Evil Avatar  




Go Back   Evil Avatar > Daily Gaming News > News Items

» Our Partners


» Recent Threads
Ghost Recon: Future...
Last post by modeps
Today 08:20 AM
10 Replies, 344 Views
Diablo III Gets Genders...
Last post by pwnophobia
Today 08:20 AM
1 Replies, 2 Views
Get Your Free Armor and...
Last post by ÜberJumper
Today 08:10 AM
30 Replies, 1,531 Views
Game Informer Doesn't...
Last post by lockwoodx
Today 08:05 AM
37 Replies, 2,451 Views
Future Dante's Inferno...
Last post by modeps
Today 08:03 AM
2 Replies, 105 Views
Possible Prothean...
Last post by F3nyx
Today 07:55 AM
11 Replies, 452 Views
Fable 3 May Upset You
Last post by Samstag
Today 07:45 AM
32 Replies, 1,601 Views
Netflix Plans to Bring...
Last post by Venkman
Today 07:44 AM
3 Replies, 111 Views
» Ads by Google


Reply
 
Thread Tools
Old 03-16-2008, 12:50 PM   #1
Doctor Setebos
Banned
 
Join Date: Feb 2005
Location: Iowa
Posts: 2,191
'Snaking' Tactic Removed from Mario Kart Wii

Whether you think it's an excellent strategic tactic, or a cheap trick that sees too much abuse, it doesn't really matter: snaking has apparently been removed from the upcoming Mario Kart Wii.

Quote:
The second big difference is the removal of snaking. Ever since the N64 game, practically every Mario Kart game has included the ability to get a speed boost by waggling the controls left and right as you powerslide. This has finally been scrapped, and now your speed boost is determined by how long you can hold the slide.
Doctor Setebos is offline   Reply With Quote
Old 03-16-2008, 01:15 PM   #2
Rone
Reaper
 
Rone's Avatar
 
Join Date: Feb 2005
Posts: 118
I always thought snaking was doing a short powerslide left, then a short right, then left, etc along a straight stretch of road (which is where it gets controversial). The quote talks about the regular old power slides.

I can't say I'll miss constant control-stick waggling, though. This sounds like a much better idea for boosts.
Rone is offline   Reply With Quote
Old 03-16-2008, 01:17 PM   #3
lockwoodx
Evil Dead
 
lockwoodx's Avatar
 
Join Date: Jan 2006
Location: On tap
Posts: 2,289
Good change IMO. I didn't like how snaking was "Required" to win top tier tracks.
__________________
I don't care how good the game is. I care how much lube is required to enjoy it. -Gamers against DLC
lockwoodx is offline   Reply With Quote
Old 03-16-2008, 01:22 PM   #4
OSX
is a Random Spirit Lover
 
Join Date: Feb 2005
Posts: 516
I like that snaking is gone, but I cannot help but wonder how many more gameplay changes will be made for the mainstream audience.

This is like bringing out a new Counterstrike and taking out the AWP...
__________________
She said my name and my spirit, are both corrupt and if you hold me close you gotta hold me up.
OSX is offline   Reply With Quote
Old 03-16-2008, 01:35 PM   #5
Lima Beans
Developer
 
Join Date: Jun 2007
Location: Venice, CA
Posts: 1,321
Quote:
Originally Posted by OSX View Post
This is like bringing out a new Counterstrike and taking out the AWP...
Its more like bringing out a new Counterstrike and taking out bunnyhopping.
__________________
Gamertag= Lima Beans
Steam ID= Lima Beans
Lima Beans is offline   Reply With Quote
Old 03-16-2008, 01:43 PM   #6
Karmakin
Nothing's like before
 
Join Date: Jul 2005
Location: NS, Canada
Posts: 1,207
Quote:
Originally Posted by Rone View Post
I always thought snaking was doing a short powerslide left, then a short right, then left, etc along a straight stretch of road (which is where it gets controversial). The quote talks about the regular old power slides.

