Gameplayer has an interview with Digital Illusions (DICE) regarding their bizarre upcoming open-world futuristic courier Sim called Mirror's Edge. The interview unearths plenty of information about the game's unique movement system.
Quote:
As it turned out, shattering FPS conventions meant dispensing with the idea of a gun as a standard option. “The first thing we did was get rid of the weapon, get that off screen, and start looking at more natural ways of carrying your body, and holding stuff.”
I seem to remeber the screenshots. What they're talking about interests me; first person shouldn't only be FPS! And their starting point: gameplay, that's where the real nextgen is for me. I only hope they don't forget to put in the cool looking shit, later. Gameplay is great, and what keeps me playing, but I like to pplay in interesting places, too
This is one of my most anticipated games currently, I absolutely love games that make the character exceptionally agile. I really hope this one turns out good.
The "we can throw in art and stuff later" attitude is worrisome. One killer gameplay mechanic can rarely carry an entire game by itself unless it's really, really, absolutely fucking fantastic, and it's usually more likely that the game will just be boring.
I'm with Varsity....gameplay!=gameplay mechanic, it's gameplay mechanics, and from what I read in the interview, it's sounds like the ones they have are cool.
Now, where it really gets interesting is modsupport, as a game with cool gameplay can go a long way with new maps which take advantage of those mechanics. But somehow I don't think the devs have modding as any priority.