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Old 03-05-2013, 06:47 AM   #21
Jotoco
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I read the impressions from Ars Technica. I don't to play this game anymore. I wanted it to be good, SO BADLY. But it's not. So I won't buy it.
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Old 03-05-2013, 06:48 AM   #22
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I am suddenly in the mood to grab SimCity 4 off Amazon.
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Old 03-05-2013, 12:02 PM   #23
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Quote:
Originally Posted by Rommel View Post
I am suddenly in the mood to grab SimCity 4 off Amazon.
I would counsel you to buy it second hand, so as to not enlarge the profit for EA.
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Old 03-05-2013, 04:15 PM   #24
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Quote:
Originally Posted by Jotoco View Post
I would counsel you to buy it second hand, so as to not enlarge the profit for EA.
Or buy it off of Steam, to at least minimize EA profits.
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Old 03-05-2013, 07:51 PM   #25
BabyJesus
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Preordered game, forgot to cancel, cant create city. Nice. Way to go EA.


IF YOU WANT TO FUCKING MAKE A GAME ONLINE CONNECTION REQUIRED THE LEAST YOU COULD FUCKING DO IS KEEP THE SERVERS RUNNING.

FUCK EA.
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Old 03-05-2013, 11:52 PM   #26
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The fans speak on the SimCity forums.

Quote:
Worst Launch EVAR

1) I cannot see any of my friends online, if I'm not in the shift+F1 mode.
2) If I go to shift+F1 I can see my friends but not invite them.
3) I cannot find the games my friends have made even when they are public.
4) I cannot search for a game name - so I can find the games my friends have made.
5) Game crashes CONSTANTLY - loses ALL progress.
6) Every time I try another server, it FORCES me to do the tutorial and then doesn't let me do it.

This is the worst release of a game evar. You guys need another 6 months of beta testing and then re-release. Did you even TRY and make this game easy to use? The interfaces are horrible. Its just a big janky mess.

Start over.
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Old 03-06-2013, 05:52 AM   #27
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Disappointed, love Sim City and was looking forward to this.

Too bad for EA.
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Old 03-06-2013, 06:55 AM   #28
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I'll be honest, anyone who bought this at launch, especially after the Diablo 3 experience, is kind of getting what they deserve. This is what happens the first week of any big name game that requires a constant connection to servers. It should be expected at this point.
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Old 03-06-2013, 07:15 AM   #29
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Originally Posted by AspectVoid View Post
I'll be honest, anyone who bought this at launch, especially after the Diablo 3 experience, is kind of getting what they deserve. This is what happens the first week of any big name game that requires a constant connection to servers. It should be expected at this point.
Not with MMOs. They just aren't hiring good network engineers or beta-testing properly.
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Old 03-06-2013, 07:21 AM   #30
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Not with MMOs. They just aren't hiring good network engineers or beta-testing properly.
I take it you weren't around for the first 6 months of WoW back in '04-'05.
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Old 03-06-2013, 07:44 AM   #31
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I expecting similar issues next week for Starcraft 2: Heart of the Swarm. My hopes are that since it has pre-loaded that hurdle will be handled and that fact that SC2 still sees a lot of play traffic means their infrastructure should be in better shape.

Still, I expect the tubes to be congested as millions more come back to SC2 for the new expansion.
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Old 03-06-2013, 08:21 AM   #32
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Originally Posted by gzsfrk View Post
I take it you weren't around for the first 6 months of WoW back in '04-'05.
I was, but that was nearly over 8 years ago. Most MMOs launch well now, and honestly, WoW was a victim of it's success. They did not expect to have to literally triple their infrastructure in six months.
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Old 03-06-2013, 10:34 AM   #33
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I don't know why they can't learn from their mistakes but usually they done.

Never fear, EA PR Speak will appear soon with some excuse about "The sales performance of the game exceeded our wildest predictions so our servers crumbled under the weight of so many unexpected people! We're working to increase resources as we speak!"

They aren't, actually, increasing resources. They're waiting for the week 1 spike to drop at which point servers/bandwidth requirements will equalize (and begin to rapidly drop).
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Old 03-06-2013, 12:35 PM   #34
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Why not Zoidberg?
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Old 03-06-2013, 12:42 PM   #35
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I've been boycotting EA games for several years now. Everyone should join me in the fight.
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Old 03-06-2013, 01:29 PM   #36
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I've been boycotting EA games for several years now. Everyone should join me in the fight.
Sorry, won't do. I don't boycott publishers. I'll not buy individual games because of things, but I'm not going to write off an entire publisher because of it. After all, if you do that, then you can't give positive reinforcement when they do the right thing by players.
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Old 03-06-2013, 01:45 PM   #37
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Quote:
Originally Posted by vallor View Post
I don't know why they can't learn from their mistakes but usually they done.

Never fear, EA PR Speak will appear soon with some excuse about "The sales performance of the game exceeded our wildest predictions so our servers crumbled under the weight of so many unexpected people! We're working to increase resources as we speak!"

They aren't, actually, increasing resources. They're waiting for the week 1 spike to drop at which point servers/bandwidth requirements will equalize (and begin to rapidly drop).
OR to people to pirate (there is a crack already), and for people to give up (a LOT will) in the first couple weeks.
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Old 03-06-2013, 04:13 PM   #38
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Another editorial about this... surprisingly enough, from Joystiq.
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Old 03-06-2013, 09:19 PM   #39
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Quote:
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Rumor is that right now there is no way to crack it, as vital parts of the game are kept on EA's servers and streamed to your PC as you play. Until someone gets their hands on those parts and creates a way to integrate it into a local install, you'll have to be connected to play.
So what, like an extra week for them to crack it?
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Old 03-06-2013, 10:28 PM   #40
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Notice that the review score on Metacritic from the big corporate sites is 82 and the user score is 2.2.

This is what your advertising dollars are buying.
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