I can't say I'll miss constant control-stick waggling, though. This sounds like a much better idea for boosts.
In MKDS at least, you got your boost levels from a certain controller motion while power sliding. In this way, if you were fast enough on the controller, you'd power slide left, right right right boost, power slide right, left left left boost. I haven't played in a while so that might not be 100% but that's the gist.

A system that rewards length of powerslides still rewards skill without ruining the flow/pattern of the race. This is a vast improvement IMO.
__________________
But there's no sense crying over every mistake
You keep on trying until you run out of cake!

XBL--Karmakin
Karmakin is offline   Reply With Quote
Old 03-16-2008, 01:45 PM   #7
OSX
is a Random Spirit Lover
 
Join Date: Feb 2005
Posts: 516
Quote:
Originally Posted by Lima Beans View Post
Its more like bringing out a new Counterstrike and taking out bunnyhopping.
The metaphor stands: taking out a half reviled, half loved but undoubtedly advanced and effective tactic in the interest of evening the playing field.

They did the same thing with grenades for TF2.
__________________
She said my name and my spirit, are both corrupt and if you hold me close you gotta hold me up.
OSX is offline   Reply With Quote
Old 03-16-2008, 01:46 PM   #8
Heretic Machine
Hates your platform!
 
Heretic Machine's Avatar
 
Join Date: Feb 2005
Location: Whitesburg, KY
Posts: 3
Well, if this is as effective of a fix as the SSBB fix for the wave dashing exploit, it will last all of a few days before someone finds a new way to do the same thing.

Quote:
Originally Posted by OSX View Post
The metaphor stands: taking out a half reviled, half loved but undoubtedly advanced and effective tactic in the interest of evening the playing field.

They did the same thing with grenades for TF2.
It wasn't an "advanced effective tactic", it was an exploit. In MMOs you get banned for pulling shit like that.
__________________
City of Heroes: Virtue
WoW: Cenarion Circle
Gamertag: Heretic Machine
Currently Playing: Castle Crashers, Prince of Persia: The Sands of Time, Beyond Good & Evil
Heretic Machine is offline   Reply With Quote
Old 03-16-2008, 01:56 PM   #9
OSX
is a Random Spirit Lover
 
Join Date: Feb 2005
Posts: 516
Quote:
Originally Posted by Heretic Machine View Post
Well, if this is as effective of a fix as the SSBB fix for the wave dashing exploit, it will last all of a few days before someone finds a new way to do the same thing.



It wasn't an "advanced effective tactic", it was an exploit. In MMOs you get banned for pulling shit like that.
Granted, that was a bad example. But I think such advance tactics are more frowned upon in MMOs because they mess with the in game economy. AWPs and Snaking are the in game equivalent of someone having a nice pair of Nike Shox instead of an old pair of tennis shoes. A slight advantage in competition provided by means to do so.
__________________
She said my name and my spirit, are both corrupt and if you hold me close you gotta hold me up.
OSX is offline   Reply With Quote
Old 03-16-2008, 02:14 PM   #10
Isamura
Evil Dead
 
Join Date: Jul 2007
Location: Seattle
Posts: 865
Good change. The best Mario Kart game is the first one, on Super Nintendo, which didn't have snaking. I haven't enjoyed every Mario Kart since, partly because I'm too busy trying to do the snake at every turn, rather than just focus on racing and having fun.
__________________
XBL: Djat
Isamura is offline   Reply With Quote
Old 03-16-2008, 02:16 PM   #11
Deadend
Evil Dead
 
Join Date: Feb 2005
Posts: 5,431
Quote:
Originally Posted by OSX View Post
Granted, that was a bad example. But I think such advance tactics are more frowned upon in MMOs because they mess with the in game economy. AWPs and Snaking are the in game equivalent of someone having a nice pair of Nike Shox instead of an old pair of tennis shoes. A slight advantage in competition provided by means to do so.
An AWP is nowhere near to snaking. An AWP that did not lose accuracy while moving, and could fire as fast as an uzi would be a better comparison. Snakers don't lose against non snakers.

someone with an AWP is not that hard to beat, you just have to be smart.
Snaking is unintended gameplay, the AWP was intended.
Deadend is offline   Reply With Quote
Old 03-16-2008, 02:21 PM   #12
Aero Leviathan
Knight
 
Join Date: Aug 2005
Posts: 40
I don't know how so many people can think something as consequential as snaking could 'unintentionally' be implemented by Nintendo in no less than three successive games.

