Thanks to Borys headsup in another thread ( linking to a Japanese website... ) I search for an English announcement, and here it is.
Namco has confirmed the cancellation of Frame City Killer, an Xbox 360 that saw a number of delays and development mishaps.
Frame City Killer was the first title by a Japanese developer to optimise the Unreal Engine 3 technology, and was planned to be Namco’s first title for the console. The game was set in a futuristic metropolis in East Asia, where gamers assumed the role of Crow, an assassin sent into the city to identify a mysterious terrorist group.
Namco didn’t disclose any reasons behind the cancellation, but one can only expect that the title had always had trouble to begin with after suffering from several delays prior to this announcement. Namco have apologised for the cancellation and has assured to Xbox 360 fans that the company is currently working on an RPG title for the console, however the company was careful to keep tightlipped on the announcement.
I gotta say, that sucks pretty heavy, I was looking forward to this game. The good news is Namco is working on an unannounced 360 RPG. So with the bad comes some good.
Last edited by bapenguin; 05-12-2006 at 06:03 AM..
Xerxes, you're thinking of "Collateral", but it was pretty far from that...
That thing looked like a ball of ass from day one and got worse looking as time went on! I couldn't believe a video I saw where their "shades dude" was shooting guys and you couldn't even see where you were shooting, because the muzzle flash was in the way! And when characters were hit, they just popped up into the air! I've seen better shareware from one of those click-n-play gamemakers!
I'm glad this was killed, so the PS3/Wii/PC fanboys have one less thing to blather about, when it comes to X360 games!
You know what's really sad about this?
Somewhere, alone, Cory Hart is silently weeping at another lost opportunity to license his Sunglasses at Night song. He could've gotten another thirty bucks in royalties!