Fixed on both platforms (PC and XBOX)
-MP Lag issues have been improved
-Horse steering improved
-Walking under water and not dying -fixed
-Inaccessible Cave north of Ashos has been fixed
-Friendly fire disabled in RPG mode (players cannot damage each other)
-Resurrect spell on players has been disabled
-Experience points for killing players removed
-Disarming skill disabled against other players
-Freezing/stopping spells disabled against other players
-MP too much skillpoints generated due to combat stats - fixed
-Character developing curve not as steep over level 25.
-MP RPG quests given to all, reward splitter between players
-HP regeneration slower for max values above 2000
-Death strike skill - executable by strike button while in sneak mode.
-Critical hit skill fixed (faster animations added)
-Allowed damage over 32000
-Cap on damage and armor on 99999
-Necromancer spells balanced
-Magical boosters - effect restricted to 5 boosters.
-Stacking potions with different statistics - fixed
-Stacking objects which produce too high requirements has been blocked
-Objects stacking - objects can't be stacked up if result has higher level requirements than current player level.
-Equipment Class cap on 50
-When killing in towns - after you leave the town and go back guards will ask you for paying instead if immediately attack you.
-NPCs in towns don't resurrect - guardians exploit removed.
-Tweaked hi- level monsters balance
-Team assault - main monuments 50 times stronger
-Barbarian - berserk skill in PvP reduced to 5.
-Wing Membrane ingredient added to Helllord
-Dragons strike not breakable by player hit.
-Chest and wardrobe lock levels improved in multiplayer.
-Bomb traps attached to some chests and wardrobes.
-Balanced number of lock picks in chests and wardrobes.
PC specific fix list:
-Money moved between servers - fixed
-Boosters disappearing in Arena modes
-Maps D2,E4,F4, MP Tharbakin - missing triangles or flying objects -fixed.
-Atmospheric fog for MP towns added.
-Enter opens console in SP
-Horse steering - stopping horse by back key changed
-cloning character when logging on new WarNet server - fixed
-chat over open dialogs possible (by F11 chat dialog)
-All PVP arenas unlocked from begin
Xbox specific fixes:
-improved single player framerate
-Interface - repeat changes selection on hold left stick added
-Interface - no controls after "server refused connection" - fixed
-Game HDD cache cleaning possibility - RB + A + B during game launch
-Doubling gold in MP - fixed
-doubling objects in MP - fixed
-achievements for 5 elements - fixed
-map interface some improvements - only one open quest at the time, quests selection box better visible, hero location on map better visible, quest name on tooltip.
-“BACK – Show Instruction” text disappears
-Double saving MP characters to protect character lost from power-off or hard-locks
-hit info fonts larger
I know that this game has a lot of problems, but I totally got sucked into it. I think the appeal for me whas that it wasn't from one of the big, arrogant, first partiy houses out there. It seems like a title from a little shop, with big ambitions, with just not enough resources to make it happen.
When the holiday game glut dies down I recommend any RPG fans to give Two Worlds a try. Just set your expatations to zero before you start.
That's a matter of opinion Bapenguin. The game has sold pretty well, we have many here on the site who like the game. I haven't played the 360 version but I can state with certainty that I do like Two Worlds on the PC. It's a pretty fun game overall.
It has some issues yes, but unlike Oblivion, I found myself playing Two Worlds more then 5 minutes after I started the game. Oblivion bored me to tears as soon as I escaped the jail. I haven't even gotten beyond that part in Oblivion.
Two Worlds, I'm all over the damned place. I would rate the game as a 7-7.5 out of 10.
Not an incredible game, but still lots of fun.
__________________ Currently playing: Zack & Wiki, No More Heroes
Final Fantasy XI: Level 71 Mithran Dark Knight, Sky Access Attained
I have defended this game multiple times here so I am going to be brief. Despite its many flaws, Two Worlds still provided me with many hours of good times and a pretty decent sandbox RPG world to get lost in.
"Its really good to see you rocking out and having fun, living like you just begun, excepting life and what it brings, I hope tomorrow you find better things."
I enjoyed this game. It is very flawed but still was a lot of fun. The leveling system kicks the crap out of Oblivion. I prefer RPG's where you actually feel more powerful as time goes on. Laying waste to creatures that used to kick your ass is always fun. My biggest complaint honestly was that it seemed like ALL creatures attacked in packs.
Playstation 3 ID: Phades
Everyone will know discipline!