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Old 11-04-2009, 10:41 AM   #41
Steve_Erhardt
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Originally Posted by defiant View Post
That it is all well and good that IW.net gets to choose who the host is, but that is not going to be much comfort to everyone else lagging on some yokel's shitty ass residential upstream connection whilst being owned by the host with the 0 latency advantage.
Exactly true (so we were in agreement).
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Old 11-04-2009, 11:21 AM   #42
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"there is no console command menu to tweak settings"

So that means that everyone will be forced to use whatever bullshit FOV IW lands on, which will be way too small for anyone that's played any PC shooters... Ever. Seriously, a lot of people (me included) just can't play OFP2 because it has that console FOV that makes it feel like you're always wearing binoculars, and that can be really nauseating for some people. I can kinda understand using that FOV for the console version because the player will likely be sitting further away and it works better in that situation, but a PC player isn't sitting 10 feet from the monitor.

I could almost understand dropping dedicated servers (if their brilliant system actually works, unlike every other matchmaking system ever), but a small FOV is completely inexcusable. CoD4 and WaW both had a small FOV as default, but you could crank it up to 85 degrees (which was the norm for about 15 years before everyone started just doing quick ports of the console versions) through the console and that saved those games for me.
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Old 11-04-2009, 11:32 AM   #43
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Everybody I know who'll be playing this on PC, won't be buying it.

Stark contrast to the 50% or so friends on my list that will be buying it for 360.
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Old 11-04-2009, 12:01 PM   #44
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I wish that I could justify getting it on pc, since playing both versions of Borderlands my accuracy went way up with a mouse, but I can't find one positive reason to buy this now. I guess renting the 360 version is the best option.
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Old 11-04-2009, 12:16 PM   #45
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Spending my money on something else. I like having choice in my shooters and not having content and details shoved down my throat.
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Old 11-04-2009, 01:28 PM   #46
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This is something only the big time publishers are likely to try. The people who think they're too big to fail, think they're market juggernauts that can strong-arm consumers and retain brand loyalty. They're always proved wrong in the end. Maybe not with this game, but it will come back to haunt them.

At least Valve hasn't gone evil on us yet. That will be a dark day.
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Old 11-04-2009, 01:53 PM   #47
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At least Valve hasn't gone evil on us yet. That will be a dark day.
When/If that happens and someone else haven't risen to take it's place as a consumer friendly, PC friendly developer I will retire from gaming.

I will NOT bow to these capitalist pigs, for whon money is more important than anything else, more important than a fun game. Than a game one can be proud of being in the development team.

Money IS important, and I AM capitalist, but I still value somethings above money.
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Old 11-04-2009, 02:29 PM   #48
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When/If that happens and someone else haven't risen to take it's place as a consumer friendly, PC friendly developer I will retire from gaming.

I will NOT bow to these capitalist pigs, for whon money is more important than anything else, more important than a fun game. Than a game one can be proud of being in the development team.

Money IS important, and I AM capitalist, but I still value somethings above money.
Well, it sounds to me like you value your product more than the money spent to achieve it, making you more of a consumer than a capitalist

Seriously though, the only thing that will change their minds is money. They ARE out for the money, nothing wrong with that. They don't owe anybody anything, such as the type of game they might think they want. So, it's up to the consumer, your self, to make sure they aren't awarded for making things you don't want.

That's why pirating a game you'd never purchase because of reasons like this is a bad thing. It gives the Acti-Blizz's out there a reason to say, "See, if only we knocked off five bucks they'd bought it!", when in reality it was never a close call.
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Old 11-04-2009, 02:51 PM   #49
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Well, it sounds to me like you value your product more than the money spent to achieve it, making you more of a consumer than a capitalist

Seriously though, the only thing that will change their minds is money. They ARE out for the money, nothing wrong with that. They don't owe anybody anything, such as the type of game they might think they want. So, it's up to the consumer, your self, to make sure they aren't awarded for making things you don't want.

That's why pirating a game you'd never purchase because of reasons like this is a bad thing. It gives the Acti-Blizz's out there a reason to say, "See, if only we knocked off five bucks they'd bought it!", when in reality it was never a close call.
You're reasonable. Almost TOO reasonable. Thanks.

I know I'm a consumer, and I want value for the things I buy. But companies, and employees should be proud of their work.

