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Old 05-11-2007, 12:23 AM   #1
Adam Blue
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C&C3 Patch 1.05 Notes Released - Brand New Game

After the outcry from the WCG announcement, C&C3 Community Manager Apoc went ahead and released the Patch 1.05 notes to settle everyone down. Here are a few of the important changes:

Quote:
· Fixed an exploit in which players could use GDI Engineers,
Nod Saboteurs, or Scrin Assimilators to capture enemy structures
without moving the units over to those structures.

· Rifleman Squad: Speed increased by 20%. Attack power increased
by 50%. Dig In ability cost reduced to 100, build time reduced
to 5, Foxhole capacity increased to two units.

· Mammoth Tank: Speed reduced by 7%. Attack power of rockets
reduced by 25%. Rate of fire with Railguns upgrade reduced by 35%.
Attack power with Railguns upgrade increased by 35%.

· Orca: Health increased by 50%.

· Railguns: Upgrade cost increased by 66% to 5000.

· Avatar: Cost/buildtime reduced by 27% to 2200/22. Flamethrower
upgrade attack power increased by 150%.

· In team-based matches, allied players now share Ground
Control, allowing them to build structures in each others'
bases.
These are some HUGE changes. It's what the community has been hoping for. This would mean less tank spamming and actual use of infantry. Though, I am disappointed that the Scrin Harvester no longer spawns Ion Storms when destroyed.
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Old 05-11-2007, 04:38 AM   #2
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thats kool i have been wanting to get C&C3 for while now that i am out of school i just might.
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Old 05-11-2007, 04:43 AM   #3
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A big part of the tank spamming was that you could sell Refineries for 1000 credits, essentially you could build 2 and get 1 free. Now it is only 300.

Also, Rogue and Blue can attest to this. Watch out Bitches, the Shadow Teams are coming.
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Old 05-11-2007, 05:10 AM   #4
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It's interesting to read in Apoc's post that Greg Kasavin is the producer for this patch.
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Old 05-11-2007, 05:59 AM   #5
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Wait...when does this go live?
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Old 05-11-2007, 06:25 AM   #6
Dr.AQAS
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nice...

i hoped that they will increase the armor of the stealth tank or they will make the avatar got an anti-air upgrade...

Quote:
It's interesting to read in Apoc's post that Greg Kasavin is the producer for this patch.
i thought he went to blizzard???
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Old 05-11-2007, 07:05 AM   #7
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Quote:
Originally Posted by Dr.AQAS
nice...

i hoped that they will increase the armor of the stealth tank or they will make the avatar got an anti-air upgrade...
I like they are easy to kill, especially now they have a 25% increase to attack! That makes them even more fun/cool, I think. Same with the vastly improved flame tank and much cheaper Avatar. Nod forces are easy to bring down, but they will scratch you hard before they do, and they are cheaper to field... Stealth tanks are cheaper than predator tanks, and do more damage, for example. And they are stealthed!

Greg was always working on CnC3 after he left, he never went to Blizzard.
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Old 05-11-2007, 07:09 AM   #8
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Glad to see they have the patch that brings the balance. Might actually play the pc version online instead of just the 360 version. Not that I've played it online either yet, but I'm more inclined to.
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Old 05-11-2007, 07:46 AM   #9
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Well, I think I'll finish the SP GDI missions before applying this patch, ehehehe
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Old 05-11-2007, 07:46 AM   #10
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Nice. I haven't played it much, but Nod seems woefully underpowered to me. Any word on when this will be making its way to the console version?
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Old 05-11-2007, 07:56 AM   #11
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Quote:
· In team-based matches, allied players now share Ground
Control, allowing them to build structures in each others'
bases.
yay, teams can actually help each other now.

and i'm glad they fixed the refinery exploit

Quote:
Engineer: Speed increased by 20%.
it's too bad that engineers are still gonna be too damn slow for any engineer rushes (good thing about the rush, bad thing about not being fast enough though)

Quote:
· Added a "Classic Command & Conquer (Left-Click Orders) mouse
interface option, which may be selected in the General tab of
the Settings menu.
SWEET!

it's also nice that 4 new maps have been added. too bad 360 players are probably gonna have to pay for the maps...
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Old 05-11-2007, 07:59 AM   #12
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Seems to me like they've nuked the utility of any support powers other than using them for fun in the end-game of a match that probably could have ended much sooner.
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Old 05-11-2007, 02:26 PM   #13
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This is awesome. I'm getting dizzy looking at the Looooooooooooong patch notes, but it is great they are putting these changes in. I am tired of having to pump out tanks the fastest or I lose.
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Old 05-11-2007, 03:22 PM   #14
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Quote:
Originally Posted by Itchyeyes
Any word on when this will be making its way to the console version?
Probably won't. The console version uses a different balance to make it easier to play.
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Old 05-11-2007, 03:27 PM   #15
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Quote:
Originally Posted by Crabby
Seems to me like they've nuked the utility of any support powers other than using them for fun in the end-game of a match that probably could have ended much sooner.
It was never about that. Back in the day people would just turtle and use the Ion Cannon. "I built a bunch of defense towers, and waited it out, I win." If that is what you prefer, go to Age of Empires 2. C and C is about fast attack, go go go go go(For you Rogue). But it has made the Mothership a haymaker. My Signal Transmitter strategy will finally be more than a minor annoyance.
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Old 05-11-2007, 03:28 PM   #16
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Sure, they fix some crap here, but they created problems in 2142. I can't even play any more.

Damn you EA!

/end useless rant
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Old 05-11-2007, 05:13 PM   #17
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THANK YOU. That is all.
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