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Old 03-07-2008, 04:41 PM   #1
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No Overhealer in TF2 Update

Remember news of a new gun for the medic way back when? Well, it looks like the overhealer will never see the light of day. This is what he wrote in response to an e-mail sent to him by a player.
Quote:
Originally Posted by Valve's Robin Walker
Sorry for the super late reply on this one. I’m getting a ways behind in my email right now.

Thanks a bunch for the long & detailed feedback. It’s always great to get feedback with this amount of time & thought put into it. We’re still thinking about the relationship between the Pyro & the core combat classes, in particular that of the Pyro & the Soldier. We’ve tried a couple of things in our internal playtests, but haven’t found anything we like enough to ship yet. The recent update to the flamethrower with the audio cue played when you’re hitting an enemy seems to have been a good step.

No details on the Pyro’s unlockable weapons yet, sorry. We’re still focusing on the Medic, and the underlying system. Your fire axe will be happy to hear that the Overhealer didn’t work out as well as we wanted it to, and won’t be making an appearance.

Robin.
Posted here on Steampowered forums.
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Old 03-07-2008, 05:09 PM   #2
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Fix your post. Also this is good news. No need for super heavies
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Old 03-07-2008, 05:18 PM   #3
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If the overhealer is out, then I wonder what real changes we're going to see with the medic. Whatever they are, I wish they'd get them done so we can start seeing something for the other classes.
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Old 03-07-2008, 05:33 PM   #4
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A beefier attack would be nice, or at least let those needles poison victims.
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Old 03-07-2008, 05:42 PM   #5
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Poison needles would be great --kind of a weakened flamethrower.
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Old 03-07-2008, 05:46 PM   #6
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Front paged.... I wonder why? Great for TF2 players, but does this seem odd to anyone else?
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Old 03-07-2008, 05:46 PM   #7
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Only because it still isn't fixed
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Old 03-07-2008, 05:55 PM   #8
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nice one
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Old 03-07-2008, 05:59 PM   #9
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Give the medic an ammo beam to resupply the soldiers and demos
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Old 03-07-2008, 06:16 PM   #10
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Originally Posted by digitalErich View Post
Give the medic an ammo beam to resupply the soldiers and demos
Now that would be insanity.
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Old 03-07-2008, 06:17 PM   #11
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It hasn't been announced yet, but here's the big change if anyone's interested... Valve noticed that medics are always dancing around to avoid fire and stabbings, so they took it to the next logical level -- they've integrated the "dancing" into a rhythm based mini-game. With the new update, the heal-gun will play music, and medics who dance in time with the beats will heal and regenerate their own health faster. They're also testing out having it prolong Ubers.

...and if ya believe that, I've got this lovely bridge to sell ya...
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Old 03-07-2008, 06:30 PM   #12
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Fixed the quote tags
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Old 03-07-2008, 07:05 PM   #13
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Originally Posted by Spectre-7 View Post
It hasn't been announced yet, but here's the big change if anyone's interested... Valve noticed that medics are always dancing around to avoid fire and stabbings, so they took it to the next logical level -- they've integrated the "dancing" into a rhythm based mini-game. With the new update, the heal-gun will play music, and medics who dance in time with the beats will heal and regenerate their own health faster. They're also testing out having it prolong Ubers.

...and if ya believe that, I've got this lovely bridge to sell ya...
Up, down, left, right, shoot shoot shoot!
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Old 03-07-2008, 07:07 PM   #14
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Bridge for sale you say? That's exactly what my house needs. I'm looking for a nice little brick bridge, about large enough to cross a small stream.
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Old 03-07-2008, 07:22 PM   #15
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Originally Posted by Sazime View Post
Front paged.... I wonder why? Great for TF2 players, but does this seem odd to anyone else?
Gaming news... Popular game... Very popular with site users... diaf...
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Old 03-07-2008, 07:46 PM   #16
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Gaming news... Popular game... Very popular with site users... diaf...
Yeah, I'm not gonna continue to harp on it, but, it could be a slippery slope when it starts coming down to MMOs and other shooters, all I'm say'n.
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Old 03-07-2008, 07:59 PM   #17
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God damn it. The overhealer was sounding really cool.

Also, Valve is right about the Pyro - Soldier relationship. 8 out of 10 times, the soldier, in a one on one, mano e mano fight, beats the shit out of the Pyro. Pyro's need to be close range combined with the Soldier's excellent splash damage = Pyro losing. Fixing this will be key.
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Old 03-07-2008, 08:06 PM   #18
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Quote:
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Yeah, I'm not gonna continue to harp on it, but, it could be a slippery slope when it starts coming down to MMOs and other shooters, all I'm say'n.
Well, we have our own server, so it's kind of a 'sponsored' game.
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Old 03-07-2008, 09:10 PM   #19
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Quote:
Originally Posted by Disgustipated View Post
God damn it. The overhealer was sounding really cool.

Also, Valve is right about the Pyro - Soldier relationship. 8 out of 10 times, the soldier, in a one on one, mano e mano fight, beats the shit out of the Pyro. Pyro's need to be close range combined with the Soldier's excellent splash damage = Pyro losing. Fixing this will be key.
I think they should DEFINITELY give the Pyro a rope and hook dealy like Scorpion from Mortal Kombat.

See a Soldier out of range? "MMMPHMPHMPHMMMMPPPH! (GET OVER HEEEEERE!)". Now you can burn him.
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Old 03-07-2008, 09:13 PM   #20
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Bring back fire rockets!!
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