Quote:
Originally Posted by NOA_Andy
[Snaking] is . . . definitely NOT a bug.
source (be patient; archive.org)

I've never been able to pull off snaking, and I always lose against people who can do it. And yet, I'm not bothered by this, and I still manage to enjoy the game. Relax, people.

I won't shed any tears for its death in MK Wii, though.
Aero Leviathan is offline   Reply With Quote
Old 03-16-2008, 02:37 PM   #13
Kagger
HAL-8999
 
Kagger's Avatar
 
Join Date: Feb 2005
Posts: 1,110
Quote:
Originally Posted by Aero Leviathan View Post
I don't know how so many people can think something as consequential as snaking could 'unintentionally' be implemented by Nintendo in no less than three successive games.


source (be patient; archive.org)

I've never been able to pull off snaking, and I always lose against people who can do it. And yet, I'm not bothered by this, and I still manage to enjoy the game. Relax, people.

I won't shed any tears for its death in MK Wii, though.
Unless you Snake you can't get 3 stars on every race. It's a pain to due, but on most tracks I can always have a boost going. Straight track snaking is annoying, but on tracks that have turns, you can usually get 3 boosts in by starting the turn early.

I try to avoid it in online play (straight track snaking), but I learned it to get 3 stars on everything. I boost on every turn now though.
Kagger is offline   Reply With Quote
Old 03-16-2008, 02:50 PM   #14
mkelehan
Evil Dead
 
Join Date: Feb 2005
Posts: 2,113
I agree. They should definitely take out anything involving skill from future Wii games. Gameplay elements that reward practice are cheating, plain and simple.

In all honesty, though, power slide boosting in its current form would've been much harder with the Wii Wheel control scheme, and since that's the primary way to play, I can see why they'd take it out.
mkelehan is offline   Reply With Quote
Old 03-16-2008, 03:00 PM   #15
Aero Leviathan
Knight
 
Join Date: Aug 2005
Posts: 40
My main problem with snaking, and I suspect this is at the root of why others don't like it, is that it feels gimmicky - that is, it doesn't seem to have anything to do with racing. When I was growing up, Mario Kart was never a 'perform as many combos as fast as possible' style game. The skill involved had to do mainly with steering at the right times and avoiding obstacles (granted, this aspect of Mario Kart isn't that difficult, but it took some getting the hang of for a 10 year old, especially at 100-150cc).

Now, nobody expects MK to be an accurate/realistic racing game. But the motions required to pull off snaking are so divorced from anything resembling racing that it sort of ruins whatever suspension of disbelief you might have. It's no longer a racing game, it's a game of learning to press buttons in a certain way that correspond to absolutely nothing in the real world.

So that's why I've never really bothered with it. But still, it doesn't bother me. Do I dare say 'it's just a game, don't take it too seriously' on a site such as this?
Aero Leviathan is offline   Reply With Quote
Old 03-16-2008, 03:07 PM   #16
Baron Samedi
Mundus Vult Decipi
 
Join Date: Jan 2006
Location: Tuckletown, PA
Posts: 3,274
Quote:
Originally Posted by wikipedia
The execution of several consecutive mini-turbos, by drifting back and forth across a straightaway, is a technique known as "snaking", but is officially called a "Mini-Turbo".[4] Snaking was originally known as performing "Straight-Stretch Mini-Turbos" in the Mario Kart 64 era.[citation needed]

Nintendo Power magazine once responded to a reader mail in its Pulse section, describing snaking as "kind of lame" and that it goes against the original intentions of the game's developers.[citation needed] As with the issue in Mario Kart 64,[citation needed] Nintendo has not commented on this. A Nintendo of America official has personally described snaking as an intentional part of the game's design, considering that a similar technique could also be performed in Mario Kart: Double Dash!!.[4]
I would like to see snaking return, but I think rewarding longer power slides is a great design choice. You could pull off some killer long slides in MKDS.

