Syndicate was never really about story, and especially not about individuals. Syndicate (1993) agents are mostly disposable, and picked up by running over some poor schmucks with futuristic egg-shaped cars. So I am not sure how I feel about playing a raised-from-birth-to-be-a-killer agent... that has been done before, and feels out of place here.
But, if they are going to do a story anyway... Brian Cox FTW.
Syndicate was never really about story, and especially not about individuals.
You're not wrong, but in changing the game from an isometric, squad-based game to an FPS, and making the player an agent, rather than a controller, it must makes sense to bring some story\character to the agent. I just hope they do it well. The multiplayer demo showed a lot of promise and the sp has the opportunity to be remarkable. We'll see.
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Skepticism is my religion and sarcasm my philosophy.