A PC conversion of From Software's punishing console RPG was announced at Namco Bandai's Global Gamers Day in Las Vegas last week, after months of lobbying by fans. However, boxart of the game appeared to show the GFWL logo, prompting an angry reaction online; PC gamers have long complained that Microsoft's system is buggy and unreliable, and called for Namco to use Steamworks instead.
However, in an interview after the event, Uchiyama told us that the decision was by no means final. "[Live] is the established server that we used for the Xbox 360 version - that's the main reason we picked it," he said. "But the partnership decision is still ongoing. We might have another announcement soon regarding the platform we'll be using."
It also region locks games, so in some countries people are forced to pirate because they cant buy it even if they wanted to.
I guess this means that it will lock them out of their copy of the game if they did manage to get a copy of it.
Originally Posted by ElektroDragon
Anti-GFWL petition?? Give me a break! I WANT GFWL on this game. And GFWL is fully compatible with Steam, so these fools need to stop the nerd rage.
I would put GFWL on every PC game made if I could.
Are you just ignoring all the real problems with GFWL? People are not hating on it because it's another DRM thing, they're hating it because it doesn't work. I'm OK with my games having xbox points - I can just ignore them. Can't ignore the giant issues that prevents me from playing the games.
My first issue with GFWL was when I upgraded to Windows 7 from the beta and discovered I couldn't use my save in Arkham Asylum on the new install because GFWL locked them to the old install. I was apparently 1-2 hours from the end.
The second one was when I bought Bioshock 2 on a steam sale. GFWL wouldn't update so I tried to play in offline mode. One hour into the game I discovered that I couldn't save the game because I was "obviously" using a pirated copy of the game.
Now if only Valve and Microsoft had teamed up and implemented things correctly, with Steam doing the DRM, and Microsoft doing the Live and Achievements part. Maybe Steamworks and Live simultaneous sign-in and matchmaking. Wouldn't that be great? That's what Valve did with PSN for Portal 2! I am signed into Steam and PSN at the same time, cross platform play, etc it all works gloriously!
Too bad there is this animosity between Valve and Microsoft for some reason, even though their HQs are basically right next to each other, each about 20 minutes from my house.
I don't understand why they had to go and create their own thing with GFWL instead of co-operating with Valve like Sony did. Maybe it was hubris by MS... or by Valve. Maybe one side tried and other refused. I guess we'll never know.
I wish I could drag Gabe and Ballmer into a room and broker a piece deal that would lead some kind of integration that makes everyone happy.
__________________ Every post I make here would get me banned on NeoGAF.
Some inconveniences, but the benefits outweigh the drawbacks in my book. It only makes sense that PC only gamers wouldn't like it. But if you are equal parts PC and 360 gamer, or lean more 360, etc, you absolutely love the damn thing. And it works fine with Steam.
And its not going away. I've read Windows 8 greatly improves it and integrates it.
Honestly, if Steam has a proper metascore for Achievements, I wouldn't give a crap about GFWL. I'd have my own proper Steam gamerscore or level. But they don't, so I like GFWL.
For the thousandth time, no one gives a crap about achievements. Except you.
Originally Posted by VenomUSMC
I wonder if there would be enough digital storage space in the world if someone tried to digitize your ego -- I'm guessing no.
After having dropped out of Harvard University Newell spent thirteen years working for Microsoft Corporation, ultimately becoming a "Microsoft Millionaire". Newell has described himself as "producer on the first three releases of Windows". Inspired by Michael Abrash, who left Microsoft to work on the computer game Quake at id Software, Newell and another Microsoft employee, Mike Harrington, left Microsoft to found Valve in 1996. He and Harrington used their money to fund Valve through the development of Half-Life.
That is a very nice way to put that Gabe left microsoft cause he didn't want to deal with their bullshit and then created Valve as the opposite kind of corporate structure. This is the reason that Valve is still completely private and gabe will not sell out to microsoft or anyone.