Evil Avatar  




Go Back   Evil Avatar > Daily Gaming News > News Items

» Sponsored Links


» Recent Threads
Feminist Bullies are...
Last post by Ozymandis
Today 02:16 PM
175 Replies, 7,162 Views
Monsters: Dark Continent...
Last post by gunbust3r
Today 01:19 PM
9 Replies, 722 Views
Destiny - Planet View...
Last post by taxial
Today 12:22 PM
3 Replies, 304 Views
First look at The...
Last post by Terran
Today 12:21 PM
39 Replies, 3,440 Views
Warframe - Xbox One...
Last post by Suicidal ShiZuru
Today 11:37 AM
2 Replies, 307 Views
Stronghold Crusader II -...
Last post by Emabulator
Today 10:37 AM
1 Replies, 214 Views
Nintendo's New 3DS?
Last post by ashikenshin
Today 10:32 AM
33 Replies, 2,636 Views
NBA LIVE 15 - Visuals...
Last post by Emabulator
Today 10:10 AM
1 Replies, 204 Views
» Promotion


Reply
 
Thread Tools
Old 04-28-2012, 09:37 AM   #1
Emabulator
iBlood Donor
 
Emabulator's Avatar
 
Join Date: Feb 2005
Location: The Garden State
Posts: 17,610
Blog Entries: 50
Street Fighter X Tekken Patch to Remove Infinite Combos


Capcom has released the patch notes for the next Street Fighter X Tekken update, which is due out sometime in May.

Quote:
The SFxT team has just sent us word a gameplay patch will hit 360/PS3 in mid May. The final date is still to be determined, but we do have the list of changes that'll take effect when the patch arrives...

Kazuya Restand glitch infinite combo has been removed.

Kuro cr.MP infinite has been removed.

Xiaoyu QCB MP infinite has been removed.

Pacman Hit back on LP and LK has been changed so infinite has been removed.
Click on the headline to read the full list of changes. Thanks, VG247.
Emabulator is online now   Reply With Quote
Old 04-28-2012, 09:37 AM   #2
Emabulator
iBlood Donor
 
Emabulator's Avatar
 
Join Date: Feb 2005
Location: The Garden State
Posts: 17,610
Blog Entries: 50
The SFxT team has just sent us word a gameplay patch will hit 360/PS3 in mid May. The final date is still to be determined, but we do have the list of changes that'll take effect when the patch arrives...

Kazuya Restand glitch infinite combo has been removed.

Kuro cr.MP infinite has been removed.

Xiaoyu QCB MP infinite has been removed.

Pacman Hit back on LP and LK has been changed so infinite has been removed.

Jin Chop Kick Glitch on mid air opponents has been fixed.
  • When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now
Ogre Damage properties of cr.HP have been changed so follow ups are now not possible.

Juri Senpusha's frames on block have been changed to below:
  • L ver. stand block -5F
  • M ver. stand block -10F
  • M ver. crouch block -10F
  • Shikusen causes opponents to be pushed back less far when blocked.
Rufus Falcon Kick (dive kick) properties have been changed:
  • Hurt box added to his feet and the move no longer crosses up easily.
  • Frames on block have been modified to -4F
Zangief Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.

M.Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.

Jump/lever input bug Addresed issue where diagonal inputs/jumps did not come out properly.

Throw/Character Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.

Quick Combo Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.

We should have a solid date for you soon!
Emabulator is online now   Reply With Quote
Old 04-28-2012, 10:11 AM   #3
Rommel
International Playboy
 
Rommel's Avatar
 
Join Date: Feb 2005
Location: Hong Kong
Posts: 6,429
A lot of MAJOR bugs in that list. Was this title properly playtested? Some of those seem basic finds. Of course ... I have said that about every Capcom fighter for years.
Rommel is offline   Reply With Quote
Old 04-28-2012, 11:46 AM   #4
divinechaos
Plays Rock Band naked
 
Join Date: Jul 2005
Location: Nuke Bulding B2
Posts: 2,150
"We didn't play this game much but we're glad YOU did. Thanks for buying it and saving us testing money."
__________________
Gamertag- IdivinekaosI
divinechaos is offline   Reply With Quote
Old 04-28-2012, 12:24 PM   #5
Thin_J
Evil Dead
 
Join Date: Mar 2005
Location: Union, Kentucky
Posts: 502
Quote:
Originally Posted by Rommel View Post
A lot of MAJOR bugs in that list. Was this title properly playtested? Some of those seem basic finds.
The sound bug during multiplayer matches was intolerable, happened in almost every single match I played, and impossible to miss during testing unless all your testers are deaf.
Thin_J is offline   Reply With Quote
Old 04-28-2012, 01:08 PM   #6
Rommel
International Playboy
 
Rommel's Avatar
 
Join Date: Feb 2005
Location: Hong Kong
Posts: 6,429
Quote:
M.Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.
This is the kind of thing fighting game players find immediately. Its inclusion renders all play moot, with every tournament consisting of M.Bison v. M.Bison. Its the kind of bug that makes fans say a title is "Broken."
Rommel is offline   Reply With Quote
Old 04-28-2012, 03:19 PM   #7
PSPfreak
Evil Dead
 
PSPfreak's Avatar
 
Join Date: Nov 2009
Posts: 4,861
Looking forward to the Tekken version so Namco can once again shit on Capcom.
__________________
Quote:
Originally Posted by SaintBlitzkrieg View Post
I used Metacritic which compiles ALL REVIEW scores
Quote:
Originally Posted by SaintBlitzkrieg View Post
I don't believe in reviews.
PSPfreak is offline   Reply With Quote
Reply

Tags
capcom, street fighter x tekken

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 02:17 PM.