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Old 11-20-2012, 12:16 AM   #21
Anenome
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Pre-nerf porcupine build FTW!
Yep. I remember the time someone convinced me to do 2v2s as a protadin, just for kicks.

It wasn't too bad, most of the tactics for taking out a healing pally wouldn't work on a tanking pally, and he being a shammy, he'd heal instead, and I could spot heal.

So, anyway, one time we're queuing and he randomly DCs as we go into the match.

I'm like, damnit. Didn't want to simply forefeit, and I couldn't see the other team, so kinda trotted out to see who I was up against.

It turned out to be two rogues! loooool.

They CC'd me perfectly, but with my porcupine shield on, they hurt themselves more with each stab at me than they could do damage to me with my raid-quality armor :P

I sat there laughing for a good three minutes while they kept it up, switched to poison, tried everything they could, and still they both died :P I never got to activate a single ability.
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Old 11-20-2012, 04:04 AM   #22
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I've played since release with only 2 breaks. The first was during Burning Crusade when I decided to raid Black Temple on 2 different servers. That lasted for about 2 months before I burnt out and left for Conan and later Warhammer. I came back at the beginning of WotLK and rerolled from Hunter to DK. The second time was about a year and a half ago because I started a job that conflicted with raiding times. I started back with MoP but it looks like my last semster of school is going to interfere with winter raiding.
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Old 11-20-2012, 04:37 AM   #23
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@Kreigmstr - Interesting. Guild raiding really does it for you. I've done that before, but now I can't stand having a schedule. I'm happy to do LFR where I get to see the content, but I don't have to have a schedule.

Also, I really hate the faction grinding to get valor loot now. That's obnoxious and not at all fun IMO, so I'm just not going to do it and I'm not resubscribing. So I'm curious if grinding dailies for faction is something that the hardcore wanted or that they just don't care about? What's your take on this?
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Old 11-20-2012, 07:52 AM   #24
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Also, I really hate the faction grinding to get valor loot now. That's obnoxious and not at all fun IMO, so I'm just not going to do it and I'm not resubscribing. So I'm curious if grinding dailies for faction is something that the hardcore wanted or that they just don't care about? What's your take on this?
I'm not a "hardcore" but I have an opinion here. I think grinding Dailies was Blizz's attempt to give the casual players something to do to get better gear. If you don't have time to raid, or to learn the dungeons (and then wait in the random dungeon group finder) you can still log in, hit a few dailies, and log out in under an hour a day - and still make "meaningful" progress.

As a "casual" I can say that it doesn't really work - I got tired of dailies and quit for a while. I can say that I think the dailies weren't intended for the hardcore - and a system which includes dailies and tabards for rep grinding in dungeons allows both groups to progress in their own way. I believe that system existed in WOTLK, but I'm not sure if it exists now.
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Old 11-20-2012, 08:00 AM   #25
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^To clarify, never played one. GW2 just had the most appeal.
I played the trial over the weekend for GW2. I was pretty impressed with what they offer.

Also got a notice this morning that someone in Serbia attempted to login to my account.

Great security there. I played WoW for 6 years & never once was hacked & have been virus free for as long as I can remember.
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Old 11-20-2012, 08:06 AM   #26
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As a "casual" I can say that it doesn't really work - I got tired of dailies and quit for a while. I can say that I think the dailies weren't intended for the hardcore - and a system which includes dailies and tabards for rep grinding in dungeons allows both groups to progress in their own way. I believe that system existed in WOTLK, but I'm not sure if it exists now.
Tabards were in Cata too, and the reputation gear was a step toward being able to handle heroics. The difference is that you get gear that is good enough for heroics from just questing now, so JP are really just to round out whatever item you are missing from heroics to get to raiding faster. . . but you'll still have to grind dailies if you want to use your valor points.
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Old 11-20-2012, 08:07 AM   #27
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I think SWTOR actually did CC right, if you CC'd someone too much in a certain amount of time there was severe DR on it to the point where if you continued CC it would just not work for X time.
Are you kidding? Resolve is the worst mechanic I've ever seen for CC protection. It was seemingly completely random what counted as a "CC" effect so some stuns, snares, knock forwards and backs didn't actually do anything to fill the resolve bar.

Then the duration was so short you'd be hit by a stun (which would cap the resolve bar but still stun you) and by the time you got out of that stun you'd have less than half of your resolve bar left.