I want to change jobs currently because I can't say I'm proud of what I do. I want to be able to say that I did a great job and it's unique. Not that I did an OK job and gave some company some profit.
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Old 11-04-2009, 03:08 PM   #50
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I want to change jobs currently because I can't say I'm proud of what I do. I want to be able to say that I did a great job and it's unique. Not that I did an OK job and gave some company some profit.
I think if you're going to do some good in the world a visit to a South American country is in order. They seem to have all the will but lack in technical know how, so your help may be greatly needed there. What do you do?
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Old 11-04-2009, 03:19 PM   #51
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I think if you're going to do some good in the world a visit to a South American country is in order. They seem to have all the will but lack in technical know how, so your help may be greatly needed there. What do you do?
I do live in South America (Brasil, to be exact). I am graduated in Electricity Engineering, and currently work as Maintenance Manager in an engineering company.

I try to be as useful as I can.

And what you said sounded like a compliment, and I thank you. It's good to help us keep on going. I usually try to help the world with donations and stuff, bit I'd really like to work on development of new technologies to help the world. Someday I might.
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Old 11-04-2009, 03:27 PM   #52
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Definatly not gonna buy this piece of crap.

/me crosses IW of his list of gaming develepors he respects.
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Old 11-04-2009, 03:30 PM   #53
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In addition to 52 because of the lack of edit buttons in news threads:

What's the world comming to? Will Treyarch now became the good COD developer now that Infinity Ward has gone bad?
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Old 11-04-2009, 06:23 PM   #54
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In addition to 52 because of the lack of edit buttons in news threads:

What's the world comming to? Will Treyarch now became the good COD developer now that Infinity Ward has gone bad?
Interesting question. Up to now I think the common feeling about Treyarch was that they were riding on IW's coattails but if IW keeps shitting on their original fanbase like this and Treyarch keeps improving like they did with WaW, you may very well be right.
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Old 11-04-2009, 08:39 PM   #55
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Exactly. They'll sell so many copies on the consoles, it won't matter.
Makes you wonder.. if even only 100 000 people don't buy it because of lack of deds, that's 5 million dollars less in their pockets.

As a software developer, if someone told me I could make 5 million dollars more by adding a feature that I already had in an older version of the software (and hence I know how to build it, know what needs to change for this version, etc).
Well, let's just say that I'd start working on that ASAP. The return on investment here is pretty huge.

Now, if they had always done matchmaking and had to start figuring out how to do dedicated servers for the first time, it would be a different story.

I'm still praying someone at Activision sees the money to be made here.
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Old 11-04-2009, 09:57 PM   #56
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I'm still praying someone at Activision sees the money to be made here.
But they do...on the consoles.
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Old 11-05-2009, 02:59 AM   #57
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Makes you wonder.. if even only 100 000 people don't buy it because of lack of deds, that's 5 million dollars less in their pockets.
Also makes you wonder why people keep saying that iw.net was made "for the money". People believe it is for DLC which can be clearly disproved when you consider that IW was already paid for the CoD4 PC DLC (by Nvidia, but money is money). Clearly the whole thing is a huge risk as far as PC is concerned.

I take solace in the fact that matchmaking has had a lot of success on PC and console, just not on FPS. Is that due to the nature of FPS or due to the nature of the attempts? We will have to wait and find out.
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Old 11-05-2009, 05:17 AM   #58
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I take solace in the fact that matchmaking has had a lot of success on PC and console, just not on FPS. Is that due to the nature of FPS or due to the nature of the attempts? We will have to wait and find out.
It's due to the nature of FPS where every millisecond counts.
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Old 11-05-2009, 07:02 AM   #59
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Just about every website is complaining that the multiplayer is limited to 18 players... is that really such a bad thing either? If the maps are designed for a specific amount of players, does it matter?
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Old 11-05-2009, 08:06 AM   #60
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Just about every website is complaining that the multiplayer is limited to 18 players... is that really such a bad thing either? If the maps are designed for a specific amount of players, does it matter?
Yes it does matter, LOTS of people actually enjoy the immersion of playing with many people online, even if the maps are not specifically designed for that many players. It replicates the chaotic nature of war, and also creates a sense of comradery with your fellow players as you attempt to push through to the other side of a map.

It also creates a greater need for strategy and teamwork, attempting to run and gun results in you being cut down in a matter of seconds.

Now the real issue is not about whether more than 18 players is considered to be excessive, but the complete removal of choice and flexibility. Those who did not want to play with large groups of players could simply join servers with low player caps, of which there are HUNDREDS!

Now there is no choice and no flexibility, instead Infinity Ward is attempting to cater to people who they think are playing the game, instead of catering to people who are actually playing.
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