Why didn't the dev themselves kick that in? Mebbe they wanted to be a breakout success and weren't. Like one of those KS's who ask for $50k and receive $3m :P
542 backers. Ask yourself this question... should a game with only 500 backers even get made? I don't think so.
Not every idea is a good idea.
I suspect we are also seeing a bit of Kickstarter burnout. Look at the Penny Arcade Kickstarter. They were hoping to get something in the area of $1.5 Million, they got 500k. That's still significant, until you realize that they had less than 10,000 backers. These are the guys who have like 40,000 people show up to their convention -- including tickets, hotels, air fare, food, ect -- and they couldn't even round up 10,000 people to help them fund their website. That's kinda shitty when you think about it.
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Why didn't the dev themselves kick that in? Mebbe they wanted to be a breakout success and weren't. Like one of those KS's who ask for $50k and receive $3m :P
Very likely they weren't really interested in making the game unless they were paid for a huge, multi-print success with 95%+ sell through at POS.
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Originally Posted by Evil Avatar
542 backers. Ask yourself this question... should a game with only 500 backers even get made? I don't think so.
Not every idea is a good idea.
I suspect we are also seeing a bit of Kickstarter burnout. Look at the Penny Arcade Kickstarter. They were hoping to get something in the area of $1.5 Million, they got 500k. That's still significant, until you realize that they had less than 10,000 backers. These are the guys who have like 40,000 people show up to their convention -- including tickets, hotels, air fare, food, ect -- and they couldn't even round up 10,000 people to help them fund their website. That's kinda shitty when you think about it.
There is burnout, for sure. A few cases of obvious greed, such as games that are nearly finished asking for donations, have also likely poisoned the well. As for Penny Arcade, well, that was the greediest deal of them all. "Pay us and we'll remove one ad per quarter million dollars." You know what, go F-yourself. Come back when you want to launch some content you cannot fund.
542 backers. Ask yourself this question... should a game with only 500 backers even get made? I don't think so.
Sure it should. If each person pledges the amount needed for a copy of the game, the developer gets paid, and everyone gets their game, that's less risk (on the developer's part) than spending 100k of your own money developing a game for iOS for a year and hoping it sells among the massive amount of shit on the iTunes store.
While a game developer may not make huge profits that way, they can at least be paid up front for work they do. In this economy, that ain't bad. it's better than all the VFX and game artists who get routinely screwed by big studios when a release tanks.
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I suspect we are also seeing a bit of Kickstarter burnout.
You see what you want to see.
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Look at the Penny Arcade Kickstarter. They were hoping to get something in the area of $1.5 Million, they got 500k. That's still significant, until you realize that they had less than 10,000 backers. These are the guys who have like 40,000 people show up to their convention -- including tickets, hotels, air fare, food, ect -- and they couldn't even round up 10,000 people to help them fund their website. That's kinda shitty when you think about it.
it makes perfect sense if you stop to think about it. They asked people to pay for something they already get for free, for a site that is already funded by advertising revenue, events, and merchandise. I'm surprised they got anything. It was ballsy of them to even ask.
This is not the fault of kickstarter. That falls totally on the PA guys and the people who felt like they owed them money for some reason.