Evil Avatar  




Go Back   Evil Avatar > Daily Gaming News > News Items

» Sponsored Links


» Recent Threads
Breitbart: #GamerGate is...
Last post by Paranoia
Today 07:51 PM
24 Replies, 2,723 Views
New 3DS Loads Games...
Last post by Syl
Today 07:46 PM
2 Replies, 114 Views
Call of Duty: Advanced...
Last post by Sasori the Medic
Today 07:06 PM
2 Replies, 405 Views
Sunset Overdrive -...
Last post by Emabulator
Today 06:21 PM
10 Replies, 589 Views
Bad PR Tactics 101
Last post by SpectralThundr
Today 06:17 PM
38 Replies, 3,543 Views
Senran Kagura Bon...
Last post by Agnostic Pope
Today 05:59 PM
5 Replies, 318 Views
Final Fantasy XIV:...
Last post by ashikenshin
Today 05:33 PM
7 Replies, 512 Views
Dragon Age: Inquisition...
Last post by SpectralThundr
Today 03:22 PM
11 Replies, 644 Views
» Promotion


Reply
 
Thread Tools
Old 11-24-2008, 10:13 AM   #1
modeps
Get busy living.
 
modeps's Avatar
 
Join Date: Jul 2008
Location: Zihuatanejo
Posts: 11,985
Blog Entries: 7
Most Downloadable Games Are 'Under-Priced'

Nathan Fouts, creator of XNA Community game Weapon of Choice, has come out stating that he feels most downloadable games are underpriced.

Quote:
“I want to go on the record and say I feel like most downloadable games are under-priced. As a collector, I can relate to people who enjoy buying a game and having the game box, and manual. However, paying only 800 points (only ten US dollars) for a game as nice as ‘Bionic Commando: Rearmed’ or 1200 points ($15US) for a game as big as ‘Castle Crashers’ seems ridiculous to me.”
He mentions two of the highest profile downloadable games and says that's "most of" the landscape. What about paying 800 points for garbage like Beat'n Groovy or Double D Dodgeball?
modeps is offline   Reply With Quote
Old 11-24-2008, 10:25 AM   #2
Judas
Evil Dead
 
Judas's Avatar
 
Join Date: Jul 2005
Posts: 338
Blog Entries: 1
All I have to say is Bull Schitt!

The cost for these is more than fair.

There is no cost for shipping, no packaging, platform advertising is built into the console.

There is no physical media. What happens at the end of this products lifecycle? My purchase is sitting on a harddrive on an obsolete system without being able to copy it to a cd for transport or preservation.

No, your prices are more than enough, perhaps even too expensive, given that a copy sits on a server and you collect for each copy uploaded to a client.

Your marketing to a younger audience and expect business practices to be widely accepted, however, there is a large contingent of mature gamers that are not so easily swayed and will as easily give voice to your complaints of inadequete revenues.

To that I have to say...Go Pack Sand...till it hurts. This model has shown its outpreforming the motion picture industry as a leading form of entertainment.

Be happy and have a nice day.

Judas
Judas is offline   Reply With Quote
Old 11-24-2008, 10:25 AM   #3
Syl
Evil Dead
 
Join Date: Mar 2005
Location: Corvallis, OR
Posts: 6,446
Blog Entries: 2
I actually agree with him. Most of the high quality downloadable games are underpriced. I'm actually quite thankful for this.
Syl is online now   Reply With Quote
Old 11-24-2008, 10:27 AM   #4
Judas
Evil Dead
 
Judas's Avatar
 
Join Date: Jul 2005
Posts: 338
Blog Entries: 1
agreement justifies his motives. your gonna pay for that soon enough with more dollars by ignorance.
Judas is offline   Reply With Quote
Old 11-24-2008, 10:29 AM   #5
drakkarim
Evil Dead
 
drakkarim's Avatar
 
Join Date: Aug 2005
Location: in a van under the I-80 bridge, down by the missouri river
Posts: 3,512
underpriced my ass, i still haven bought shit on XBL, did buy 2 or 3 on psn though.
drakkarim is offline   Reply With Quote
Old 11-24-2008, 10:45 AM   #6
Froggy
Developer
 
Froggy's Avatar
 
Join Date: Dec 2007
Location: Tucson, AZ
Posts: 1,816
I'm generally happy with the prices. I sure do love some of those XBLA games: Particularly Braid and Still Alive. Maybe instead of raising prices, they should allow more capitol to actually reach the developers. But I suppose that would defeat the purpose of having a cartel.
__________________
Sometimes our differences must be settled with violins.
Froggy is offline   Reply With Quote
Old 11-24-2008, 11:14 AM   #7
Greeble
Evil Dead
 
Join Date: Nov 2007
Posts: 498
I agree that games like Rearmed and castle crashers are underpriced. I think $20 would be fair price. (Hell I payed $20 for world of goo and I don't think its as good)
Greeble is offline   Reply With Quote
Old 11-24-2008, 11:35 AM   #8
ElektroDragon
Panzermensch!
 
