It has a sold 69% on gamerankings so far so its not [bad].
A 69% on gamerankings is a real disappointment. I think it's up to a 71% now, but that's still below average. Basically, games in the low 70's aren't AWFUL - they are just below average.
While I had a deluxe model in flight to me, I decided to attend my first midnight opening at a local Best Buy regardless. While the rain saturated every fiber of our being, we were successful in securing the highly coveted Deluxe model, at least everybody, up to the person behind me.
It was a good time. Glad to be dry again, though.
As for the console itself. I am happy to be able to finally play Nintendo games officially in HD, though I'm a little saddened that Super Mario is still tied to 720p...having played NSMBW for awhile in 1080p through Dolphin, it was clear they have yet to hit 1080p. I am hoping when they start to release HD gamecube classics (come on Wind Waker) that they can stick to 1080p (and add widescreen support). I've been playing Wind Waker in 1080p widescreen and while the HUD is stretched, and other assorted glitches, it would be a bummer if Nintendo can't manage to take it all the way an official version.
But, what would a Nintendo console be without some tradeoffs. First off, I don't know why I'm shocked to discover that their 3DS eShop and Wii U eShop aren't linked. It's clear their vision for the online world is fairly limited, but I hope that they haven't made any decisions that paint them into a corner that prevent them from fixing this in the future.
I was also bummed to see that the wii remote plus still has such a tie on their franchises. I was really hoping the implementation of their wii u pro controller would mean I could put down the awkward sticks (the nunchuk is not hand friendly) and give me the chance to play with a proper pad, but alas, the wii remote plus plays heavily into their 1st party line up. I beat Super Mario Galaxy on Dolphin using my 360 controller...the wiimote/nunchuk combo are not critical for the functionality of most of their games.
I can see why it was used in Metroid Blast, considering it basically controls like the Metroid Prime series (though it could have worked without it).
That said, I was seriously bummed to see that I had to use the Wiimote for NSMBU for multiplayer. It doesn't even let you use the gamepad as one of the players. I'm sure this was to keep siblings from gouging out their brother or sisters eyes, but still...for all the things Mario needs "fancy" controller features, the gamepad can provide them. Like I need more controllers taking up space, ugh.
So, what's the use of the pro controller? Well, for now, 3rd party games. What a bummer. I really hope they come out with a pro controller plus, which implements acceleromotors and gyroscopes, so I can play 2D platformers in comfort.
All in all, it's a mixed bag, but I am very hopeful for the future of the console. Glad to see Nintendo make it into the modern era...just hope they can catch up to the present.
Really nice review. I hate the Wii-mote, so that's a turnoff to me too. How are the 3rd-party games that use the U-mote? Does the U-mote add anything to the experience?
So you purposely post stupid shit (not being very genuine yourself, for the record ) and take jabs at me and then expect not to be called out for it or met with the same treatment?
You really are an oblivious individual.
Huh? Where did I post a jab at you in that whole comment? It was not an attack on you but on your logic. Even when I correct you properly you seem to snap at me. Can you stop being so emotional already, it was cute at first but now it is just pathetic. Don't complain later (impossible I know) if you are told to fuck off as a response/don't expect an actual conversation if you are only going to insult somebody. You keep treating people like they are below you when they call you out; expect retribution.
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Originally Posted by Capt_Thad
heh I believe you may be suggesting that giving up used games in favor of exclusive 3rd party support excites you sexually.
Let me clarify, the Devs don't worry about the user reviews on the aggregate sites, just the official Metascore generated by "real" reviewers. This can be gamed but that is the reality of the industry.
Like it or not it *is* a good start to investigating a game so you can get the general pulse. As I said though, it isn't the exclusive, exhaustive way to research a game just a starting point.
When it comes to metacritic, my personal threshold is 80%. Anything below that is suspect and probably not worth my dollars. Anything below 70 is bloody awful.
Really nice review. I hate the Wii-mote, so that's a turnoff to me too. How are the 3rd-party games that use the U-mote? Does the U-mote add anything to the experience?
I don't have any 3rd party games at this time to give a good objective statement. My anticipation is that, like many new input options out there, it's all in how it is used. As long as a company doesn't go demo mode on the input, then I'll likely be fine with how they are using it. The chances of them restraining themselves, at least at first, though, is fairly low.
The controller is more responsive than I expected, based on my experience with the DS and its variants. And I love the ability to bring up a browser in mid-game for some quick help. If they keep adding to that type of functionality in the future, I'll definitely consider it worthy.
One thing that I'm really looking forward to is the VC coming to the WiiU...while I hope they ultimately start to support some level of crossplay on the 3DS, similar to the Vita, it would at least be neat to be able to play VC games on the pad.
Hopefully the Rayman Legends demo will be released soon, as that is the only 3rd party game in the near future that I'm really excited about.
Seriously THIS. got my wiiU from gamestop and bought mario bros U digital and i get some hardcore flashbacks of super mario world so....i LOVE the new super mario bros u game.
Seriously THIS. got my wiiU from gamestop and bought mario bros U digital and i get some hardcore flashbacks of super mario world so....i LOVE the new super mario bros u game.
I'm definitely very happy with it...it's a step in the right direction, but there is so much I miss from SMW to allow me to just enjoy this for what it is.
Oddly, a lot of it focus's on Yoshi. I really don't get the new yoshi "powers"...the flashlight yoshi seems oddly focused, and not generic enough. What I love about the Mario powers is that they enhance Mario, and while not all powers help out in all situations, the powers are forced on certain areas (unlike the SMG games).
