Remember news of a new gun for the medic way back when? Well, it looks like the overhealer will never see the light of day. This is what he wrote in response to an e-mail sent to him by a player.
Quote:
Originally Posted by Valve's Robin Walker
Sorry for the super late reply on this one. I’m getting a ways behind in my email right now.
Thanks a bunch for the long & detailed feedback. It’s always great to get feedback with this amount of time & thought put into it. We’re still thinking about the relationship between the Pyro & the core combat classes, in particular that of the Pyro & the Soldier. We’ve tried a couple of things in our internal playtests, but haven’t found anything we like enough to ship yet. The recent update to the flamethrower with the audio cue played when you’re hitting an enemy seems to have been a good step.
No details on the Pyro’s unlockable weapons yet, sorry. We’re still focusing on the Medic, and the underlying system. Your fire axe will be happy to hear that the Overhealer didn’t work out as well as we wanted it to, and won’t be making an appearance.
If the overhealer is out, then I wonder what real changes we're going to see with the medic. Whatever they are, I wish they'd get them done so we can start seeing something for the other classes.
It hasn't been announced yet, but here's the big change if anyone's interested... Valve noticed that medics are always dancing around to avoid fire and stabbings, so they took it to the next logical level -- they've integrated the "dancing" into a rhythm based mini-game. With the new update, the heal-gun will play music, and medics who dance in time with the beats will heal and regenerate their own health faster. They're also testing out having it prolong Ubers.
...and if ya believe that, I've got this lovely bridge to sell ya...
__________________ There's always one asshole like you who wants to shit in the apple pie. Well, you just shat in the one apple pie that knows how to shit back!
It hasn't been announced yet, but here's the big change if anyone's interested... Valve noticed that medics are always dancing around to avoid fire and stabbings, so they took it to the next logical level -- they've integrated the "dancing" into a rhythm based mini-game. With the new update, the heal-gun will play music, and medics who dance in time with the beats will heal and regenerate their own health faster. They're also testing out having it prolong Ubers.
...and if ya believe that, I've got this lovely bridge to sell ya...
God damn it. The overhealer was sounding really cool.
Also, Valve is right about the Pyro - Soldier relationship. 8 out of 10 times, the soldier, in a one on one, mano e mano fight, beats the shit out of the Pyro. Pyro's need to be close range combined with the Soldier's excellent splash damage = Pyro losing. Fixing this will be key.
God damn it. The overhealer was sounding really cool.
Also, Valve is right about the Pyro - Soldier relationship. 8 out of 10 times, the soldier, in a one on one, mano e mano fight, beats the shit out of the Pyro. Pyro's need to be close range combined with the Soldier's excellent splash damage = Pyro losing. Fixing this will be key.
I think they should DEFINITELY give the Pyro a rope and hook dealy like Scorpion from Mortal Kombat.
See a Soldier out of range? "MMMPHMPHMPHMMMMPPPH! (GET OVER HEEEEERE!)". Now you can burn him.