Well, I've already had this game on my radar for some time. I loved Killer 7 and can't wait to see what else is coming down the pipe from them. Now, if it's just violent for the sake of being violent and it ends up detracting from the quality, meh. If the extra violence makes the story better, then cool.
Havent played Manhunt so ive no idea what bar has been set, but I dont see this as great bragging rights. Isnt this the kind of negative story the media loves to bash gaming with. Doesnt say much of what he thinks of his audience if extreme violence is what he thinks people are after. Maybe it is but id rather a great visual look like killer & or great gameplay to define it. i have no problem with game violence but id rather the over the top cartoony chainsaw violence of gears of war to the 'beating the bum to death with lead piping' violence of say Condemned.
This reeks of one-upmanship, similiar to what's been going on in the Japanese film industry for a little while now--directors all trying to make the bloodiest, most violent film, regardless of what it contributes to the story.
How about just making a good, quality game that plays well, has an interesting and engaging story, and looks nice? "Number of heads exploding" does NOT have a direct relationship to "quality of game", nor to (judging by Manhunt's overall sales numbers) profit... unless you're planning on just making a garbage game at low cost and planning on selling a lot early on due to the "most violent game on Wii" label.
[Note: This comment is aimed at those who believe this is about one upmanship or a competition.]
I think most people are overreacting to this to be honest. Put simply, Killer7 was an awesome game by standards. I do not believe that Suda 51 is going to sit there and just plug a game solely to be violent, but also to be interesting in gameplay and story as well.
If people had payed attention to the interview, they'd find out that this game is going to be about an assassin going up the ranks, sort of a financially poor average joe schmoe who suddenly gets plugged up at rank 11 in the ladder of an assassin organization, and then begins working his way to the top. Most likley due to threats from competition.
In other words, relax people. I just love how people sit there and go, Nintendo's for kids. And then a game comes out that proclaims that it is going to try and be more violent then Manhunt 2, and suddenly the Pitchfork and Torches For sale tent goes up for the mob mentality who rally against it.
~Shakes his head~
It was my hope that by posting this in the console forums, (Thanks bapenguin for moving it to news, that was completley unexpected.) that it MIGHT, Just MIGHT, give other Nintendo Wii gamers a bright light for their console.
But Apparently, Good news is the hand that is bitten by the Dog that it feeds.
It's really a lucky break for Suda 51 that he chose to develop for Wii. I say lucky because I read he had started development on No More Heroes even before the Wii controller was shown to anyone, so he's had a lot more time to develop the game than developers who probably jumped on board after seeing the 6 hour line for Wii at E3.