In an interview with CVG, Guerilla Games producer Steven Ter Heide says that they are "aggressively" responding to reports of hackers and griefers in Killzone 3:
"The ability for one person to ruin people's games is not a good prospect obviously, so we're working with Sony on the moderation side. We're looking at people misbehaving, being able to follow reports against those so that's all been taken care of - and we're working with Sony to see, even more aggressively, what kind of things are happening.
"We can look at the leaderboards and the stats that most people are playing with and say, 'This doesn't look right. Can we look into that and see what's happening?' That's the reality now, we have to keep patching the game to make sure we keep getting one over the hackers."
Killzone 3 was released yesterday in the U.S. and will be out on Friday in the Euro region.
The rampant online hacking/cheating/sploiting/griefing are why I prefer my multiplayer FPSs to be played split-screen.
Can someone explain the PUG gaming to me? I am curious. I never played killzone 2, was cheating that much of an issue? How is the Xbox more resistant to cheating than the ps3? I have noticed some glitches in the call of duty games, but i have yet to really see a true hack. I thought i was in a modders game the other night, but i believe in the end it was just lag.
I don't pug gaming so much when I only paid 10 dollars for a AAA title. VAC is my anti-cheat.
VAC's definitely not perfect, but it's certainly a pretty solid system. While you do see cheaters from time to time, they're usually gone within a few minutes thanks for player-regulated kick/ban mods on most servers.
Between server moderation and Valve's VAC-Ban Hammer, cheating is kinda risky when Valve's involved.
Can someone explain the PUG gaming to me? I am curious.
PUG = Pick-Up Group. It means, playing with a random group of people online rather than just those from your friends list.
Originally Posted by birdofprey_2000
How is the Xbox more resistant to cheating than the ps3? I have noticed some glitches in the call of duty games, but i have yet to really see a true hack. I thought i was in a modders game the other night, but i believe in the end it was just lag.
Ever since fail0verfl0w's hack of the PS3's security system got out (and especially after GeoHot made it mainstream accessible), the PS3 has essentially been a wide open system with precious little Sony could do to stop it other than blustering and threatening legal action against anyone and everyone. And while there has been cheating in XBL-enabled games on the 360 in the past, the means of cheating are usually rooted out over time and once the cheaters/hackers are identified, their accounts are perma-banned. So there's currently a much higher deterrent to cheating on the 360 (risk of getting caught * penalty of getting caught) than on the PS3 at the moment, although I'm sure that will begin to change, especially once Sony rolls out the new, supposedly more secure PS3 Slim.
There were cheaters in Killzone 2 before all the hacking and there are cheaters in Killzone 3 after the hacking. All games had cheaters, the hacks have nothing to do with it. Not a single game that was released before the hack was cheater free on PS3.
Play only with friends online. There's mroe than enough clans out there that eliminate the need to play with random asshats.
Agreed... Playing online with XBL or PSN in pub games is asking for trouble. If If I didn't have a bunch of XBL buds, guys I can trust to play fairly, I wouldn't bother subscribing. And that's why I don't play on PSN. Just don't have enought PSN friends.
Skepticism is my religion and sarcasm my philosophy.