Wonky lip syncing aside, those were videos worthy of a Blizzard title. (And I say that in an entirely complimentary fashion, seeing as Blizzard has made about 90% of what I consider to be the best game cinematics ever produced.)
I'm currently playing the Witcher 1 for the first time, and here's a few impressions I have towards the comments here:
It doesn't need an easy button. I'm hoping the difficulty scales up quite a bit after Chapter 1, but so far in Chapter 2, it's only gotten easier because I have a silver sword too.
He actually looks more menacing/mutated in the artwork than he does in game. In game he looks a bit...off... but not like some freak, just like he might have weird eyes. The Witcher 2 artwork makes him look almost like a monster himself.
The finishing moves are AWESOME, and it's probably the most fun I have, stunning enemies and then killing them, just so I can use the finishing moves.
Combat needs something to change, but I don't know what. I find it silly that when I have 6+ men attacking me, as long as I use "group style" and continue to attack the first guy with the proper timing (only click when my icon shows my sword on fire) that NO ONE else attacks me. The only time this sort of action seems to fail is if I'm using the wrong style on an enemy.
Overall though, I'm enjoying the game, and look forward to finishing it, then getting the new one.
I'm currently playing the Witcher 1 for the first time, and here's a few impressions I have towards the comments here:
It doesn't need an easy button. I'm hoping the difficulty scales up quite a bit after Chapter 1, but so far in Chapter 2, it's only gotten easier because I have a silver sword too.
He actually looks more menacing/mutated in the artwork than he does in game. In game he looks a bit...off... but not like some freak, just like he might have weird eyes. The Witcher 2 artwork makes him look almost like a monster himself.
The finishing moves are AWESOME, and it's probably the most fun I have, stunning enemies and then killing them, just so I can use the finishing moves.
Combat needs something to change, but I don't know what. I find it silly that when I have 6+ men attacking me, as long as I use "group style" and continue to attack the first guy with the proper timing (only click when my icon shows my sword on fire) that NO ONE else attacks me. The only time this sort of action seems to fail is if I'm using the wrong style on an enemy.
Overall though, I'm enjoying the game, and look forward to finishing it, then getting the new one.
Combat in Witcher 2 is different, CD Projekt said they were inspired by Arkham Asylum, so now you have light and heavy attacks, blocks, dodges, counters, parries, riposte, etc. And people who have played the preview build say combat is tough especially if you're fighting more than two enemies.
I'm currently playing the Witcher 1 for the first time, and here's a few impressions I have towards the comments here:
It doesn't need an easy button. I'm hoping the difficulty scales up quite a bit after Chapter 1, but so far in Chapter 2, it's only gotten easier because I have a silver sword too.
He actually looks more menacing/mutated in the artwork than he does in game. In game he looks a bit...off... but not like some freak, just like he might have weird eyes. The Witcher 2 artwork makes him look almost like a monster himself.
The finishing moves are AWESOME, and it's probably the most fun I have, stunning enemies and then killing them, just so I can use the finishing moves.
Combat needs something to change, but I don't know what. I find it silly that when I have 6+ men attacking me, as long as I use "group style" and continue to attack the first guy with the proper timing (only click when my icon shows my sword on fire) that NO ONE else attacks me. The only time this sort of action seems to fail is if I'm using the wrong style on an enemy.
Overall though, I'm enjoying the game, and look forward to finishing it, then getting the new one.
Keep in mind that they - in a way - stuffed 10lbs of gaming into a 5lb sack. The (Unreal?) engine wasn't particularly kind to The Witcher. Which is why they created their own for The Witcher 2.
To some degrees, The Witcher 1 is excruciatingly flawed. The animations - especially compared the The Witcher 2 - are wonky and garbled. The combat while unique, suffered due to the aforementioned animations. And, the inventory was a little.. dated? They addressed that the best they could in the enhanced edition and left the remaining tab for The Witcher 2.
Most notable, though, is the immursive quality of the story line. It's does a good enough job at forcing you to forget the flaws. Also, you playing on Hard mode? Or Normal? There is a noticeable difference in difficulty.
Keep in mind that they - in a way - stuffed 10lbs of gaming into a 5lb sack. The (Unreal?) engine wasn't particularly kind to The Witcher. Which is why they created their own for The Witcher 2.
To some degrees, The Witcher 1 is excruciatingly flawed. The animations - especially compared the The Witcher 2 - are wonky and garbled. The combat while unique, suffered due to the aforementioned animations. And, the inventory was a little.. dated? They addressed that the best they could in the enhanced edition and left the remaining tab for The Witcher 2.
Most notable, though, is the immursive quality of the story line. It's does a good enough job at forcing you to forget the flaws. Also, you playing on Hard mode? Or Normal? There is a noticeable difference in difficulty.
The Witcher 1 used the Aurora engine from Bioware (used in NWN1). I think they rewrote the rendered, however, and Obsidian did the same for NWN2.
Someone's crappy translation of the review's conclusion:
Quote:
Conclusion = The Witcher 2 keeps its promises, and even more.the rpg that's cd project give to us is simply hallucinating.the devs give us an intelligent rpg, adult, beautiful and damn immersive. tw2 is higher than the first, and I even could say that it's the best rpg i have ever play.
I'm currently playing the Witcher 1 for the first time, and here's a few impressions I have towards the comments here:
It doesn't need an easy button. I'm hoping the difficulty scales up quite a bit after Chapter 1, but so far in Chapter 2, it's only gotten easier because I have a silver sword too.
He actually looks more menacing/mutated in the artwork than he does in game. In game he looks a bit...off... but not like some freak, just like he might have weird eyes. The Witcher 2 artwork makes him look almost like a monster himself.
The finishing moves are AWESOME, and it's probably the most fun I have, stunning enemies and then killing them, just so I can use the finishing moves.
Combat needs something to change, but I don't know what. I find it silly that when I have 6+ men attacking me, as long as I use "group style" and continue to attack the first guy with the proper timing (only click when my icon shows my sword on fire) that NO ONE else attacks me. The only time this sort of action seems to fail is if I'm using the wrong style on an enemy.
Overall though, I'm enjoying the game, and look forward to finishing it, then getting the new one.
I tried to replay Witcher 1 but it has not aged well. It's kind of a sloppy mess all in all, and I couldn't play for more than 20 minutes. I like to think of the first game as more of a proof of concept that a mature, gritty, consequence-orientated RPG could be done, and I think the sequel will really make all those great things shine.
Combat in Witcher 2 is different, CD Projekt said they were inspired by Arkham Asylum, so now you have light and heavy attacks, blocks, dodges, counters, parries, riposte, etc. And people who have played the preview build say combat is tough especially if you're fighting more than two enemies.
I'm one of the ones who didn't enjoy the combat in the first game. If they throw in a real active system (especially inspired by the great combat in Batman:AA), then I'll definitely move this title up my list.