ElektroDragon's Avatar
 
Join Date: Feb 2007
Location: Seattle area
Posts: 8,146
Quote:
Originally Posted by modeps View Post
Nathan Fouts, creator of XNA Community game Weapon of Choice, has come out stating that he feels most downloadable games are underpriced.



He mentions two of the highest profile downloadable games and says that's "most of" the landscape. What about paying 800 points for garbage like Beat'n Groovy or Double D Dodgeball?
UNDERPRICED when they don't even have Achivements!!?? More like THEY are over-greedy.
__________________
Every post I make here would get me banned on NeoGAF.
ElektroDragon is offline   Reply With Quote
Old 11-24-2008, 11:36 AM   #9
ElektroDragon
Panzermensch!
 
ElektroDragon's Avatar
 
Join Date: Feb 2007
Location: Seattle area
Posts: 8,146
I assumed he was talking about Community Games above. Wonder what he thinks of those....
__________________
Every post I make here would get me banned on NeoGAF.
ElektroDragon is offline   Reply With Quote
Old 11-24-2008, 11:54 AM   #10
Capt_Thad
Do a Barrell Roll
 
Capt_Thad's Avatar
 
Join Date: Nov 2008
Location: Gainesville, FL
Posts: 4,796
Cheap and underpriced are two different things. Cheap means a low price from a low production cost. All part of a better standard of living. Underpriced means they're set below their worth, but worth is relative. Like the OP said here, when comparing the good games to the garbage games at the same price, you could come up with the conclusion that good games-being worth more than garbage games-are underpriced. I'd look at it the other way and say the garbage games are overpriced and shouldn't cost as much as the good ones.

Downloadable games are doing so strong because they're so cheap. They're cheap because most of them, when compared to our standard fare, have significantly less content. The standard download game is a sub-standard game otherwise. They're cheap to make people want to buy sub-standard games. It's worth it too, Bomberman Blast was one of my best game investments this year. Raising prices would just slow the market, unless companies aren't meeting costs.

I don't have a 360 so I don't know much about Community Arcade, but the examples he mentioned weren't Community games. I guess he's thinking if the good download games get raised, then it gives room for the weaker ones to grow?
__________________
NNID/GfWL: CaptThad - Raptr - Steam ID
Capt_Thad is offline   Reply With Quote
Old 11-24-2008, 12:44 PM   #11
ResistanceAddict
Tekken Pro
 
Join Date: Jul 2007
Location: Chicago, IL
Posts: 1,097
So exactly how much SHOULD I be paying for the new Mega Man game???
ResistanceAddict is offline   Reply With Quote
Old 11-24-2008, 01:12 PM   #12
Demo_Boy
@DemoEvolved on Twitter
 
Demo_Boy's Avatar
 
Join Date: Jul 2005
Location: Toronto
Posts: 4,016
Blog Entries: 7
I think _some_ XBLA games are underpriced. But a lot are really _overpriced_.

If anything the issue is that the underpriced games would make good retail games at the 29 dollar price point -- but that price point does not exist, and publishers are not interested in doing games that sell for less than 59.

So the developer is forced to ship to the same price bracket as shovelware, and due to being in the same price bracket must match up somewhat in price, hoping that the quality will translate to a monster sales increase. Which generally happens.

At least digital distribution is allowing developers of midlevel games to have a platform to ship to.
Demo_Boy is offline   Reply With Quote
Old 11-24-2008, 01:40 PM   #13
privatedonut21
Evil Dead
 
privatedonut21's Avatar
 
Join Date: Oct 2006
Location: NoVa
Posts: 476
Quote:
Originally Posted by modeps View Post
Nathan Fouts, creator of XNA Community game Weapon of Choice, has come out stating that he feels most downloadable games are underpriced.



He mentions two of the highest profile downloadable games and says that's "most of" the landscape. What about paying 800 points for garbage like Beat'n Groovy or Double D Dodgeball?
Honestly, I think the pricing is right where it should be, but if developers want to try to get more money then let them try. I for one would avoid buying XBLA games if they do.