It was the the most worthless PvP CC counter system I've ever had the misfortune to experience and one of the reasons I quit SWTOR. PvP in general in SWTOR was a piece of shit, particularly after they let the Empire effectively exploit to earn free Battlemaster gear so they could mop the Republic up without breaking a sweat. One Sith in Battlemaster gear could *easily* take on 5 - 6 non-Battlemaster 'pubs. Go go having Expertise be the only thing that counts in PvP! The only good decision was breaking the battlegrounds into 10 - 49 and 50 which finally made it somewhat competitive for 10 - 49 except for the resolve issue.

So I quit after just a month or two of playing. Maybe it's gotten better now but from what I've PvP never recovered from that very first Empire Illum exploit.

Anyway, I've played WoW from launch and, even though I hate how they keep changing the talents, spells, and skills radically each expansion I think that is a lot of what keeps the game fresh and keeps people coming back for more (though apparently not as many are coming back as they used to). But I'm adaptable, and I have 6 level 85s and a new Monk, so I figure one of them is going to be fun to play this expansion. I'm a little slow these days so my Resto Druid is only 87 and my Brewmaster Monk just hit 70. I might level my Shaman to 90 next, but it's a hell of a grind. I joined a supposedly "flexible" raiding guild. We'll see if that is true or not when they find out I can only raid on the weekends.
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Old 11-20-2012, 08:28 AM   #28
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Great security there. I played WoW for 6 years & never once was hacked & have been virus free for as long as I can remember.
I used to work in support for a major MMO company (not Blizzard, but in Austin, TX), and we worked closely with the internet security people as account hacking is a major loss of money in support costs. We spend a LOT of time restoring hacked accounts and it costs a ton of cash.

So I've asked the internet security people if they've ever had the database attacked directly, and the answer is that it gets attacked all the time, but they never get in. I won't go into all the details, but it's very, very difficult to even attempt a hack on a game's account database (that would hold your password - the game is located on a different server than the account data). One of the big things is that to not immediately be disconnected, you have to have an IP that says you are in the server building or a VPN that grants you that IP remotely. Plus, even with full access to the database, your password is completely client-facing. This means that even with my full access, I can't get your password. It's encrypted in the database so that the computer knows it, but even legitimate users do not. All we can do is allow you to change it. There's even more than this too, for instance, all activity by users in the account database creates log files that we are not able to delete (system admins can hide notes, but they can't be deleted). This means that there is literally no way to delete your footprints if you were to hack the account server, so the security team would know about it. You might make a fake account or use an existing one that you'd soft-hacked, but they'd at least see it. . . and they've never seen anyone do that or even get close to it ever. There are a couple other things I'm not even mentioning because they aren't common knowledge.

However, it's super easy to pick up a keylogger even if you aren't a dirty gold-buyer or looking at 4chan/porn, etc. Also, some of these things are not known or were not known to be keyloggers for viruses to pick up. For example, various versions of Flash and Java Applets have had vulnerabilities that allowed keyloggers to be added as subroutines. There have been keyloggers in certain Windows Gadgets, and they even been installed with people's permission on some freeware - especially versions of freeware from irreputable sources. This isn't a problem with your Firewall or your virus scanner, it's problems with software that is designed to get through these things (and it needs to in order to function well) having had security holes.

So you could be doing everything right and just been screwed over by some well-hidden keylogger at some point. Personally, I have just learned to roll with it when this kind of thing happens.
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Old 11-20-2012, 08:38 AM   #29
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So you could be doing everything right and just been screwed over by some well-hidden keylogger at some point.
Unfortunately, you can be safe from keyloggers and still get bitten. Some unrelated site gets hacked that you had an account on. If your passwords are similar, then it is possible for the cracker to hit on the right variation.



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Yeah and when you do it every frickin year it looses its luster...
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Old 11-20-2012, 09:20 AM   #30
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Yeah and when you do it every frickin year it looses its luster, hence the big fat "MEH" regarding an "Eight" year celebration.
That's funny. My complaint would be that they agree with you.
Year six had a minor nerd riot after Blizzard gave out basically nothing and defended it by saying they wanted to save cool stuff for 'big' events. Years seven and eight were basically the same as six, but with a pointless trinket each. (+xp gain? in an MMO where you either spend 99% of your time at the end-game or you want to run all the quests?)

So, yeah: "MEH" is explicitly what they were aiming for.

