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Old 04-13-2012, 08:26 PM   #1
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CryEngine 3 - SDK Update 3.4 Trailer



Click on the headline to read the press release.
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Old 04-13-2012, 08:26 PM   #2
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Frankfurt (Germany), April 13, 2012 – Further increasing the creative power at developers’ fingertips, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. The CryENGINE 3 SDK now presents users with brand new tools to tap into, including revamped DirectX 11 tessellation, advanced character rendering options, improved AI system and much more.

Among the key enhancements free CryENGINE 3 SDK users can look forward to in version 3.4 are:
  • Revamped DirectX 11 Tessellation
    DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE's DX11 support among the best in the industry.
  • Multi-layer Navigation Mesh
    The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.
  • Improved Skin Rendering and Eye Shader
    New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.
  • Advanced/Improved/Extended Glass Shader
    The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refractionblur.
The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refractionblur.

On top of these key updates, version 3.4 of the free CryENGINE 3 SDK addresses a number of bugs from previous releases and gives developers access to further improvements that include:
  • Improved glass rendering
  • Geometric light beams
  • Point light shafts
  • Time of day based filmic HDR tone mapping
  • Curves and key tangents for time of day
  • User controlled per cascade shadow bias through time of day
  • Improved transitions between levels of detail
  • Volumetric fog features extended and improved
  • Improved distance cloud shading
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Old 04-14-2012, 12:58 AM   #3
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if only it didn't require skynet to run it! Crytek engines are pretty but damm they are a resource hog. Crysis 1, 5 years on can bring most modern PC's to there knee's when the graphics are turned up. Optimisation isn't their strong suite, but maybe the newer versions are better?
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Old 04-14-2012, 03:30 AM   #4
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Looking pretty good.
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Old 04-14-2012, 03:47 AM   #5
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Quote:
Originally Posted by Azrael View Post
if only it didn't require skynet to run it! Crytek engines are pretty but damm they are a resource hog. Crysis 1, 5 years on can bring most modern PC's to there knee's when the graphics are turned up. Optimisation isn't their strong suite, but maybe the newer versions are better?
It does not matter, by the time we have the computers available to play it. it will still be the best looking game out there.
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Old 04-14-2012, 10:41 AM   #6
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Silhouette refinement -- thank you Pelor! I hate seeing sharp skulls everytime an NPC gets in front of a light source.

Other than that ...

Dear Crytek,

There are other environments besides the jungle.

Sincerely,
Indoors
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Old 04-14-2012, 11:21 AM   #7
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Looks good, to bad you need resources for gameplay to.

Also I miss Turn Based Reflections.
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Old 04-14-2012, 03:14 PM   #8
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Quote:
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Silhouette refinement -- thank you Pelor! I hate seeing sharp skulls everytime an NPC gets in front of a light source.
That stood out for me too. Sharp skulls and duct tape are the two things I remember most from Doom 3.

Ears, heads, elbows; all good places to not have odd angles.
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Old 04-15-2012, 10:35 AM   #9
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As much as that looks nice, it doesn't come cheaply...

I only see near realistic looking games come parred with higher priced development budgets which means short games or limited game play area along with draconian DRM for the Master Race users.
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Old 04-15-2012, 11:47 AM   #10
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compare to the unreal engine 3 videos, I don't think cryengine has any advantages visually.
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Old 04-16-2012, 06:53 AM   #11
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Nice, but how many games uses that engine? Version 1, 2 and now 3...

It's a big shame that they did not reach success.
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