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Old 01-20-2012, 09:25 AM   #1
Emabulator
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Star Trek Online Free-to-Play Launch Trailer



"To celebrate the launch of Free-to-Play, the Star Trek Online team is
pleased to present this brand-new game trailer! Visit our informational
pages to learn more about Star Trek Online and how you can jump into
the action now: http://startrekonline.com"
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Old 01-20-2012, 09:42 AM   #2
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Nothing could be better news. I'm thrilled for the developer and publisher to have such a great event to celebrate.
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Old 01-20-2012, 10:33 AM   #3
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I'll tell you what could be WAY better news. A single player Star Trek adventure /RPG game as good as Mass Effect.
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Old 01-20-2012, 11:10 AM   #4
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Yet another game that learned that a big license will not save you for having middling gameplay.

This game is even more steeped in silly 60's assumptions about the future than Star Wars.

I'll stick with my modern Mass Effect conception of aliens and space-travel.
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Old 01-20-2012, 12:14 PM   #5
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I'll tell you what could be WAY better news. A single player Star Trek adventure /RPG game as good as Mass Effect.
That would be sweet indeed. Exploring with your very own ship. Picking from a multitude of races. Joining different factions ie federation/klingon/dominion. Dlc could be new parts of the galaxy to explore. Endless possibilities.
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Old 01-20-2012, 02:17 PM   #6
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I'll tell you what could be WAY better news. A single player Star Trek adventure /RPG game as good as Mass Effect.
Pigs get fed, hogs get slaughtered. Seems to me, so many companies are wasting time on middling performing MMOs that require constant attention when they could probably be making a lot more money making engrossing single-player games with some DLC and a bit of coop tossed in.
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Old 01-20-2012, 03:23 PM   #7
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Pretty impressed with the relaunch, got 25 or so hours in since it became available. Game is now where it should have been at launch. Tons more content wrapped up into a very nice mission UI, revised skill system, revised crafting. Even the graphics have improved since launch, and they just added in DX11 support.

The foundry system is a cool feature too, allows for user generated missions. Ton of those to choose from, expands the game content even further. More than enough stuff to go around if you're set on playing the game solo or in a group. Looks like the sped up exp gain too, I'm kinda flying through it now.

Wroth checking out if you never played before. As a previous subber, the F2P setup is pretty generous. I have some stuff "grandfathered" in, along with some other stuff unlocked for free. Not sure how much different it would be for first time players. It is possible to generate c-points in game, thereby allowing you to avoid any costs, but the process seems a little lengthy at the current rate of exchange.


As a side note, ground combat set with shooter controls is fairly similar to combat in ME1. You could tell that's the idea they were going for with the original launch, but at some point they really cleaned it up and made it work nicely. You can make custom aliens, and one thing Cryptic always does right is customization, so it might be possible to make your own versions of the playable ME races for your char and bridge crew. Bet people have tried, I'll have to search around.
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Old 01-20-2012, 03:28 PM   #8
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This game is even more steeped in silly 60's assumptions about the future than Star Wars.

I'll stick with my modern Mass Effect conception of aliens and space-travel.
heh Really?



Think that sums up the ME tech nicely. Everything is done by the same "mystery" technology used in different ways. I mean it's cool and all, and I enjoy it, but it's a single excuse to explain everything they can't explain. It's basically magic.
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Old 01-20-2012, 07:51 PM   #9
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Think that sums up the ME tech nicely. Everything is done by the same "mystery" technology used in different ways. I mean it's cool and all, and I enjoy it, but it's a single excuse to explain everything they can't explain. It's basically magic.
You're just focusing on one aspect. Both properties use fictional science, sure, and Mass Effect uses it better, but Star Trek assumes some social and economic changes that are both ridiculous and a product of a 60's mindset--and in this area Mass Effect is far more realistic:
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Star Trek, in all its spin-offs and manifestations, has always been one of my favorite entertainment franchises. But lets face it, the world of Star Trek is a Utopian socialist fantasy. Realizing this fact actually makes watching Star Trek more enjoyable. I get a kick out of watching and pointing out the absurd economic and political fallacies in the show. There are two main aspects to the socialist fantasy of Star Trek, the economic and the cultural. Economically the show is yet another instance of the classic utopian socialist fantasy of a society without money. Culturally the show reflects the prejudices and misconceptions of modern paternalistic liberalism. Gene Rodenberry imagined The United Federation of Planets as a society that had moved beyond money.



Supposedly the invention of replicator technology, in which energy can be transformed into any kind of matter, had created a post-scarcity society for which money was now superfluous. We are expected to believe that the citizens of the Federation have moved beyond greed to a higher level of human consciousness. With replicators people are now free to follow a higher purpose than the base acquisition of personal wealth. A couple of quotes form Captain Picard illustrate the general attitude towards money and wealth taken by the writers of the show:
A lot has changed in three hundred years. People are no longer obsessed with the accumulation of ‘things’. We have eliminated hunger, want, the need for possessions.
The economics of the future is somewhat different. You see, money doesn’t exist in the 24th century… The acquisition of wealth is no longer the driving force in our lives. We work to better ourselves and the rest of Humanity.
This attitude towards money is utopian, wrongheaded and naive. Money is not evil or a symbol of greed. It is simply a universal medium of exchange. Money is necessary for any society functioning above subsistence level. Not using money is in fact a step backward towards primitiveness, not a step forward into the future.
As long as there's money in Mass Effect, it's a more realistic portrayal of the future than Star Trek. Money ain't going anywhere.

The leftist idea that money and property are the root of all evil is their most pernicious fallacy.
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Old 01-20-2012, 08:17 PM   #10
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Think that sums up the ME tech nicely. Everything is done by the same "mystery" technology used in different ways. I mean it's cool and all, and I enjoy it, but it's a single excuse to explain everything they can't explain. It's basically magic.
So like the "force" just less religious and more scientific. Either way it's still a load of crap.
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Old 01-20-2012, 08:21 PM   #11
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So like the "force" just less religious and more scientific. Either way it's still a load of crap.
Actually, faster than light travel would work if you could generate a negative-gravity field or negative-mass. The math checks out and it's been proposed by actual scientists and everything. We simply have to way of generating such a field at this point.

Sure, biotics are stretching the concept considerably, granted on that score, that's holdover from this game's KOTORian birth. Still, I like how they implemented it.
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Old 01-20-2012, 08:22 PM   #12
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***edit: "We simply have no way of generating such a field at this point."
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Old 01-20-2012, 08:31 PM   #13
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You're right, I was just looking at the tech. They don't really talk about the social aspects of Earth society too much in Mass Effect though. Hard to draw too many comparisons. heh Prolly change with this next title, seems a little more locally focused.

There are still mediums of exchange in ST, just the Federation doesn't have an internal core currency. Exchange is different for each member world. Outside of the Federation, there's still plenty of money changing hands. Think the idea in universal trade is that it's hard to convey a unique worth of something to every world, so trade has devolved into older forms of barter. Ferengi economy is based around latinum, for example, and I don't think any other world uses that.

In STO, the currency is energy credits, which is basically the raw material used for fabrication. You gain it by breaking stuff down or selling stuff, and use it to create other stuff. Everybody fabricates stuff with similar replicator technology, so it has a more universal value.
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Old 01-20-2012, 08:40 PM   #14
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Both properties use fictional science, sure, and Mass Effect uses it better,
heh Missed that subtly hidden offhand remark. /disagree

To be fair, TNG era was born out of the 80's. They've improved the concepts over the course of the series, and the game is set even farther past that. There are some things stuck in from TOS for nostalgia's sake, but it hasn't been all 60's future science for the past couple decades.
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