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Old 03-03-2008, 07:14 AM   #1
Dr.Finger
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Games: More than Music, Almost as Much as DVDs

We all know empirically that the video gaming industry is growing. But lately we've been getting some hard numbers showing just how much the industry is growing. From MCV, the Entertainment Retailers’ Association's numbers.
Quote:
2007:
Video/DVD: £2,164m
Games: £1,719m
Music: £1,417m

Total: £5,300m
Now those numbers don't include digital downloads, and they're UK only, but they're still a good barometer for just how much clout the gaming industry has right now. The numbers get even more impressive when you compare them to those from just last year (A more than 20% increase).

I'm fairly certain that the music industry would benefit most from adding in the numbers from digital downloads, but I'm no longer sure how much of an advantage it would be anymore.
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Old 03-03-2008, 07:23 AM   #2
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Clout?

Cloud surely

Seriously.... profit is the key thing here. Are games better than music for this?
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Old 03-03-2008, 07:35 AM   #3
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But games cost around 50, while music is what, 10? So games had higher money, but nowhere near the penetration.
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Old 03-03-2008, 07:38 AM   #4
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So games had higher money, but nowhere near the penetration.
Yes, that's the part where I start caring.

Anyway, you can't say that it's a $50 average. What about the handheld systems?
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Old 03-03-2008, 08:06 AM   #5
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Yes, that's the part where I start caring.

Anyway, you can't say that it's a $50 average. What about the handheld systems?
$30 average.

Games still have a ways to go. Just get games to be cheap (on shelves) and short (so I can play a game a week) and with cheap consoles and marketing based on what games are on shelves, not the future games. As movies and music they still remind you of what is already out and good. Games fall off the face of the planet after release date... aside from the copies in stores.
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Old 03-03-2008, 08:15 AM   #6
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This is good for the industry, no matter how you look at it. Of course games cost more than movies and music, but the point is that the industry is growing and putting up bigger numbers. Nobody is expecting better penetration than the music industry at this point, but it's moving in the right direction.
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Old 03-03-2008, 08:15 AM   #7
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Remember that the UK also has the highest number of CDs sold per person in the world as well, so it's not going to get any better for music elsewhere.
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Old 03-03-2008, 08:49 AM   #8
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Old 03-03-2008, 08:50 AM   #9
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Music piracy is quite a bit easier in most cases, probably another factor.
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Old 03-03-2008, 09:06 AM   #10
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Clout?

Cloud surely
Quote:
Originally Posted by The Oxford Dictionary of English Language
Clout [klout]
- noun
Informal. pull; strong influence; muscle, esp. political power: "a wealthy campaign contributor with clout at city hall."
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Old 03-03-2008, 09:10 AM   #11
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It is pretty clear gaming is not near music and gaming when it comes to the people they reach. The number 1 selling Console game in North America last year was Halo 3. It reached what 4 million + people? Pretty impressive, but how many people saw Spider-Man 3, etc... ?
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Old 03-03-2008, 09:15 AM   #12
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It is pretty clear gaming is not near music and gaming when it comes to the people they reach. The number 1 selling Console game in North America last year was Halo 3. It reached what 4 million + people? Pretty impressive, but how many people saw Spider-Man 3, etc... ?
How many people will Audiosurf reach on Steam?

I'd say that games are getting close to what other mediums have achieved.
Ice Cube told me to say that we aren't there yet. We're on the path though, and that's what counts.
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Old 03-03-2008, 09:53 AM   #13
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I think once they factor in digital downloads gaming will have eclipsed both, if not both combined. Yet, gaming is also expensive and things cost more now than they did last year.

I blame Rock Band
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Old 03-03-2008, 10:23 AM   #14
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Including digital downloads in those numbers would probably increase the growth by quite a bit. Between Steam and smaller games on Xbox Live, that's a lot of money. And maybe somewhere someone is using that Games For Windows service...

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Music piracy is quite a bit easier in most cases, probably another factor.
I wouldn't underestimate the influence of piracy on PC game sales.
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Old 03-03-2008, 11:03 AM   #15
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Originally Posted by Dr.Finger View Post
We all know empirically that the video gaming industry is growing. But lately we've been getting some hard numbers showing just how much the industry is growing. From MCV, the Entertainment Retailers’ Association's numbers. Now those numbers don't include digital downloads, and they're UK only, but they're still a good barometer for just how much clout the gaming industry has right now. The numbers get even more impressive when you compare them to those from just last year (A more than 20% increase).

I'm fairly certain that the music industry would benefit most from adding in the numbers from digital downloads, but I'm no longer sure how much of an advantage it would be anymore.
a good barometer? No it isn't. Look at the difference in sales that range from country to country. It's different if you're in Japan, US, UK. Those numbers could be ass backwards for all we know.
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Old 03-03-2008, 11:22 AM   #16
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We all know that mosts artists make the bulk of their money from live performance. Which I can guarantee you this does not take into account.
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Old 03-03-2008, 12:05 PM   #17
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I really don't see what this proves. Skewing the results by not including downloads definitely hurts music, especially in the US. iTunes is now the second largest retailer of music in the United States, behind only Wal-Mart.

It makes sense that games make a lot of money, since (as others have pointed out), they cost more! The biggest game still has nowhere near the penetration of the most popular albums or the biggest blockbusters.
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Old 03-03-2008, 12:58 PM   #18
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I really don't see what this proves. Skewing the results by not including downloads definitely hurts music, especially in the US. iTunes is now the second largest retailer of music in the United States, behind only Wal-Mart.

It makes sense that games make a lot of money, since (as others have pointed out), they cost more! The biggest game still has nowhere near the penetration of the most popular albums or the biggest blockbusters.
Wii Sports > 20 million, and God knows how many people have played it at a nursing home or family gathering or other social event. Gaming's no Britney Spears, but Nintendo is close.
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Old 03-03-2008, 01:34 PM   #19
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Gaming's no Britney Spears, but Nintendo is close.
So, Nintendo is a dirty whore that has no talent? Or are they close to being one?
I know you were just talking about popularity, but popularity isn't always "good."
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Old 03-03-2008, 05:30 PM   #20
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So, Nintendo is a dirty whore that has no talent? Or are they close to being one?
I know you were just talking about popularity, but popularity isn't always "good."
That sounds about right. I wouldn't compare anything favorably to ol' Brit.
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