Jeffrey Matulef takes a look back at LucasArts' classic adventure game, Grim Fandango, in this week's retrospective on Eurogamer.
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Aside from the writing, Grim Fandango is also memorable for its unique setting. Typically Mexican folklore and noir don't go hand in hand - heck, when Orson Welles made Touch of Evil, a thriller set in Mexico, he cast Charlton Heston as a Mexican. Noir is normally associated with the scummy burgs of Chicago or New York, the labyrinthine cobblestone streets of Eastern Europe, the phony glitz and glamour of Hollywood, or the haunting American Gothic undertones of the Big Easy. Mexico instead bears the burden of being where you go to set a Western or a story about drug dealers. Or both if you're Call of Juarez. Grim Fandango eschews this in favor of a colourful art deco metropolis, and it's one of the most wondrous settings ever burned to a disc.
Also... Mouse & Keyboard adventure games work surprisingly well on the iPad. If LucasArts was smart, they would port this to the iOS App Store, sell it for $4.99 and make craploads of money.
^^^^^^Same as all above. No where near my first game, definitely not my last game, but my all time favorite no doubt. It is a bitch to get playing now, however there is supposedly a new fan-made installer that is supposed to get it working even on Win x64 systems. Need to find my disc and try it. In all honestly I wouldn't want to play it with graphics too updated, I still love the blocky characters, they fit in the deco world it is in.
I actually have this and it is a pain to get it to run on a modern box. One of the reasons I have not finished it. I missed it the first time around back in the day.
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I have the Grim Fandango CD at home. I also have a DOS+Win98 Virtual PC image I made long ago for old games (AmerZone, Amber:JB, Ripper). If I remember next time I'm home (next week) I'll fire up the whole config and let folks know if it works smoothly.
Also... Mouse & Keyboard adventure games work surprisingly well on the iPad. If LucasArts was smart, they would port this to the iOS App Store, sell it for $4.99 and make craploads of money.
You are very much correct good sir. Although i would be kinda surprised if were is not some way to pay the games on an ipad yet.