That's the word from Bungie, according to MaxConsole:
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Despite a two player co-op mode having been confirmed for Halo 3, it unfortunately looks as if the respective game mode will only be available as a LAN or split screen option as Bungie are struggling to get the co-op mode running on-line. Speaking to EG, Bungie's Frank O'Conner stated "I think the biggest problem for us for online co-op is that we have a situation where you can be in a Warthog with five troops, almost a mile away from the other player. That's a significant challenge." Although it may be possible that an online co-op mode could come by way of a new piece of downloadable content in the future.
"We're not dumb. We know that people want it," Bungie's Frank O'Conner tells EGM. Currently, it appears that Halo 3 will ship without online co-op. We'll leave you with a few hopeful words from Frankie: "If we can make it happen in a way that works well, we will."
I really hope something solid comes out soon on this issue. I think pretty much all of us WANT online co-op. There was a rumor that it would have 4-player co-op online, but at this point, I'd be happy with just 2-player if it can happen. Anyone else have any solid info on this?
Last edited by Psykoboy2; 07-18-2007 at 09:16 AM..
Fucking lame. Lame lame lame. Especially since it was originally supposed to have 4 player online co-op.
Hey Bungie...every other developer faces the same problem and has seemed to fix it. In fact, RealtimeWorlds on the Xbox 360 with Crackdown set a new bar. You can be on complete ends of the world and the Co-Op still works.
Gears of War, Rainbow Six Vegas and Crackdown all had online co-op. In Crackdown you could be on the opposite end of the city. It is ridiculous that Microsoft's flagship title could consider launching without online co-op. I mean, I get it, it is a different game than those I listed. But this game should of been built from the ground up with co-op in mind, it is the third in the series and people have been asking for it since the first.
I'm still going to buy it, but I'm a bit of a Halo fanboy as far as the plot goes. I know, a lot of people don't think there is a plot, but I do and I want to see it through.
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I can see the problem: you've got x players on x machines each machine, in real-time must sync all the streaming control commands, sync all creature movements, weapon and vehicle trajectories and sync all the other features, at once, all the time.
Why not implement the warping like in Halo 1 when one player gets too far from the other? It woudn't be ideal, but it would be much, much better than no co-op at all.
Also, as others have stated, other games with large worlds have already done this. Also, from what we now know of the campaign, at least some of the levels were built with two players in mind. Combine that with Bungie knowing this has been what the community has wanted since Halo 1 and I have to wonder why they weren't working on this a lot sooner.
Oh, and note to devs: Stop with this "it could come in the future as downloadable content" bullshit. To me that says "we've pretty much given up at this point and have no solid plans to keep trying to get this to work after release." This is the new "wait for the sequel" excuse.
Fucking lame. Lame lame lame. Especially since it was originally supposed to have 4 player online co-op.
Hey Bungie...every other developer faces the same problem and has seemed to fix it. In fact, RealtimeWorlds on the Xbox 360 with Crackdown set a new bar. You can be on complete ends of the world and the Co-Op still works.
QFT
Lame is the perfect word to use here.
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Quote:
Originally Posted by TrackZero
Ugh, that's such a pet peeve of mine. "People in quotes must be respected and right, because a quote of someone who's dead or famous must mean something." - Some other guy getting quoted.o.O
Halo occupies an interesting place in the world of videogames, in that there is very little it does spectacularly well. Halo's main draw is that there is nothing wrong with it. Really - there is really no single thing bad about Halo. It executes everything VERY WELL, but almost nothing by itself blows you away - Graphics, single player campaign, multiplayer balance all fit.
Therefore, I have seen no evidence that Bungie is made of spectacularly skilled developers and programmers. Solid, to be sure - but I think stuff like this is just further evidence that they do many things good, and few things excellently.
I may have missed this ... When the hell did Psyko become red?! That's flippin' unbelieveable! I quit! You all can go suck it! Down with Evil Avatar!!!
If they're releasing in September, this seems like a fairly major problem to come to the fore this late in development.
Quote:
Originally Posted by CaptStu
I may have missed this ... When the hell did Psyko become red?! That's flippin' unbelieveable! I quit! You all can go suck it! Down with Evil Avatar!!!
Yeah, Pysko is a huge troll. I can't believe they made someone like that red!!11!
C'mon Stu, let's go to Neogaf, where trolls aren't made into mods.....
No denial there. This all stems from the EGM article that was leaked yesterday. I'm sure if they can get it working in the game, it will be in there.
And the article states Crackdown and Gears as examples, but it's some technical mumbo jumbo that I can't make out. The scans don't make it any easier to read either.
If they're releasing in September, this seems like a fairly major problem to come to the fore this late in development.
From what I heard at E3...Bungie had about 3 weeks until they closed the code too. So depending on how old the EGM Article is (ie when the interview actually took place) this is not looking good.
Like you'll said, Crackdown allows you to be like two cities away. Causing mayhem, and ONLY when somebody is doing some crazy shit like stack cars on the free way to blowing things up do you even see a hiccup.
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I can see the problem: you've got x players on x machines each machine, in real-time must sync all the streaming control commands, sync all creature movements, weapon and vehicle trajectories and sync all the other features, at once, all the time.
Solid info, no. But a messy business? Indeed.
Do they not have any dedicated network programmers over there or something? You are right in that those all could be issues, but they really don't send all that data all the time or anything. I don't understand why this is such an issue. Like many have said before, Crackdown had players running around a giant city and causing destruction where ever they went. Those coders knew what they were doing.
And before anyone tells me I don't know what I am talking about, let me say this: This is exactly the type of work I am doing. My job title is Network Programmer.
Wait.... "It may come through download in the future." ......so....... They're releasing an incomplete game? Somewhat?
So sad. I figured online Co-op would be awesome. When I heard of Gears of War having it, I was like: "Ooo, Halo 3 is going to have online co-op." Sadness.
This is just more reason why I will rent or wait for a price drop. I want to finish the story and co-op with my kids is the only reason why I might buy it. There are just way to many games coming out at the same time. Most of those games will have better online and more to offer than just another shooter.
No denial there. This all stems from the EGM article that was leaked yesterday. I'm sure if they can get it working in the game, it will be in there.
And the article states Crackdown and Gears as examples, but it's some technical mumbo jumbo that I can't make out. The scans don't make it any easier to read either.
If I could roll my eyes any harder at the retarded comments in that thread they would explode with a concussive force strong enough to knock twenty bull elephants into outer space.
Awwww, fuck! Co-op is/was the best part of Halo by a long shot (for me). And by the time it launches I'll live in Nothingsville, Far Away, with no one to play with splitscreen.
Shitcunts. We should kill Bungie's network programmer. In fact: We should kill ALL network programmers.
Edit: Exept Acidpoptart.
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