Evil Avatar  




Go Back   Evil Avatar > Daily Gaming News > News Items

» Sponsored Links


» Recent Threads
Firaxis Announces...
Last post by lockwoodx
Today 12:42 AM
35 Replies, 2,036 Views
Dynasty Warriors 8:...
Last post by bean19
Today 12:20 AM
10 Replies, 558 Views
Godzilla - Nature Has An...
Last post by Pumped'Up
Yesterday 11:05 PM
15 Replies, 725 Views
Tabletop Simulator; for...
Last post by Zelos
Yesterday 11:02 PM
8 Replies, 364 Views
Weekend Gamer: What are...
Last post by Rommel
Yesterday 10:46 PM
22 Replies, 465 Views
Styx: Master of Shadows...
Last post by MrE
Yesterday 05:32 PM
7 Replies, 503 Views
Bound by Flame...
Last post by lockwoodx
Yesterday 04:29 PM
12 Replies, 591 Views
ZeniMax Trademarks Nuka...
Last post by lockwoodx
Yesterday 03:42 PM
11 Replies, 917 Views
Reply
 
Thread Tools
Old 05-06-2011, 08:03 PM   #1
Emabulator
iBlood Donor
 
Emabulator's Avatar
 
Join Date: Feb 2005
Location: The Garden State
Posts: 15,891
Blog Entries: 50
Total War: Shogun 2 Getting DX11 Support on Monday


The Creative Assembly has updated its official forums with a huge list of changes coming in Patch 2 for its highly rated strategy game, Total War: Shogun 2. Chief among the many changes is the addition of DX11 support and four new multiplayer maps.

Quote:
DirectX 11 support, including:

Advanced Shadows

The DirectX11 pipeline supports very high quality shadow maps, giving softer shadows with significantly less aliasing compared to DirectX 9.

Support for MSAA 2x,4x,8x.

Requires Shader Model 4.1 or Shader Model 5 support, not available on Shader Model 4.0.
The DirectX11 pipeline supports Full screen multi-sampled anti-aliasing at 2x,4x & 8x resolutions. Shader Model 4.1 cards will support 2x, 4x MSAA. Shader Model 5 cards will support 2x, 4x, and 8x MSAA

Enhanced Depth of Field

With Shader Model 4.0 & Shader Model 4.1 you will see enhanced depth-of-field with a dedicated pixel/vertex shader pipeline. With Shader Model 5.0 depth-of-field is accelerated with a Compute Shader, offering very high quality depth-of-field.

Tessellation Support

Tessellated and normal-mapped rocks and rocky-terrain surfaces (requires Shader Model 5 support). Up close to the camera rocky terrain surfaces are visibly more detailed and realistic.
Thanks, Blue's News.
Emabulator is offline   Reply With Quote
Old 05-06-2011, 08:05 PM   #2
randir14
Subscriber
 
randir14's Avatar
 
Join Date: Aug 2005
Posts: 6,462
I haven't played this game for weeks because the jagginess was unbearable
randir14 is offline   Reply With Quote
Old 05-06-2011, 08:54 PM   #3
Capt_Thad
Do a Barrell Roll
 
Capt_Thad's Avatar
 
Join Date: Nov 2008
Location: Gainesville, FL
Posts: 4,671
My friends all talked me into getting this last week. I just got my new HD6950 and led-lcd 1080p monitor hooked up too (dual monitors are so very great). Perfect timing. Bring on the DX11!
__________________
PSN/GfWL: CaptThad - Raptr - Steam ID
Capt_Thad is offline   Reply With Quote
Old 05-06-2011, 09:00 PM   #4
Emabulator
iBlood Donor
 
Emabulator's Avatar
 
Join Date: Feb 2005
Location: The Garden State
Posts: 15,891
Blog Entries: 50
I've been holding out for DX11 support. The wait is over... almost.
Emabulator is offline   Reply With Quote
Old 05-07-2011, 12:06 AM   #5
BeachGaara
Evil Dead
 
Join Date: May 2009
Posts: 1,411
... I remember the first one. I beat the demo into the ground and got the full game first day.

Does this still have the CGI ninja kills and stuff?
BeachGaara is offline   Reply With Quote
Old 05-07-2011, 12:42 AM   #6
randir14
Subscriber
 
randir14's Avatar
 
Join Date: Aug 2005
Posts: 6,462
Yeah it does
randir14 is offline   Reply With Quote
Old 05-07-2011, 06:25 AM   #7
Gusj
Evil Dead
 
Gusj's Avatar
 
Join Date: Jul 2008
Location: Norway
Posts: 692
So anti-alising is only available with DX11, or am I reading it wrong?
__________________
Gamertag: Gusj
Steam: Gusj
Gusj is offline   Reply With Quote
Old 05-07-2011, 07:24 AM   #8
lockwoodx
Photobomber
 
lockwoodx's Avatar
 
Join Date: Jan 2006
Location: on tap
Posts: 22,411
Blog Entries: 2
Quote:
Originally Posted by Gusj View Post
So anti-alising is only available with DX11, or am I reading it wrong?
It's how micro$oft gets you to upgrade.
__________________
Steam: lockwoodx
Quote:
Originally Posted by AspectVoid View Post
So, confession time. I've had lockwoodx on ignore for years. I had no idea he was posting awesome stuff that would get the ads cancelled.
lockwoodx is online now   Reply With Quote
Old 05-07-2011, 08:15 AM   #9
Gusj
Evil Dead
 
Gusj's Avatar
 
Join Date: Jul 2008
Location: Norway
Posts: 692
I guess I'll just force AA through the Nvidia settings then. AA is my second priority after resolution, I'll rather play with overall reduced settings than to turn off AA.
__________________
Gamertag: Gusj
Steam: Gusj
Gusj is offline   Reply With Quote
Old 05-07-2011, 01:14 PM   #10
randir14
Subscriber
 
randir14's Avatar
 
Join Date: Aug 2005
Posts: 6,462
You can already force it but it causes graphical glitches, like invisible water.
randir14 is offline   Reply With Quote
Reply

Tags
the creative assembly, total war: shogun 2

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 12:44 AM.