The PlayStation.Blog has been updated by Hisaharu "Heath" Tago from Namco Bandai Games' Project Soul development team. The article covers some background on the game and includes three character reveals; Ivy, Natsu and Z.W.E.I..
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The second reason are the changes to the battle system. These changes will surely surprise SoulCalibur fans and let them feel the beginning of the new chapter for the series. Some of you might have already recognized the changes by watching our trailers. SCV is faster and sharper, different from the previous games in the series.
The beautiful graphics the SoulCalibur series are known for will return with more elegance than ever before in SCV. We promise every player will feel extremely excited and satisfied when they defeat an opponent by successfully using the new Quick Move high-speed evasion from attacks, sharp combos in sequence, and brilliant special moves causing lots of damage.
We know that innovation causes not only expectation, but concern as well. Please be reassured that we understand that characters fans are used to must not be completely changed, and that these innovations must not make the game unbalanced. We are working day and night to ensure that the game will be well balanced and make for an exciting and satisfying gamepay experience.
It's awesome that they're going for such a big change. Cut a bunch of the characters, make major overhauls to the fighting engine and having the new Ivy wear clothes. I'm pumped for this game.
Soul Calibur was the ONE fighting game series that I liked. Hope this doesn't turn to a SF4/MvC3, and that it returns with a fleshed out adventure mode a la Soul Edge/Soul Calibur 2.