European Release Date Set for Super Paper Mario (Wii)
Never ones to bear a grudge (or so it seems), our European cousins will finally be able to get there gloved mitts on Super Paper Mario for Wii on September 14th, 2007.
31st July, 2007- It’s time to brush up on your origami skills as everyone’s favourite plumber embarks upon an all-new quest that is truly out of this dimension in Super Paper Mario on Wii! With the power to flip between 2D and 3D, Mario must embark on a thrilling adventure to reunite his lost friends and save the world. Super Paper Mario launches across Europe for Wii on 14th September 2007.
As with the previous two games in the Paper Mario series, all characters are as flat as a sheet of paper. However, our hero Mario can manipulate the environment around him to his benefit, opening up new paths and possibilities with the ability to ‘flip’ from 2D to 3D at will. This ability comes in handy throughout the game and is crucial to the progress of the player in his rescue mission. Seemingly impassable barriers are only as thin as a piece of paper when viewed in 3D allowing our hero to walk past with ease and fearsome 2D enemies expose their weak spots in 3D.
The adventure begins when the mysterious Count Bleck, a mad genius who is determined to fulfil an ancient prophecy, kidnaps Princess Peach, Bowser and Luigi. Bleck forces Peach to marry Bowser so that he can unite good and evil and create a Chaos Heart that will destroy the universe. Only Mario escapes his clutches and now it is up to him to rescue his friends from the evil Count and save the world!
Players start out controlling Mario, but later on can unlock and control Princess Peach, Bowser and Luigi as well. Each character has their own unique ability allowing them to overcome different puzzles and obstacles. Also lending a helping hand are small sidekicks called Pixls, which Mario will encounter during his journey. Each of these Pixls has a different ability, which can be used to aid the player on their journey. These range from Tippi, who will give information on enemies and items pointed at with the Wii Remote, Carrie who will lift Mario over impassable gaps, and Dottie who can shrink a character to miniscule proportions.
The majority of on-screen action is controlled simply by holding the Wii Remote sideways using only the Control Pad and two buttons. However, the motion sensing abilities of the Wii Remote also add a dynamic edge to the gameplay. Unique special moves and abilities can be activated by shaking and moving the controller; so that players can not only set up chains and earn bonus points when defeating enemies, but also use abilities like fire, thunder and ice attacks.
Super Paper Mario mixes the role-playing game-style adventure of its predecessors with the platform action of classic Mario games from yesteryear, bringing players a deep, entertaining quest that is truly the best of both worlds.
So make sure your platform gaming skills are honed as Super Paper Mario bends, twists and flips its way into stores. Super Paper Mario launches across Europe for Wii on 14th September 2007 at an estimated retail price of around £35.
I played and beat this game ages ago. All the Paper Mario games are excellent. The Wii-remote stuff feels a bit tacked on, but it's still good. It doesn't use the "paper" aesthetic as heavily as the other two games, instead going for a 2D/3D contrast.
Gah, almost every time I get irritated about some game or other not coming to the US, I remember how much more screwed over people are in Europe. If I lived in Europe, I would be sorely tempted to import things like mad. How rampant is importing?
It's mostly Nintendo which gives us Europeans the finger and let's us wait ages for games. Don't know why really. Sony is bad as well, but at least it does take a little shorter on the games front. MS is pretty quick, almost the same as the US.
It's mostly Nintendo which gives us Europeans the finger and let's us wait ages for games. Don't know why really. Sony is bad as well, but at least it does take a little shorter on the games front. MS is pretty quick, almost the same as the US.
That's reassuring. I love a lot of Nintendo games, but that company does like to jerk people around.
If I lived in Europe, I would be sorely tempted to import things like mad. How rampant is importing?
I live in Aus, not Europe, but we're both PAL territories and I imagine sentiments are much the same between them.
I find even hardcore gamers are quite reluctant to import, due to worries about warranty issues and stuff, but if they get over their initial worry they never look back.
Importing means you get games MUCH quicker and most of the time MUCH cheaper. I have been exclusively import since the launch of the DS, so my 360 and Wii are both not local units, and I love it.
The only thing that sucks about it is that my local gamer friends who I haven't managed to convince to start importing get their games much later, so we can't play online games together for quite a few months, and by that time I'm normally sick of the game...
On topic, Super Paper Mario is awesome, I didn't think it was as fun as the first two, but that by no means makes it bad. I'll agree that there was no real meaningful use of motion controls, but they didn't detract from the game either.
Importing means you get games MUCH quicker and most of the time MUCH cheaper. I have been exclusively import since the launch of the DS, so my 360 and Wii are both not local units, and I love it.
That's interesting. I go into a bit of empathetic sticker shock every time I see Australian and European pricing, but I wondered if importing would offset the potential savings. I guess that answers that question.
I know the few times I've imported games from Japan, it has jacked up the price from the norm. Oendan & Oendan 2 are the only DS games I've paid $50 for, as opposed to the usual $30 (or maybe $35) for domestic games.
Sorry to hijack the thread. Back on topic: Buy Paper Mario! It seriously plays like Super Mario Brothers with levels and experience. And while you're at it, go get the N64 one off the Virtual Console. Plays more like a standard RPG, but it's pretty darn good.
...I wondered if importing would offset the potential savings. I guess that answers that question.
It varies from system to system, and even from release to release, but as a pretty standard example, many Xbox 360 games cost $120 AUD at launch, and I can easily find them brand new online (months in advance) for $60 AUD, including shipping. Half price is a saving well worth having in my book...
Sorry for the thread jacking but I take every oppurtunity I can to try and convince fellow PAL gamers to go the import route!
It's not anywhere near as dangerous as it was years ago, for example forum member KamaItachi recently got his Asian 360 repaired here in Australia, so it seems warranties aren't even an issue anymore (at least for MS).
Gah, almost every time I get irritated about some game or other not coming to the US, I remember how much more screwed over people are in Europe. If I lived in Europe, I would be sorely tempted to import things like mad. How rampant is importing?
When it comes to Nintendo fans I know more with US Wiis than with EU ones. The DS is region free so just get all the games for that from movietyme.com or videogamesplus.ca
I'm currently stuck with a PAL Wii but the previews for Mario Galaxy have convinced me to get rid of it I think.
Kind of adding to the sting of pushed back Nintendo release dates is that close to every third party game for the Wii seems to be released at the same time worldwide. Like Ninty themselves are the only ones who don't have their shit together on the localization front.
Too bad my calendar is booked full right now. Thank you so much Nintendo. If they would've released this earlier, I wouldn't have doubted, now it's a budget pickup.