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Old 09-03-2013, 07:19 PM   #1
sixtyfps
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Big Ol' Palmer Luckey Interview


Gamasutra was nice enough to host-n-post a nice 6-page chat with the founder of Oculus Rift, Palmer Luckey, today. They talk about industry support and compatibility, mobile technology, latency, broadening the horizon of what games can be and who wants to play them, and—above all else—nailing the first commercially available hardware release.

Quote:
I think we're going to have a lot of software ready, because there are a lot of game developers from indies to triple-As that we've been talking to -- some of them publicly, some of them are working behind the scenes -- we're not worried about content at all. There are so many people that are working on VR games. We've already seen a lot of really cool indie demos. But even a lot of triple-A developers are excited about the possibilities of VR and porting their games over.
This man and his company are going to be household names within five years. We'll be referring to the piles of software we currently don't have time to play as our 'pre-VR' backlogs.

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Old 09-03-2013, 09:25 PM   #2
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I tried it at PAX. It's not all that. Customers didn't even want to wear glasses to get stunning 3D from their TVs. Now you think they're gonna wear goggles that totally block their vision? Nuh uh.

The technology needs work. You can still see the pixels as if you were looking at your 1080p TV from 2 inches away. And the graphics looked like ass. And the edge of my periphery, it was still black.

To be fair, the 3D head movement immersion is amazing. But that's about it.
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Old 09-03-2013, 10:00 PM   #3
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PS4 and XBone are looking for a reason to exist. Uncharted is that good.

A means to let me walk on the streets of Rome AS ezio? Oh, yeah. That is it.
Dogfight in X-Rebirth?
Ride a rollercoaster that has a broken bridge?

I'm all over this like gravy and cheese curds on fries.
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Old 09-03-2013, 10:09 PM   #4
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Originally Posted by sixtyfps View Post
This man and his company are going to be household names within five years. We'll be referring to the piles of software we currently don't have time to play as our 'pre-VR' backlogs.
This man and his company will be out of business in five years. Sony is preparing their own 3D goggles. There is no way some tiny developer with no support from Sony or Microsoft can compete with hardware from a big manufacturer.

I also think this whole gimmick will go away. I've got Sony's 3D glasses -- wearing them sucks ass. It isn't even worth it.

You aren't going to want to wear something even bigger and heavier.
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Old 09-04-2013, 12:36 AM   #5
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i was SUPER excited about this and got a kickstarter rift and it went from in my mind being the future of gaming to now.... not. i get sick after bout 20 mins of use no matter what i do :\
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Old 09-04-2013, 02:06 AM   #6
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This man and his company will be out of business in five years. Sony is preparing their own 3D goggles. There is no way some tiny developer with no support from Sony or Microsoft can compete with hardware from a big manufacturer.

I also think this whole gimmick will go away. I've got Sony's 3D glasses -- wearing them sucks ass. It isn't even worth it.

You aren't going to want to wear something even bigger and heavier.
Star Citizen alone will support them.
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Old 09-04-2013, 03:44 AM   #7
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Originally Posted by Evil Avatar View Post
Sony is preparing their own 3D goggles. There is no way some tiny developer with no support from Sony or Microsoft can compete with hardware from a big manufacturer.

I also think this whole gimmick will go away. I've got Sony's 3D glasses -- wearing them sucks ass. It isn't even worth it.

You aren't going to want to wear something even bigger and heavier.
So you think Sony's 3D glasses is the same thing as what OculusVR is developing, except the Rift will be less comfortable? I just want to confirm for posterity.
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Old 09-04-2013, 03:51 AM   #8
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Needs more pain(tball guns):



(Full video here: http://www.youtube.com/watch?v=eg8Bh5iI2WY)

But seriously, I prefer being able to look at my keyboard or even controller while playing. Also, while the novelty factor is strong, I think craning my neck to look around would get really old, really fast. I hate it when games like "Assassin's Creed III: Liberation" or "Frobisher Says" force me to spin my Vita around in search of a light source or specific color, so I guess this feature won't sway me...

As for the supporters who believe people will actually buy the Oculus Rift for the VR: In my opinion, you can't market VR to the masses, so IF (big "if) this thing wants to be successful, they'll have to play up the 3D angle more than anything.

[derail thread]
But, ah, the memories! I attended a small VR developer conference in 1994 and tried out all those amazingly ugly tech demos, including some Sega arcade cabinets. What impressed me most, though, were the (totally non-VR) "Virtua Fighter 2" machine they had in the lobby and the playable prototype of "Battle Arena Toshinden" on the not-yet released PlayStation. I knew right then that I was witnessing the birth of a giant.
[/derail thread]
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Old 09-04-2013, 05:10 AM   #9
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I'm not seeing this either. Hey I missed the ipad though so, I could easily be wrong. I think they'll end up getting bought out. I'm thinking google glass is probably a more likely future to big goggles.

