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Old 04-13-2012, 11:51 AM   #1
Emabulator
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Binary Domain Fails at Retail


Joystiq is reporting that Sega's shooter Binary Domain only sold 20,000 copies in March.

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Following its launch on February 28, it seems Binary Domain didn't have a very good March. According to data Joystiq received from the NPD, Sega's sci-fi shooter only sold 20,000 copies during the month. Compare that to the 1.3 million physical copies sold of the other big sci-fi game of March, Mass Effect 3.

Of course, Binary Domain had a lot going against it. For one, it's called Binary Domain. There was little-to-no marketing, whereas Mass Effect 3 ads were everywhere and everything you bought came with DLC. In the sci-fi wars of March, 2012, Mass Effect 3 emerged victorious.

As the last big boxed product from Sega, this disappointing performance likely contributed to Sega's decision to drastically alter its publishing strategy and issue substantial layoffs worldwide at the end of March.
The SEGA Failboat is taking on more water.
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Old 04-13-2012, 12:16 PM   #2
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Imagine that.
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Old 04-13-2012, 12:22 PM   #3
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I didn't know this was out even lol. Was it even good? Apparently not, but who knows. Maybe there is more people like myself who didnt know
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Old 04-13-2012, 12:41 PM   #4
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And the worst part is they are probably cancelling Super Monkey Ball for the Vita because of this.

It's not a "bad" game (I tried the demo), but it's just another generic shooter in a market flooded with generic shooters.
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Old 04-13-2012, 01:14 PM   #5
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Bad luck Sega.

When the first trailers for this made the rounds, it looked unbelievibly bad; dumb, tired rip off of the Terminator mythos with embarassing stereotyped characters, laughable dialog and sub-par visuals.

The game only recieved a luke-warm reception from press and public, (and that's being generous), so somebody on the dev team hit the asskick button; the demo they released a month ago showed vast improvements.

But really, how was this wack Japanese cover shooter with a french-accented robot squadmate supposed to compete with Mass Effect 3?

Bad luck Sega, bad luck.
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Old 04-13-2012, 01:26 PM   #6
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I must have seen the title Binary Domain and immediately thought "what game is that" at least 10 times. Even after watching the Giant Bomb quicklook of the thing.

It doesn't look like a bad game, it just doesn't look like fun. It's the exact same thing as other modern shooting games but without hte american sensibillity that allows them to get by on fluff.
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Old 04-13-2012, 01:28 PM   #7
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Publishers really need to start using different pricing tiers for their games. This is not a 70€ game but they are selling it as one.
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Old 04-13-2012, 01:42 PM   #8
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Quote:
Originally Posted by Phinor View Post
Publishers really need to start using different pricing tiers for their games. This is not a 70 game but they are selling it as one.
I was saying the same thing about Syndicate not too long ago. People are not going to pay top dollar for second tier games.
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Old 04-13-2012, 01:57 PM   #9
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I was saying the same thing about Syndicate not too long ago. People are not going to pay top dollar for second tier games.
Exactly, Syndicate should have been a $20 game on Steam and I would have bought it day one. As of now I'd rather give my money to the indie titles like Legend of Grimlock, Terraria, Dungeon Defenders, etc.
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Old 04-13-2012, 03:51 PM   #10
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Some games, like Earth Defense Force get this. This failed for multiple reasons. It's a perfect example of Japanese developers not knowing who the fuck their target audience is. Choose East or West. A bastardized middle ground is going to alienate both target groups.
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Old 04-13-2012, 04:24 PM   #11
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In other news, there's a game called Binary Domain by Sega!
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Old 04-13-2012, 04:51 PM   #12
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After playing the demo, I thought it was pretty-ok, if not generic like many have observed above. One thing I can say I liked about it was situations where the game gave you some interesting options. There is some giant robot in the demo you fight and you have several ways to disable it, but they are all on some hidden timer.

For example, a squad mate says "Hey shoot those power lines and drop em on his head and such" but if your slow ass thinks the game will stop at that point for you, you're wrong. If you don't get to those power lines in time, then you lose that option. Other ones will open up to take down the robot, but if you're too slow on the draw then you loose out on those too and just have to blow the thing up with copious amounts of ammo and survival tactics.

I don't know if that is represented throughout the game or just in that one section of the demo, but I thought it was kind of a cool thing. Most games seem to "stop" in time and let you achieve the objective (eg- shooting power lines, grabbing a rocket launcher), even when there is some purported sense of urgency. In this case I liked how the sense of urgency was real.

Also, I'm pretty much always down for a "when does an AI become self-aware and alive" kind of story. I guess I'll grab this bad boy at the bargain bin. I'm still too busy replaying the ME series right now....
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Old 04-13-2012, 05:00 PM   #13
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Originally Posted by DeluxE View Post
But really, how was this wack Japanese cover shooter with a french-accented robot squadmate supposed to compete with Mass Effect 3?
Better marketing.

The Debut Trailer should have never been released to the public, as like you said, it just looked like a terrible, cliched game that mixed Terminator and Gears of War.

Sega tried to fix this by releasing several Story Trailers (my favorite being this one) but then followed them up with really crappy gameplay videos and cutscenes which made the game look very cheap, not satisfying, and with a story that was classically Japanese dramatic.

The game is so far my sleeper hit. Like the Yakuza series, the writing is and acting is top shelf, with the occasional valley of drama and peek of humorous insanity keeping things fresh and interesting. The interaction between the player and his crew is genuinely enjoyable. I replayed many chapters in the game with different squad configurations just to hear the differences in the dialogue between myself and the two squad-mates.

The combat, though not as tight as I would have preferred, was rather satisfying with pieces of robots flying off as I chipped away at them with my machine gun bullets.
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Old 04-13-2012, 08:12 PM   #14
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Now we know why they announced a PC version so quickly.
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Old 04-13-2012, 08:19 PM   #15
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I had no idea it was out... nor do I know what it's even about. Marketing fail.
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Old 04-13-2012, 09:08 PM   #16
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I too had never heard of the game before. I read some reviews, and it's so sad when a game with multiplayer bombs, just thinking of all that wasted effort for, what I presume, is a ghost town.

Being able to issue voice commands sounds interesting. I might buy it this weekend out of pity.
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Old 04-14-2012, 12:46 AM   #17
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This game flew completely under the radar. Only thing i really knew about it was that its currently 20% off on greenmangaming.com. Just watched the IGN review and it looked ok and scored well.

Oh well maybe i'll pick it up when it goes into the bargain bin (and it looks like that may not be to far away)
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Old 04-14-2012, 03:23 PM   #18
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Now we know why they announced a PC version so quickly.
The pre-order is listed for $40 on Steam. Got it on my wishlist waiting for it to go on sale dirt cheap.

Funny how former console maker, Sonic pimping Sega's best franchise is Total War for the PC.
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Old 04-14-2012, 08:32 PM   #19
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The pre-order is listed for $40 on Steam. Got it on my wishlist waiting for it to go on sale dirt cheap.
I look forward to purchasing it for $5 during the Christmas Sale.
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