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Old 12-01-2006, 09:24 AM   #1
Varsity
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First Natural Selection 2 video

Quick off the mark, Unknown Worlds have put out a development video of a dynamic infestation prototype that they hope to build into Natural Selection 2. NS1.x infestation was entirely static, so there's a wealth of potential to be exploited with the new tech:
Quote:
Originally Posted by Max McGuire
High on our list is having map entities which are triggered when an area becomes infested or uninfested. For example, you could have a computer console that shuts down when overrun by infestation and causes the lights in the room to go out. If the marines clear out the room and fight back the infestation, the system comes back online and the lights flicker on to fill the room. What about abilities and technology which only function when players are on their home turf?
There's a YouTube video on the page, but you'll really want the 22MB Quicktime movie linked beneath it.

That actually looks really good!

Last edited by Varsity; 12-01-2006 at 01:41 PM..
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Old 12-01-2006, 10:37 AM   #2
kickmybum
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Awesome! This game will rock!
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Old 12-01-2006, 11:05 AM   #3
Winter wolf
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That was rather impressive !

hope it's coming to the 360.
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Old 12-01-2006, 11:26 AM   #4
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That looks really sweet. Winter wolf, its a HL2 mod... without doing any further research, i havent heard of any stand-alone plans or ports to other systems.
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Old 12-01-2006, 11:30 AM   #5
Varsity
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This is actually a standalone release, like Red Orchestra and The Ship (but not GMod: there's no engine license there). UWE could port it to the 360 if they wanted, but it's probably a bit too complex for consoles.
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Old 12-01-2006, 11:47 AM   #6
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Me so horny.
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Old 12-01-2006, 12:11 PM   #7
snubber
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cool. I loved me some NS.
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Old 12-01-2006, 12:16 PM   #8
Cool AN
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Looks awesome, Natural Selection was one of my favorite HL mods.
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Old 12-01-2006, 12:20 PM   #9
serioustommy
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Don't know what's so awesome about that video.
But anyway it's going to be a good game.
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Old 12-01-2006, 01:12 PM   #10
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Direct YouTube link since the site seems to be a bit shaky: http://www.youtube.com/watch?v=mMMiKKv7g7s
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Old 12-01-2006, 01:15 PM   #11
Tricky Thumb
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I love that concept of dynamically infesting the level as you move forward.

Can't wait to see what else these guys come up with for NS2.
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Old 12-01-2006, 01:44 PM   #12
Jenga
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I love NS and even now I play at least an hour every evening. Really looking foward to this.
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Old 12-01-2006, 02:09 PM   #13
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omg

sooooooooooo AWESOME.
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Old 12-01-2006, 05:05 PM   #14
deckard47
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The ways they are thinking of making dynamic environments are very cool. This should be worth looking for when it hits. Now if only Monolith and Sierra would get off their asses and make me AvP3, complete with Aliens that don't look like stick figures, and I'd be in heaven
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Old 12-01-2006, 08:29 PM   #15
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The reason NS is so fucking cool is because... it's the closest thing you can get to the actual idea of being a space marine in the movie aliens, it's like... an fps rts with buddies, with one shithead at the helm, 3 shitheads possibly arguing or following orders, 2 gopher/badgers running around a nest spraying feces at everything while 1 or 2 people who blink in and out slash the shit and harass the humes

god I miss NS
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Old 12-02-2006, 09:16 AM   #16
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I do not get it, either.
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Old 12-03-2006, 04:04 PM   #17
ElPresidente
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Procedural design FTW!

Loved NS and if this is the kind of stuff they are trying to pull off with NS2 rather than just making a more visually impressive NS I'll be in hog heaven.
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