned a hundred times over. Maybe a planned spken line doesn't work when its matched up to the spoken actor. A redesign in the level may change a part of the script. Or the writer has to work with the level designer to get want he "wants" out of that level.
The game designer has a basic idea, gives that to the script writer, who writes the script to match that plan, then you start drawing the levels out and doing the basic voice recording. And as things work and don't work parts of the script are cut and added, and it doesn't end until the the disk goes gold.
edit: and if this is going to be used for an ARG, the same thing applies, but you are writing the script to better match the responces of the people playing the game.
Doing things this way leads to duke nukem forever syndrome.
Everything has to be nailed down at the start before production begins.