The Kickstarter trend continues with another old game development group, and this is one I will back myself as I really got into Shadowrun on the SNES back in the day, along with the books and was one of the many loyal fans who were disappointed with the team-based FPS that was released on the Xbox and PC. But now there's a chance to redeem themselves and to bring back some of the glory days of old school gaming.
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Shoot Straight. Conserve Ammo. And Never Cut a Deal With A Dragon.
Jordan Weisman, the creator of Shadowrun, is back and Shadowrun Returns (for Apple & Android tablets and PCs) is the game that Shadowrun fans have been waiting for a long time. A graphically rich 2D turn-based single player game with deep story interaction, meaningful character development, and highly-contextual tactical combat, Shadowrun Returns is not only going to make some old geeks (like us) very happy but it will introduce new players to a dynamic gaming universe that is beloved around the world.
I know that this whole kickstarter thing is becoming common... But money reasons aside, it seems to me that many devs are doing this because they have more creative freedom.
I suppose that many game sequels get/got shit down because they didn't seem profitable from the executive standpoint.
I don't like the new trend with this stuff...
But I'll be damned if every one of these kickstarter titles does make me say "Damn it's about time! Awesome!"
Crazy that they had to come back to the gamers to make the games that they want.
__________________ I was nerdy before it was cool to be nerdy.
I get it. Kickstarter helps smaller devs make stuff. But they're over-saturating the market. Everyone saw Double Fine and saw dollar signs. I just hope people don't get burnt out on a billion kickstarters popping up, because I already am.
On topic: I personally like this trend. It's like pre-ordering games, except it's for games that I want, and the money goes directly to the developer instead of some retarded marketing guy who "thinks" that I want another FPS "re-imagining".
I am fine with this, publishers are the ones that are preventing these great games from coming out, instead they are forcing FPS console BS at us. This is a way for developers to go directly to the fans, get money, get the freedom to create the game THEY WANT without some corporate troll dumbing/changing it. If people think its worth doing they will support it, if not then they wont. I do admit my wallet is taking a beating for all the great games I am supporting, but considering that most donations lowest cost is about $15 to get the game, where as a new publisher game would cost you $60. That is four games for the price of one of the new publisher games, that's a steal if you think about it.
If kickstarter is the only way I can get the games I truly love to come out, then let them keep coming!
Adventure, Wasteland 2, Shadowrun all kickstarted- $90. Childhood memories set to be ruined- Priceless. I'm optimistic that I'll enjoy the games regardless of whether they are super-uber hits or not.
The Shadowrun FPS was actually EXCELLENT... it just didn't have near enough content, it wasn't a full game. Such a shame because a full campaign and robust multiplayer of that would have been a fantastic shooter.
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Originally Posted by TeeCakes
I don't see the big deal about the identity theft, when compared to the RROD fiasco.
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Originally Posted by Anenome
If you are new to the genre, how do you discover how to do a shoryuken?
On topic: I personally like this trend. It's like pre-ordering games, except it's for games that I want, and the money goes directly to the developer instead of some retarded marketing guy who "thinks" that I want another FPS "re-imagining".
I meant a PROPER studio made SoR game.
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Originally Posted by Capt_Thad
heh I believe you may be suggesting that giving up used games in favor of exclusive 3rd party support excites you sexually.
Yeah but after playing the final version of SORR, who needs one? That was so satisfying. But agreed, more companies need to be more faithful to what their fans liked about their older games. Look at what they did with Castlevania and Mega Man. Luckily Sega is finally only just NOW starting to slowly go in the right direction with Sonic.
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Originally Posted by TeeCakes
I don't see the big deal about the identity theft, when compared to the RROD fiasco.
Quote:
Originally Posted by Anenome
If you are new to the genre, how do you discover how to do a shoryuken?
I like this trend. Unfortunately it does limit what the studios can do. There's no way you're going to pull together $24 million to make something the size of say, Fallout 3 (yes, I'm low-balling the cost but let's be honest - nobody outside of games would believe the real price tag.)
It also doesn't take any sort of marketing into account. I keep wondering how that is going to work. Are they just selling to the people that backed the Kickstarter project? Most of the games that I'm seeing on there are just getting together enough to make the game. Which is fine. You get a salary for the time you're making the game. In this economy that's not a bad thing. I know way too many people looking for jobs. But after that, what's the plan? How do you reach all the people that the Kickstarter word of mouth didn't already reach?
What I'd really love to see is this bring in enough cash for these studios that major publishers would start taking risks on these sorts of games again. Best of both worlds there.
Mechanically, maybe, but it totally missed the point thematically. It was counterstrike with Shadowrun trimmings... which wasn't necessarily a bad thing, but when gamers were waiting with baited breath for a real, in-depth, true-to-form RPG, only to find out after Microsoft finally pulled the curtain back that it was a quick cash-grab CS clone instead, that was pretty much equal parts suck and fail.
Mechanically, maybe, but it totally missed the point thematically. It was counterstrike with Shadowrun trimmings... which wasn't necessarily a bad thing, but when gamers were waiting with baited breath for a real, in-depth, true-to-form RPG, only to find out after Microsoft finally pulled the curtain back that it was a quick cash-grab CS clone instead, that was pretty much equal parts suck and fail.
I am not much for fantasy RPGs but I'm a big FPS guy and Shadowrun was a great FPS tailored perfectly to my tastes, honestly... it just didn't have any content. It was more like a demo than a full game. If it had been, there would be no doubt in my mind it would have been heralded as an excellent game overall.
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Quote:
Originally Posted by TeeCakes
I don't see the big deal about the identity theft, when compared to the RROD fiasco.
Quote:
Originally Posted by Anenome
If you are new to the genre, how do you discover how to do a shoryuken?