Also, Double D Double is both a misleading and subsequently disappointing title.
__________________
Take surveys, earn free games!
privatedonut21 is offline   Reply With Quote
Old 11-24-2008, 02:05 PM   #14
Demo_Boy
@DemoEvolved on Twitter
 
Demo_Boy's Avatar
 
Join Date: Jul 2005
Location: Toronto
Posts: 4,016
Blog Entries: 7
and Nathan Fouts is really just trying to push XBLA pricing up to make room for him to charge 700 points for Weapon of Choice without looking like a gouge.

WoC is hilarious, but I'm not so sure it would be worth more than 400 points even if there were no games at 800 points. Well maybe it is worth the same as some 800 point XBLA games....
Demo_Boy is offline   Reply With Quote
Old 11-24-2008, 02:22 PM   #15
Johan
sub-$20 Gamer
 
Join Date: May 2006
Posts: 11,918
Let me get this straight...someone who produces a product feels it should be priced, and thereby bought, at a higher value?

SHOCK!

Pricing is subjective. Your "bargain" is my "rip-off" and vice versa. Having played many of the community games on Live, most of them are garbage and should be paying you to play them. There are a few gems, however. His isn't one of them, IMO.
Johan is offline   Reply With Quote
Old 11-24-2008, 04:11 PM   #16
SalaciousPuck
Dread Lord
 
Join Date: Jan 2007
Posts: 136
Actually, the price of downloaded games (both XBLA style AND full sized games) has to come down.

XBLA success so far is based on a user base that's made up of hard core gamers. If they want to grow much beyond the current market, they'll need to make it more accessible, not less.

This will be more of a problem with future generation's of consoles when all games are downloaded and the disk doesn't exist.....where there is NO after market resale (used video games). This has an effect even if you don't buy used games, cause it forces the new games to go down in price too.

If every game I bought had to be at the MSRP that Microsoft set ($59)......I'd probably find a different way to play games.
SalaciousPuck is offline   Reply With Quote
Old 11-24-2008, 04:55 PM   #17
Kayler
Knight
 
Join Date: May 2005
Location: Washington
Posts: 35
This is just BS. You look at a game like Alien Hominoid. It costs those guys $80,000 to make the game (same guys that made castle crashers). How many people downloaded the game for $10 a pop. Did anyone tell this dumbass you don't go into the video game industry to make money.

First, you have to release a game that is a hit. Then maybe you can pay back your $5 million your publisher lent you so you could make your game. Assuming your pitch and prototype was accepted by that publisher.

Second, assuming your first game was a hit, and you recouped the costs to pay back your publisher, and maybe you were lucky enough to make enough money to finance your next game yourself. You can start creating your next game.

Third, you need to treat the majority of your developers and testers like crap. Trust me this is neccessary. Because you want to make them unhappy enough to think that no other game company will hire them and they might work for slave wages (EA).

Forth, after your second game is a flop, you F***ed because you lost any money you've earned from your first game, or you can't afford to pay back the publisher after they leant you more money.

Fifth, you get bought out and hopefully you get to keep your job.
__________________
"I am willing to allow that gamers are more prone to violence so long as we agree that this violence is largely directed against peripherals." ~Tycho (Penny Arcade)
Kayler is offline   Reply With Quote
Old 11-24-2008, 05:27 PM   #18
Limech
Evil Dead
 
Join Date: Jun 2005
Posts: 330
Arcade titles to me are impulse buys. At $20, my impulse is crushed. I don't care how much people say Braid is awesome, I'm not biting until it's $10. Same for World of Goo.

Underpriced? Well, I'm not here to make any statement related to that. All I know is the cheaper is, the more people will buy it. Sell it for $10 instead of $20 and you might find 5x more people buying it. This means more money in your pocket.

Of course, there's a breaking point. I.e. making it 1 cent won't mean 1 million times more people will buy it. If they figure that sweat spot is $20 then fine. I'm just waiting for it to come down personally.
__________________
Follow me on Twitter @limech
Up-to-date online match broadcast schedule at: ProGamingTV.com - Twitter: @ProGamingTV
Limech is offline   Reply With Quote
Old 11-24-2008, 05:30 PM   #19
Furious Wang
Tu-Wang Master
 
Join Date: Apr 2005
Posts: 1,507
Thanks, Nathan. I'll never be paying for any of your games.
__________________
Quote:
Originally Posted by GrinR
I just can't wait!
Furious Wang is offline   Reply With Quote
Old 11-24-2008, 09:11 PM   #20
donkeydrop
Evil Dead
 
Join Date: May 2006
Posts: 1,221
Bionic Commando is an NES game and $10 is a more than fair price. There are a thousand PS1 games I never played and that can be bought for less than that. For $20 I can get a year-old current gen game, so if you want to charge that for a downloadable game you better be providing a lot more than any of the titles mentioned in the article.
donkeydrop is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 08:11 PM.