Gearbox is reportedly set to reboot Duke Nukem after development on Aliens: Colonial Marines ends, according to the same OXM rumour wrap that cited Fable IV for a 2013 release this morning. The reboot will come with Duke Begins, the project that Gearbox was working on before taking over development on Forever after being in dev hell for 15 years. After announcing it took over development on DNF, the Texan developer said it had became the rights holders of the IP.
Surprise surprise. I recall saying this when they bought the name. They pushed out Forever, took what they could from it to try and get some money back from the purchase of the rights, and then will make their own game. Nothing unexpected here.
Bean's already on a power trip. Go Figure!
Well, despite my hatred of many of their design choices, Gearbox does have a lot of talent. I look forward to seeing what kind of duke game they can make from scratch(complete with forced 4:3 FOV and a 2 weapon system).
Congratulations to all those who bought the dreck that is DNF. You funded their next title by tossing your money in the toilet, and I mean that very nearly literally. Too bad you don't actually get the next title for your money!
I have to ask the same question. Why? I like the character Duke Nukem, but it wasn't the game itself that was panned, it was the humor and character. I'm sure GBX will point out initial sales, but looking forward I don't see them moving as many units of a new duke nukem game now that people know what to expect. Let's face it, most of those early purchases were people buying the name. And that name now does not hold the same kind of revenue generating power.
Bad decision by gearbox to fight this uphill battle convincing gamers that we should still care about Duke Nukem anymore.
^ I kind of felt that way as well after Redboxing DNF. Their decision to attach their name to such a broken (and pretty much already finished) product was questionable at best. Quick and dirty $, anyone?.
__________________ The kingdom of fear needs compliance to succeed
There was nothing wrong with the character or the humour and the opening level was good stuff, I love wandering around a place that is mine and seeing detailed touches and references.
It was the gameplay that was the problem. During the underwater level in particular, a good underwater level has NEVER been done but the only difference there and on land is that you move like you're walking but incredibly fucking slow. Your weapons work the same, enemies work the same, you just have an annoying breathing limit and move VERY, VERY fucking slowly.