More job listing news. Vigil Games is looking to hire a senior programmer, preferably with FPS experience. After the announcement that Dark Millennium Online is being retooled into a single player game, perhaps a Warhammer 40K FPS is on the way?
Quote:
Skills & Qualifications
Has previously held a senior programming position on at least one shipped AAA console or PC title (preferably an FPS)
At least 5+ years of game industry experience in a programming role
Demonstrated proficiency in C++
Experience working with a cross-platform engine
A strong understanding of software engineering practices
Strong work ethic is a must and willingness to adapt
Proven leadership and mentorship abilities
Excellent communication skills, both verbal and written
Self-motivated
Strong sense of problem solving and decision making ability
Proven ability to successfully multitask under considerable pressure
An avid FPS gamer with strong interest in pushing the genre forward creatively
I hope this isn't a licenced property, but something original that these guys are developing.
These guys weren't really on my radar until recently; I started playing Darksiders a little while ago and have been really impressed with the world, atmosphere and characters. This is a very creative bunch of people! I'm excited for Darksiders 2, would love to see what they could bring to the FPS space...
Ideally I wanted an action based MMO, then after the cancellation i was hoping for a co-op ARPG. FPS just seems so generic and bland. I hope this isn't for WH40k.
I hope this isn't a licenced property, but something original that these guys are developing.
These guys weren't really on my radar until recently; I started playing Darksiders a little while ago and have been really impressed with the world, atmosphere and characters. This is a very creative bunch of people! I'm excited for Darksiders 2, would love to see what they could bring to the FPS space...
Best of luck Vigil, keep up the good work!
Darksiders was a very fun game. My only two complaints with it are that the difficulty wasn't consistent and the game worlds were too small. I would love a more open world and I hope Death brings me there in part 2.