I think they can do better. Then again, I've been saying that about holiday sorts of stuff for... about eight years now (with a few years off here and there for sanity). And they still only seem to even try in fits and starts.
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Old 11-20-2012, 09:30 AM   #31
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You've missed out on some great ones. Ultima Online, Everquest 1, Shadowbane, DAOC, etc. those were the golden era of gaming for me going all the way back to the late 90's. mmorpgs are my bread and butter of gaming.
Exactly. Part of the appeal of these games was the difficulty factor. There is definitely a place and a market for games that simplify things and "hold your hand" through the tasks that comprise the core mechanics of MMOs... they're easier for non-hardcore gamers (the larger customer base) to pickup. On the downside, for me at least, is that longevity suffers. I like to be presented with a seemingly-impossible challenge and plug away at it until I figure out a solution that works. Too often nowadays my challenge is not in the gameplay itself, but in maintaining interest long enough to meet the time requirement. I find myself losing interest much faster with the latest crop of MMOs. Call me the crotchety old gamer, pining for the "good ol' days". There has to be a better way.
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Old 11-20-2012, 11:45 AM   #32
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You're not married, are you?
Before my online gamer days I was engaged, but it turned out I was the one who got trolled. From that day on a super villain was born.
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So, confession time. I've had lockwoodx on ignore for years. I had no idea he was posting awesome stuff that would get the ads cancelled.
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Old 11-20-2012, 05:16 PM   #33
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Are you kidding? Resolve is the worst mechanic I've ever seen for CC protection. It was seemingly completely random what counted as a "CC" effect so some stuns, snares, knock forwards and backs didn't actually do anything to fill the resolve bar.

Then the duration was so short you'd be hit by a stun (which would cap the resolve bar but still stun you) and by the time you got out of that stun you'd have less than half of your resolve bar left.

It was the the most worthless PvP CC counter system I've ever had the misfortune to experience and one of the reasons I quit SWTOR. PvP in general in SWTOR was a piece of shit, particularly after they let the Empire effectively exploit to earn free Battlemaster gear so they could mop the Republic up without breaking a sweat. One Sith in Battlemaster gear could *easily* take on 5 - 6 non-Battlemaster 'pubs. Go go having Expertise be the only thing that counts in PvP! The only good decision was breaking the battlegrounds into 10 - 49 and 50 which finally made it somewhat competitive for 10 - 49 except for the resolve issue.

So I quit after just a month or two of playing. Maybe it's gotten better now but from what I've PvP never recovered from that very first Empire Illum exploit..
I know Resolve has it's issues, but I think you'll agree on paper, at least, the concept is very good at dealing with having too much CC in your mmo. I know certain classes are always going to have the upper hand against other certain classes but there should never be a class that can CC you, forever. For me it was Frost Mages. On my Warrior I just could never keep up, and with the nerfs to War Bringer, and putting Charge/Intercept on the same GCD, it just got worse and worse. Heroic Leap was supposed to help alleviate it some but since Blizzard doesn't want people to abuse it to get to higher altitude places you shouldn't it can't be used on pretty much anything with the tiniest of vertical slopes (aka only on flat ground).

But yea, if Resolve had worked as intended it would have curbed perma-CC and at least given melee or close range attackers a fighting chance at surviving.
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Old 11-21-2012, 03:30 AM   #34
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@Kreigmstr - Interesting. Guild raiding really does it for you. I've done that before, but now I can't stand having a schedule. I'm happy to do LFR where I get to see the content, but I don't have to have a schedule.

Also, I really hate the faction grinding to get valor loot now. That's obnoxious and not at all fun IMO, so I'm just not going to do it and I'm not resubscribing. So I'm curious if grinding dailies for faction is something that the hardcore wanted or that they just don't care about? What's your take on this?

Yeah, coordinating 25 people on the heroic difficulties is a lot of fun. Can be frustrating at times but it helps that I've been in the same guild for my main character since the begining of BC. We raid 8-11 3 nights a week and that's about the only time I'm in game.

I'm not a big fan of grinding at all but they've put together a fairly simple system that gives you something to do without hating life immediately. I'm glad it's not like it used to be where you'd have to just commit genecide on a particular creature type to get reps done. I dont mind using it to get gear, current system allows you to earn it multiple ways and it is gated by the weekly cap on valor earned. So it's still going to take a few weeks to get it all.
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