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Old 03-02-2008, 10:36 AM   #1
TheBigL
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Blu-ray Too Small for Metal Gear Solid 4???

From ps3.qj.net we hear that Hideo Kojima isn't satisfied with Blu-ray capacity.

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In an interview, Kojima explained that his team had to compress many elements of Metal Gear Solid 4 to make it fit in the disc. While they managed to squeeze the game into Blu-ray, Kojima said the quality could have been better if there was more capacity to work with.
I failed to think on anything that can be said about a man who says that 50GB is not enough for his game. While his fellow developers are still using the 8.5GB Duel-Layer DVD.
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Old 03-02-2008, 01:41 PM   #2
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I guess it never occurred to him to put that extra content on a second disc?
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Old 03-02-2008, 01:45 PM   #3
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I can't imagine how it could take up that much space. I wonder what will happen if they ever decide to port it to the Xbox 360.
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Old 03-02-2008, 01:48 PM   #4
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Sounds like bloat to me. If he can't fit it on a Blu-Ray disc how does it fit into the split RAM on the PS3?
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Old 03-02-2008, 01:49 PM   #5
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I can't imagine how it could take up that much space. I wonder what will happen if they ever decide to port it to the Xbox 360.
Probably compress all that video.
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Old 03-02-2008, 01:50 PM   #6
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learn to compress properly, i really doubt any game could be so big, if the devs really knew what they were doing.

Oh, nice sig btw.
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Old 03-02-2008, 01:58 PM   #7
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Alot of pre-rendered video will blow a game's size up like that real quick. Render it all in game and I'm sure it'd fit on DVD-9 just fine.
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Old 03-02-2008, 02:02 PM   #8
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Originally Posted by Nura View Post
learn to compress properly, i really doubt any game could be so big, if the devs really knew what they were doing.

Oh, nice sig btw.
You can bet that it is just more useless FMV. I have only played MGS1 and MGS2, but didn't MGS2 have like a 20 minute FMV right at the beginning?

This is a very Japanese thing... a lot of their game developers can't decide if they want to be game developers or storytellers. (ie: Final Fantasy: The Spirits Within)
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Old 03-02-2008, 02:05 PM   #9
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Probably lots of videos in it or uncompress files so that it's hard to pirate it.
Best way to combat piracy? Make your game 50-100GB so people are more reluctant to download it.
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Old 03-02-2008, 02:18 PM   #10
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You can bet that it is just more useless FMV. I have only played MGS1 and MGS2, but didn't MGS2 have like a 20 minute FMV right at the beginning?

This is a very Japanese thing... a lot of their game developers can't decide if they want to be game developers or storytellers. (ie: Final Fantasy: The Spirits Within)
Great thing about games; if you don't like what they are doing, don't play them!

I for one like story and plot, whereas most other games have some of the lamest attempts at plot I've ever seen. You get an opening cinematic that sets up a great story, and then nothing happens until the cryptic ending.
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Old 03-02-2008, 02:19 PM   #11
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it really scares me how many cutscenes this entails...
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Old 03-02-2008, 02:23 PM   #12
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I love Metal Gear Solid because it's such a cinematic experience....I wouldn't have it any other way.

Disclaimer : I also enjoyed the Xenosaga series.
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Old 03-02-2008, 02:28 PM   #13
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I for one like story and plot...
So does that mean your for or against MGS4....
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Old 03-02-2008, 02:28 PM   #14
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Looking at the HD video demonstrations, I'm guessing it isn't the textures that are taking up all the space.
Since they apparently can't stick multiple languages on a single disc, perhaps they decided to go with a 7.1 PCM soundtrack with dozens of hours worth of dialogue?
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Old 03-02-2008, 02:29 PM   #15
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I can't imagine how it could take up that much space. I wonder what will happen if they ever decide to port it to the Xbox 360.
Tell me you've never seen this...
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Old 03-02-2008, 02:29 PM   #16
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I love Metal Gear Solid because it's such a cinematic experience....I wouldn't have it any other way.

Disclaimer : I also enjoyed the Xenosaga series.
Sure BUT, why cannot it not be in-engine? Using video where the render is much more sophisticated (aka better-looking), breaks the continuity ... at least for me. You spend a majority of the game with characters that look one way, when you switch to something different you loose the immersion.
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Old 03-02-2008, 02:32 PM   #17
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its pretty ridiculous if you ask me, but no one was...*walks away slowly*
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Old 03-02-2008, 02:32 PM   #18
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Eh, a lot of it is audio, probably uncompressed. I'm kind of bummed they're dropping the Japanese voices for the US release. At least this is a franchise where the english voice acting is usually ok.

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Old 03-02-2008, 02:34 PM   #19
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Originally Posted by Talvish View Post
Sure BUT, why cannot it not be in-engine? Using video where the render is much more sophisticated (aka better-looking), breaks the continuity ... at least for me. You spend a majority of the game with characters that look one way, when you switch to something different you loose the immersion.
Quote:
Originally Posted by Evil Avatar View Post
You can bet that it is just more useless FMV. I have only played MGS1 and MGS2, but didn't MGS2 have like a 20 minute FMV right at the beginning?

This is a very Japanese thing... a lot of their game developers can't decide if they want to be game developers or storytellers. (ie: Final Fantasy: The Spirits Within)
MGS games have always rendered in-engine.
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Old 03-02-2008, 02:35 PM   #20
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If this game really is 50GB, then thats pretty much confirms that a lot of the cutscenes that may LOOK like realtime graphics, actually are FMV. This is a common lazy trick in a lot of games recently, when the hardware can't pump out the visuals required for a cutscene, but there is an abundance of storage space available.
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