What the world needs is a replacement for big monitors. Maybe beaming light directly on my retinas or something. I'd love to be able to look at a gray painted panel and seem to see a monitor superimposed on it.
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Old 09-04-2013, 07:57 AM   #10
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I tried this at PAX and I could barely stand upright I was so dizzy...and that was only after 15 seconds of use! I had to hold into my wife while playing it to steady myself. Very wild. Cool technology, but I don't think I could use it for long play periods...
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Old 09-04-2013, 08:18 AM   #11
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Bring on the porn!
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Old 09-04-2013, 04:46 PM   #12
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I ditched the speakers for a headset and I'll have no problems ditching my monitor for this if it gives me what I need (for gaming, mind you, I'll want to keep that monitor for other things). I don't give a rat's ass what I look like while I'm using it. Hell, give me a goddamn gaming helmet that packs it all into one device and I'll happily hop around my man cave like a giant, gyrating cybernetic phallus.

VR is the future of gaming, whether that future comes in 5 years or 50. We've seen countless attempts over the years, but the technology just hasn't been there. With renewed focus by some pretty influential people in the industry, I expect to see some strides in the near future. Oculus Rift may or may not be the product that breaks through. If not, something else will. I, for one, welcome our VR overlords.
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Old 09-05-2013, 03:50 PM   #13
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I just don't get how the skeptics can ignore the honeyed pudding of orgasmic joy devs have been heaping on the Rift. Its Gamescom presence curb-stomped that of Microsoft's and Sony's. Get with it, dinosaurs; the VR Letdown of 1994 won't be returning.
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Old 09-05-2013, 08:48 PM   #14
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but I don't think I could use it for long play periods...
I'm the most interested in how heavy it "feels" and how hot it gets. The gamers who would actually purchase and use an oculus rift are the kind who game for hours on end. Wearing a decent pair of cans along with a OcyRift could lead to major neck strain and some classic American ambulance chasers trying to sue the company for damages.
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Old 09-06-2013, 01:10 PM   #15
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A coworker of mine has a dev kit and brought it into work. As far as low-cost head mounted displays go, it's great. But it is still way too low a pixel density and refresh rate to bring the "mind-blowing" 3d visuals that VR will need. Everything ends up looking pixelated and torn, especially when you turn your head. Granted, even the $20k HMDs have these issues too.

While people get sick after ~15 minutes initially, with repeated exposure you will stop getting sick - there is a lot of research on simulator sickness supporting this. You just need to have compelling enough content to make you want to come back.

But really, it comes down to two things: the device is bulky (which could be partially addressed through manufacturing) and the display is not yet sharp enough. Whether Occulus is around in 5 years or not is moot, they have at least pushed 3D gaming tech back into the minds of consumers.
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Old 09-06-2013, 01:30 PM   #16
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A coworker of mine has a dev kit and brought it into work. As far as low-cost head mounted displays go, it's great. But it is still way too low a pixel density and refresh rate to bring the "mind-blowing" 3d visuals that VR will need. Everything ends up looking pixelated and torn, especially when you turn your head. Granted, even the $20k HMDs have these issues too.
The dev kits are 1280x800 (640x800 per eye, apparently). The consumer models will be at least 1080p. Should help the pixel density issues a bit. They showed a 1080p model at E3 2013.
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Old 09-06-2013, 02:51 PM   #17
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Quote:
Originally Posted by abso View Post
A coworker of mine has a dev kit and brought it into work. As far as low-cost head mounted displays go, it's great. But it is still way too low a pixel density and refresh rate to bring the "mind-blowing" 3d visuals that VR will need. Everything ends up looking pixelated and torn, especially when you turn your head. Granted, even the $20k HMDs have these issues too.
Vsync will be implemented into the SDK, but they'll leave it up to developers to use their own vsync if they really want to.

Quote:
the display is not yet sharp enough
I love the market for powerful smartphones with hi-res, hi-framerate screens because it's an indirect investment in the increasingly compelling future of VR. How far away are 240Hz 4K AMOLED portables?

For those of you who went all tl;dr on me this go-round, Luckey drops hints that his company feels $300 is a ceiling and want to get it cheaper.
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Old 09-06-2013, 02:55 PM   #18
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The dev kits are 1280x800 (640x800 per eye, apparently). The consumer models will be at least 1080p. Should help the pixel [density] issues a bit.
I can't cite a source, but the issue with the noticeable spacing between pixels (partially responsible for the dev version's screen-door effect) is supposed to have been ameliorated around the time they went 1080p.
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