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Old 03-25-2012, 02:06 PM   #1
randir14
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World of Darkness MMO Info


During the recent EVE Fanfest, some new information was revealed about CCP's World of Darkness MMO.

Quote:
They defined the 3 types of game play
  • Coffeehouse - the social aspect, low to no conflict, casual or social player focused
  • Theme park - The spirit of WoD, politics, backstabbing, etc
  • Sandbox - Primary focus, the biggest part of the game, control cities (prince)
Features
  • Intense hand to hand (HtH) combat
  • Vicious politics; players vote for other players for positions (like prince)
  • Fashion; lots of styles and options
  • Aiming for stunning visuals that age well
General
  • They feel no pressure for peaks in vampire fads (like twilight) they feel vampires have and always will be popular peaks aside. Thus the fads have no influence on their game design. As they feel it is a mistake to jump on the peak bandwagons.
  • WoD was formed from the remains of a secret undisclosed project they were working on ~2005 they decided to change and move it over to the WoD MMO.
  • The game world will mostly be fictional places and landmarks but use real world city names, to quote "(we will) be using stylised versions, but they will be named after real cities."

You can read the rest of the info at World of Darkness News. They also have a video showing some in-game footage.
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Old 03-25-2012, 02:52 PM   #2
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Sounds like they're only really doing the vampire portion so far.
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Old 03-25-2012, 02:53 PM   #3
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I wonder if there would be enough digital storage space in the world if someone tried to digitize your ego -- I'm guessing no.
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Old 03-25-2012, 02:58 PM   #4
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Nice to see more WoDMMO news. A lot of cool sounding stuff in here too. Glad to see the project is still moving forward.

Quote:
When asked about crafting they downplayed it quite a bit. It did not sound as if there will be much in the way of crafting. They answered by saying players will "not be able to sew your own clothes". They also down played possible weapon making. Saying most kindred will fight using their innate abilities.
hah GOOD. Never got the concept that all MMO's need to have some kind of crafting system. When it's appropriate and natural to the game/environment, it's great. Nothing feels worse than a tacked on, forced crafting system though.


Quote:
Sounds like they're only really doing the vampire portion so far.
I thought that was the case from the start, but this line is in there:

Quote:
Cities will have types of "territory markers" to separate different supernatural types.
Wonder if they mean mobs or player characters.
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Old 03-25-2012, 03:09 PM   #5
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Very curious how politics works in an MMO
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Old 03-25-2012, 03:19 PM   #6
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Quote:
Originally Posted by darkwarrior View Post
Very curious how politics works in an MMO
There's an old MMO called Dark Ages that had politics. Players could vote for various positions, even lower ones like city guards. There were even trials were people could vote to ban someone from town.
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Old 03-25-2012, 04:21 PM   #7
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When the vote doesn't go your way it's time for war :P
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Old 03-25-2012, 04:47 PM   #8
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Old 03-25-2012, 06:16 PM   #9
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I think CCP can do a good job, i wouldn't suspect that White Wolf would let this continue if they couldn't.

I think i'd enjoy this MMO more than pretty much any other MMO coming out.
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Old 03-25-2012, 07:01 PM   #10
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This and the 40k MMo seem to be going away from the blueprint. I am interested.
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Old 03-25-2012, 07:01 PM   #11
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I really like the setting, I wish they could come with a decent game.

Both Vampire games are among my favorites. (IE, Vampire The Masquerade: Redemption and Vampire The Masquerade: Bloodlines).
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Old 03-25-2012, 10:13 PM   #12
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Hmn.. I hope they're planning on some significant changes in the art direction. To me, that little snippet didn't look like the WORLD OF DARKNESS- it just looks like a city at night. There's a difference.
You'd think they'd pay at least some attention to what Troika did with Bloodlines. That game superbly captured the mood and atmosphere of what WhiteWolf were aiming for.

I also think that, at least at this stage of the development, CCP haven't quite succeeded with that whole "stunning visuals that age well" thing. That little fragment was entirely underwhelming and forgettable.

Perhaps I'm being a little harsh, but this is the fuckin' Jyhad we're talking about here... Don't fuck up my Gehenna dreams you hoors...
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Old 03-26-2012, 06:20 AM   #13
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Is this Masquerade or the new shit?
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Old 03-26-2012, 08:01 AM   #14
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Quote:
Originally Posted by randir14 View Post
There's an old MMO called Dark Ages that had politics. Players could vote for various positions, even lower ones like city guards. There were even trials were people could vote to ban someone from town.
As soon as they mentioned politics I immediately thought of Dark Ages.
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Old 03-26-2012, 08:22 AM   #15
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Originally Posted by TzunSu View Post
Is this Masquerade or the new shit?
Didn't they kill off Masquerade? I'm definitely not an expert on the lore, but I did enjoy the "old" Word of Darkness more, especially Vampires.
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Old 03-26-2012, 08:28 AM   #16
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Interesting. But really I hope enough people turn out for it so it isn't just infested with larpers.
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Old 03-26-2012, 08:58 AM   #17
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Eh, not sure why they are even doing an MMO. Do a couple of normal RPG games first, see if they sell well. Then if they do, do an MMO. Its been a long time since the last Vampire game and while it was awesome, it was still far too long. Build up that loyal customer base again first.

One of the reasons why WoW did so well is because Warcraft was already an established gaming franchise and the Blizzard factor. This game has neither.
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Old 03-26-2012, 09:23 AM   #18
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Quote:
Originally Posted by TzunSu View Post
Is this Masquerade or the new shit?
It is Masquerade
http://massively.joystiq.com/2010/09...he-masquerade/
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Old 03-26-2012, 12:53 PM   #19
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I lost a girlfriend to a White Wolf game, once.
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Old 03-26-2012, 02:55 PM   #20
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Quote:
Originally Posted by Ozena View Post
Didn't they kill off Masquerade? I'm definitely not an expert on the lore, but I did enjoy the "old" Word of Darkness more, especially Vampires.
The nWoD is so drastically better than the old stuff, it's not even funny. The old system relied to heavily on metaplot, it was almost ridiculous. Granted, there's always the storyteller's fiat...but most games I participated in held fast to the established metaplot. I loathed the global vampire political system, so the decentralized system utilized in the current version really clicked; you might be the Prince in Chicago, but that would mean shit if you happened to wander into LA.

I stopped bothering with White Wolf once they went 100% digital. I like my books, damnit...not some PDF.
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