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Originally Posted by grognard66
Yeah, because it's completely inconceivable that Todd Howard and his fellow co-workers just thought this would be a cool thing to do considering Howard has given numerous interviews talking about how cool he thought Kinect was.
No need to invent conspiracy theories just because you personally aren't a fan of Kinect.
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No conspiracy theory or even Kinect hatred. If anything I'm pretty ambivilent since I won't be getting the DLC anyway, well I might buy the GOTY edition but I'm pretty Skyrimmed out.
Is it completely inconcievable that I might be boggled they would bother with something like this on their own when they could/should be making money or patching the zillions of bugs remaining in the game?
It isn't cheap to keep a team running for months doing something that will have no material effect on sales (short of bundling Kinect/Xbox). I find it unlikely that a company as apparently as tight fisted as Zenimax would likely to take too kindly to a couple hundred thousand spend when the sales aren't there to back up the feature work. Which circles back to my original point of MS funding this somehow.
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Originally Posted by Agnostic Pope
MS paid for Kinect Implementation.
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That wasn't in the article. Is there information somewhere else that you've seen? I
suspect this is the case because otherwise it seems like an insane move on the part of Bethesda/Zenimax.
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It was released FOR FREE.
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Even more evidence to my original point. Bethesda/Zenimax is heavily focused on profit. You might remember them from one of their recent hits: denying Obsidian a bonus due to a few metacritic points on Fallout: NV? An action that led Obsidian to release a few dozen employees.
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People are saying BUT OUR DLC was pushed because of "x".
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Don't blind yourself to well known business and development principles just because you like Skyrim and the integration. There are
n resources. Divert some of them and of course you get less progress on the projects they could have otherwise be working on.
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No Bethesda when it comes to GOOD TES games they take their time to release DLC...they basicly release a expansion pack rather than 2 hours of gameplay.
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Immaterial. If a team that spent two months in design/dev/test on the DLC (or patching out some pretty henious bugs that still exist) instead of Kinect, progress on those projects would be accellerated.
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Originally Posted by Anenome
One of the prerogatives of being the best is that you occasionally get to just kick back and do cool shit. I think this falls into that category.
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Perhaps a company that is independantly flush with money or isn't beholden to a publisher could, but that is pretty rare with internal studios short of a revolt of staff. I doubt anyone said "We're doing Kinect or we're walking!"