You know, when I saw that for the first time I damn near shit myself with glee. Now though... man, it just seems SO mundane and bush-league. I prefer Mechwarrior 3's opening over that by a huge margin, and Mechwarrior 4's open is probably my favorite still.
One of the levels is a serious stress test, but the others aren't half as bad. I rarely drop below 60 FPS on max settings with my monster rig, so playing on medium-high would work well on most everything else. I've been in since the second Alpha, and it's come a long long way. If you liked Armored Core, you'd probably love this.
Regardless, I'ma tell everyone to get in on the open beta. It's gonna be wicked.
You have to min/max and it's too damn easy when you get the right arsenal setup. Unless there has been a massive amount of tweaking or a complete overhaul of the dps system I no longer have interest due to becoming easily bored with it. No challenge, no fun and you can't count an initial grind as a challenge. Despite the short lived game play it looks and sounds top notch.
__________________ "This game raped my wife, slaughtered my son and left me for dead."
You have to min/max and it's too damn easy when you get the right arsenal setup. Unless there has been a massive amount of tweaking or a complete overhaul of the dps system I no longer have interest due to becoming easily bored with it. No challenge, no fun and you can't count an initial grind as a challenge. Despite the short lived game play it looks and sounds top notch.
Min/max? Skill > loadouts in hawken, mang. Unless you were running a Scout, which was a little overpowered beast. You can't just throw any weapons on any frame anymore. That went away in CBE1.
The Open Beta notes are up, and it seems like they nerfed what needed to be nerfed, and buffed what needed to be buffed. No more lolscouts or rofltrators rolling the boards, hopefully. Brawler's still a beast, tho.
Considering it hasn't launched yet, I haven't had a chance to see the tweaks to the spec trees, but in CBE3, they were, at best, a 5% advantage, with defense and mobility outshining the offensive tree. Internals are far different than they used to be, as well.
I prefer the actual "mech" like movement in my giant robot games rather than the super smooth, super fast and responsive FPS movement that you can get from any engine. This time they decided that the cosmetic effect would be giant robots instead of space marines.
Nah, there's a lot of other tweaks that make it feel like you're more of a lumbering machine than a space shootface dude. It's halfway between Halo and Mech Warrior, if we're honest, with an Armored Core skin.