I miss feeding yoshi to make him grow. I miss feeding him different color Koopa shells for different powers.
I miss being able to throw shells straight up, or being able to stomp koopa's out of their shells!
I miss having indicators for where there are secret exits, and secrets within secrets (hoping they get deeper as I get further into the game).
That said, I do find myself enjoying it more than I have most Mario games in awhile...I hope that feeling increases as I get deeper into the game.
I know, one shouldn't let nostalgia overshadow ones enjoyment, but Super Mario World just had the best combo of nice details, subtle gameplay implementations that added depth to the strategy of navigating levels, and just a very focused but expansive experience.
But finally, I really just don't like the design of the modern Koopa...the SMW was the last great koopa on so many levels (except, perhaps the guy from Thousand Year Door).
So I have put in some serious time with ZombiU and have to say that it isn't a game for everyone, but that is not a bad thing. Because ZombiU is basically Dark/Demon Souls and those are pretty divisive games as well.
So are you a fan of Demon/Dark Souls? If so than the answer is a huge yes to this game and you should pick it up without haste. It has the same flaws as those games as well. You die then you will have to return to your corpse, only in this game your corpse attacks you, which means back tracking. If you die before you get there, you lose what was in your original bug out bag. Getting there and getting your gear back is a huge relief, die and it's crushing.
But then like Demon/Dark Souls, you learn. You creep around corners with your cricket bat ready. Your flashlight turned off. Ping your radar and use your scanner. Listen for zombies. That's when the game has you and you are so in the zone.
I don't know what the sites that rated the game were expecting. Perhaps they came in with preconceived concept of belief of what this game should be and instead found Dark/Demon Souls and that isn't what they wanted. Shame.
Maybe I should do a review for EvilAv.
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"Downward F#%king Dog!!!"
"Some people F%#k at funerals. I cut off heads."
--The Wisdom of Travis Touchdown
Huh? Where did I post a jab at you in that whole comment? It was not an attack on you but on your logic. Even when I correct you properly you seem to snap at me. Can you stop being so emotional already, it was cute at first but now it is just pathetic. Don't complain later (impossible I know) if you are told to fuck off as a response/don't expect an actual conversation if you are only going to insult somebody. You keep treating people like they are below you when they call you out; expect retribution.
1. The "you're a great guy, seriously" was obviously a jab.
2. The jab came after you (ONCE AGAIN) dodged my point/correction of something you said and are now hiding behind it and changing the point so you can once again avoid having to explain yourself.
3. What is "emotional" about me calling you or your posts idiotic, rambling or point-evading? You're the one who constantly ignores the point and complains aimlessly to fluff up his posts to make them look as if there's anything there except bitching to cover it all up and attempt to detract from the point. if anyone's "emotional" it's you. Have I ever gone on a tirade of grade-school level name-calling like you did every time I brought up RE6?
More nonsense as usual.
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Originally Posted by TeeCakes
I don't see the big deal about the identity theft, when compared to the RROD fiasco.
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Originally Posted by Anenome
If you are new to the genre, how do you discover how to do a shoryuken?
So I have put in some serious time with ZombiU and have to say that it isn't a game for everyone, but that is not a bad thing. Because ZombiU is basically Dark/Demon Souls and those are pretty divisive games as well.
So are you a fan of Demon/Dark Souls? If so than the answer is a huge yes to this game and you should pick it up without haste. It has the same flaws as those games as well. You die then you will have to return to your corpse, only in this game your corpse attacks you, which means back tracking. If you die before you get there, you lose what was in your original bug out bag. Getting there and getting your gear back is a huge relief, die and it's crushing.
But then like Demon/Dark Souls, you learn. You creep around corners with your cricket bat ready. Your flashlight turned off. Ping your radar and use your scanner. Listen for zombies. That's when the game has you and you are so in the zone.
I don't know what the sites that rated the game were expecting. Perhaps they came in with preconceived concept of belief of what this game should be and instead found Dark/Demon Souls and that isn't what they wanted. Shame.
Maybe I should do a review for EvilAv.
Is it really fair to compare it to dark souls? While losing yourself there is tough, it's not nearly as brutal as in Demon Souls, when you lose all your stuff.
Speaking of which, one of my biggest issues with Demon Souls was the controls...I lost myself when I was attempting to looking over a half-wall to the pit below and my character felt it necessary to plunge herself into the depths.
How are the controls in Zombie-U? Have you ever died because of some stupid, floaty controls, or are they tight?
Is it really fair to compare it to dark souls? While losing yourself there is tough, it's not nearly as brutal as in Demon Souls, when you lose all your stuff.
Speaking of which, one of my biggest issues with Demon Souls was the controls...I lost myself when I was attempting to looking over a half-wall to the pit below and my character felt it necessary to plunge herself into the depths.
How are the controls in Zombie-U? Have you ever died because of some stupid, floaty controls, or are they tight?
In ZombieU if you level up your character and die, you lose that progress. If you die, come back and try to get your stuff and in the process die, you lose your stuff. You can also leave messages for other players. So they are fairly similar.
You won't die in the way you describe due to most climbing/crawling actions being context sensitive. If you walk off a scaffold and your health is low, you will die, but that's your fault. I have mostly died because I got too cocky, didn't run when I had the chance against a group of zombies, tried to shoot it out, or just miss timed my melee attacks.
The game does get a bit easier as they introduce specific items and upgrades. It also helps if you can keep the same character going.
__________________
"Downward F#%king Dog!!!"
"Some people F%#k at funerals. I cut off heads."
--The Wisdom of Travis Touchdown