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Old 12-16-2010, 10:52 AM   #1
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L.A. Noire - The Technology Behind Performance Trailer

Today, Rockstar Games released a new trailer showing off some behind the scenes work done to get that eerie facial animation found in the first L.A. Noire trailer. Check out the video below.

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Old 12-16-2010, 11:05 AM   #2
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This game is really going to change facial motion capture forever. Everything going forward will be compared it it, I believe.
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Old 12-16-2010, 11:09 AM   #3
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W o w.

Enough said. I thought Mass Effect 2 was good...
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Old 12-16-2010, 12:42 PM   #4
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Take that first person shooters! The end is nigh, your time has come! :P
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Old 12-16-2010, 12:55 PM   #5
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Cool, Guess i will have to watch some "Lie to Me" and brush up on my reading people skillz.
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Old 12-16-2010, 12:56 PM   #6
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Ok maybe these guys "can" play poker.
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Old 12-16-2010, 12:58 PM   #7
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Very cool! Picking this one up for sure
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Old 12-16-2010, 01:53 PM   #8
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Wow, you know besides some texture sheen and a bit of low resolutioness at times....that was very close to climbing out of the uncanny valley.

Imagine this tech not limited to the current console generation.
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Old 12-16-2010, 02:10 PM   #9
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This game is going to be epic.
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Old 12-16-2010, 02:14 PM   #10
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This is pretty impressive....but....

...the only issue that remains is that the actors' body and head motions are recorded separately from their facial expressions. This way, there's always going to be a strange feeling of disconnect between the two because it's just too hard to sync them as an actor (you get the same problem with mocap + voice recording). We'll have to wait for Avatar-level technology in order to finally get the motion truly lifelike.

Also, their lighting model needs work =\
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Old 12-16-2010, 03:22 PM   #11
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Its sorta like Avatar but not quite. Still a ways better than we've ever seen in a game. Im really looking forward to playing this one. Any release date set yet?
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Old 12-16-2010, 05:55 PM   #12
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Very nice. This is certainly a step forward, and probably a game I'll be purchasing.
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Old 12-16-2010, 09:53 PM   #13
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Very impressive video.
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Old 12-16-2010, 11:39 PM   #14
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Wow.

That is incredible.

Bao is a goddamn rock star.

And hello!, suddenly acting is important in games! Woo! Now we're talking. Bring this shit to ME3! ^_^
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Old 12-16-2010, 11:41 PM   #15
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Wow, you know besides some texture sheen and a bit of low resolutioness at times....that was very close to climbing out of the uncanny valley.

Imagine this tech not limited to the current console generation.
Dude... you're right, it was nearly out. The skin looked a little clammy to me, and the color depth seemed a bit low which made the faces look a bit washed out (which is strange for any title with the word "noire" in it, where high-contrast facial lighting is a goddamn institution).

The fidelity on those models is incredible. You really could use a system like this to create 100% digital actors for games and film, and once scanned in, your mannerisms and facial tics would be ripped from your soul and made immortal.

Plus, they can use something like this with a custom face-model to do monsters and the like.
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Old 12-17-2010, 08:53 AM   #16
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This is pretty impressive....but....

...the only issue that remains is that the actors' body and head motions are recorded separately from their facial expressions. This way, there's always going to be a strange feeling of disconnect between the two because it's just too hard to sync them as an actor (you get the same problem with mocap + voice recording). We'll have to wait for Avatar-level technology in order to finally get the motion truly lifelike.

Also, their lighting model needs work =\
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Old 12-17-2010, 09:13 AM   #17
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And hello!, suddenly acting is important in games! Woo! Now we're talking. Bring this shit to ME3! ^_^
And hello! Suddenly games cost 150$ because actors demand more, and publishers like activi$ion and Micro$soft pass the cost onto the customers.
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Old 12-17-2010, 09:15 AM   #18
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Nm while typing that I've concluded this will be a good thing. People with poor bodies that do not fit the hollywood image will get roles in games that gross bigger than box offices. This will be like the 20s 2-tone starts all over.
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Old 12-17-2010, 09:19 AM   #19
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No you didn't. Just because fatty mcnopants can act doesn't mean he won't be taken advantage of by people who "know" the business... and then he ends up an internet hack actor like Joseph D. Kucan. This is still a can of worms.
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Old 12-17-2010, 07:58 PM   #20
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Is this coming to PC, still dont have a console. Except a Wii my wife made me buy.
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