In addition to more glimpses of co-op play with sister smasher Rimat, we spot what appears to be some usage of magical abilities such as a tethering energy beam and some sort of wrist-mounted launching device. They’re probably meant as tools that expose weaknesses for high-damaging attacks. In other words, stronger punching. This all apparently factors in the tarot cards of some sort of metal bug prophet tracking your progress as you rescue the imprisoned Father-Mother. Yes, I believe that sentence actually makes sense.
It’s better if you just watch the trailer yourself and bask in its insanity. Zeno Clash 2 has an undefined early 2013 release period, but ACE Team’s latest projections are targeting a spring launch.
I never got around to playing the first one, although the kind of "weird" they employed was right up my alley. I guess this looks okay, but the weirdness has kind of worn off on me now.
The first one was a fun little fighter/explorer game. The shooting part was a little underwhelming. Unfortunately, it gave me motion sickness, so I'm out for the second one.
Wholly SHIT... that was awesome!. I knew nothing of this, but i cant fuking wait. all over this.. and you all say there was a first one? dam I work too much now a days.
First one was really a gem, unique in every way, including gameplay. Very unique aesthetic, and it's got a bit of a caveman type vibe, which got bonus points from me as I was in a caveman mood (was watching movies like The Clan of the Cave Bear and any other caveman-ish movies I could find, heh).
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"Do, or do not. There is no try." - Jedi Master Yoda