I mean, I wonder how much they're getting paid per megabyte running these MMOs; it's got to be the most expensive downloads on the planet.
You're not downloading video, at all. The client is running on your system. You're downloading at most positional data and events. So, like, maybe 50kb / sec? At the most? Probably averages about 10kb / sec, so 600kb / minute when idles are taken into account. I dunno. I'd love to see a breakdown. The industry has got to know these numbers by heart already.
600 kb / minute. Let's say the average player plays 8 hours a week. So 600kb / minute x 60 min / hour x 32 hours played in a month = 1,152,000kb / month,
/1024 = 1125mb / month
/1024 = 1.09 gigabytes a month
So, you're paying what $15 a month for 1 gigabyte of data a month?
I understand the true value is in the fun, but I just want to isolate the technical logistics here. It's like calculating printer ink and discovering that HP printer ink is worth $2,000 a gallon (which is true actually).
So, you're paying what $15 a month for 1 gigabyte of data a month?
Meanwhile, ISPs are capping internet connection at 250gb a month for which people are paying anywhere from $30 - $99 a month depending on speed desired.
Amazing that most commenters dont know if it where not for EQ1 there quite possilby wouldnt be any WoW.. or for those that like non spoon feed MMOPRG's any of the others. EQ2 did what was expected, it improved the graphics, improved the quests of EQ1.. its just the KING OF COPY company (blizzard) one up'ed um.. and I agree WoW is a probebly a better game for 99% of the gamers out there.
Amazing that most commenters dont know if it where not for EQ1 there quite possilby wouldnt be any WoW.. or for those that like non spoon feed MMOPRG's any of the others. EQ2 did what was expected, it improved the graphics, improved the quests of EQ1.. its just the KING OF COPY company (blizzard) one up'ed um.. and I agree WoW is a probebly a better game for 99% of the gamers out there.
Are you for real? Not like EQ is the original MMO....
Amazing that most commenters dont know if it where not for EQ1 there quite possilby wouldnt be any WoW.. or for those that like non spoon feed MMOPRG's any of the others. EQ2 did what was expected, it improved the graphics, improved the quests of EQ1.. its just the KING OF COPY company (blizzard) one up'ed um.. and I agree WoW is a probebly a better game for 99% of the gamers out there.
Is this an argument that we should somehow be thankful and loyal to EQ and play it instead of a better game? No thank you.
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For all that... I loved the music in the trailer, after the first 13 seconds just switched to another tab and let it play in the background instead of closing it. Generic fantasy fare but a great sound anyway IMO. That must've been an experience to record; I'm trying to imagine how it would sound live in a massive room with good acoustics.
Not quite... Network bandwidth is measured in bits, not bytes. 8 bits = 1 byte. Your math is good up until "1.09 Gigabytes a month." That should actually be 1.09 gigabits. To get bytes, you would need to divide 1.09 gigabits by 8. Not nearly as much as you would think.
Quote:
Originally Posted by Anenome
Hah, like I would ever play a Sony mmo.
Antyhing with a monthly fee, no thanks.
I mean, I wonder how much they're getting paid per megabyte running these MMOs; it's got to be the most expensive downloads on the planet.
You're not downloading video, at all. The client is running on your system. You're downloading at most positional data and events. So, like, maybe 50kb / sec? At the most? Probably averages about 10kb / sec, so 600kb / minute when idles are taken into account. I dunno. I'd love to see a breakdown. The industry has got to know these numbers by heart already.
600 kb / minute. Let's say the average player plays 8 hours a week. So 600kb / minute x 60 min / hour x 32 hours played in a month = 1,152,000kb / month,
/1024 = 1125mb / month
/1024 = 1.09 gigabytes a month
So, you're paying what $15 a month for 1 gigabyte of data a month?
I understand the true value is in the fun, but I just want to isolate the technical logistics here. It's like calculating printer ink and discovering that HP printer ink is worth $2,000 a gallon (which is true actually).
Not quite... Network bandwidth is measured in bits, not bytes. 8 bits = 1 byte. Your math is good up until "1.09 Gigabytes a month." That should actually be 1.09 gigabits. To get bytes, you would need to divide 1.09 gigabits by 8. Not nearly as much as you would think.
I see, and you're right, forgot about that. I hate that but/byte equivocation in bandwidth, tbh.
So, we're actually talking about 120mb a month for $15 :P damn. That megabyte to dollar ratio probably exceeds most all other digital sales content.
I suppose an ebook techically has a better ratio, if you buy from a major label :P $10+ for a few hundred kilobytes at most. But a great deal of added value.
You all missed the obvious little snippet that will have people flocking back to EQ II in droves, the little snippet that shows a Kerran Beastlord with a Tiger pet.
Here comes the masses of fanboy's hoping to relive there EQ I heyday!
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1:When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is probably wrong.