The two things I'd like to see is more balanced karts and adjustable item frequency.
Baron Samedi is offline   Reply With Quote
Old 03-16-2008, 03:17 PM   #17
Heretic Machine
Hates your platform!
 
Heretic Machine's Avatar
 
Join Date: Feb 2005
Location: Whitesburg, KY
Posts: 3
Quote:
Originally Posted by mkelehan View Post
I agree. They should definitely take out anything involving skill from future Wii games. Gameplay elements that reward practice are cheating, plain and simple.
So, I guess you're one of those people who learn all of the map bugs in Halo 2 and 3, and use them to your advantage? That is the exact same skill (going to low-class gaming boards and finding explicit instructions on exploiting flaws in game mechanics in multiplayer games).
__________________
City of Heroes: Virtue
WoW: Cenarion Circle
Gamertag: Heretic Machine
Currently Playing: Castle Crashers, Prince of Persia: The Sands of Time, Beyond Good & Evil
Heretic Machine is offline   Reply With Quote
Old 03-16-2008, 03:26 PM   #18
Deadend
Evil Dead
 
Join Date: Feb 2005
Posts: 5,431
Quote:
Originally Posted by Aero Leviathan View Post
My main problem with snaking, and I suspect this is at the root of why others don't like it, is that it feels gimmicky - that is, it doesn't seem to have anything to do with racing. When I was growing up, Mario Kart was never a 'perform as many combos as fast as possible' style game. The skill involved had to do mainly with steering at the right times and avoiding obstacles (granted, this aspect of Mario Kart isn't that difficult, but it took some getting the hang of for a 10 year old, especially at 100-150cc).

Now, nobody expects MK to be an accurate/realistic racing game. But the motions required to pull off snaking are so divorced from anything resembling racing that it sort of ruins whatever suspension of disbelief you might have. It's no longer a racing game, it's a game of learning to press buttons in a certain way that correspond to absolutely nothing in the real world.

So that's why I've never really bothered with it. But still, it doesn't bother me. Do I dare say 'it's just a game, don't take it too seriously' on a site such as this?
You nailed what the annoyance with snaking is. It also looks really fucking stupid to watch people Snake. After learning more about snaking it seems to be like canceling moves in Street Fighter, originally a bug, that grew into a feature, that still looks like a bug. At least in Guilty Gear when you cancel it drains a meter and does not LOOK like a bug.

Snaking looks like a bug, feels like an exploit. If snaking is truely wanted, Nintendo should make it look like less of a bug.

I think there will still be straight road snaking in the Wii version, but now everyone is going sideways to build to to max boost.
Deadend is offline   Reply With Quote
Old 03-16-2008, 04:09 PM   #19
cp#
Evil Dead
 
cp#'s Avatar
 
Join Date: Jul 2006
Posts: 3,122
I never did "snaking" in MK:64. By snaking I am talking about holding R in a turn then moving the control stick left and right 2 or 3 times. I hopped around turns in MK64.

MKD did not have hopping, instead there were sparks when you slid and they turned blue when you moved the control stick back and forth a few times. MK: DS also had this sparks system and this was the first time I heard people talk about "snaking" which I assumed was the constant use of powersliding even on straight-aways. The latter does seem like an exploit since the creators just wanted people to boost around turns
cp# is offline   Reply With Quote
Old 03-16-2008, 04:10 PM   #20
Baron Samedi
Mundus Vult Decipi
 
Join Date: Jan 2006
Location: Tuckletown, PA
Posts: 3,274
Some tracks are designed with a series of curves that promote snaking - both the Peach tracks come to mind.

The only reason I dislike snaking is that it creates tiers, which leads to boredom. Otherwise, it makes the game deeper and gives you something to do down those long straightaways. As for gimmicky, no.
Baron Samedi is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Play blackjack at an award winning casino and test your latest strategy today.


All times are GMT -7. The time now is 08:22 AM.