IGN has a great inside look at the soon-to-be-released XBLA and PSN title from Atari and Krome Studios, Blade Kitten. The game plays as a 2D action platformer, although it has some great 3D boss fights and effects, as well as a wide variety of enemies and gameplay. Follow the link for an excellent gameplay video that showcases some of the cat-girl-turned-bounty-hunter's moves.
Blade Kitten is scheduled for release later this month at a price of $14.99/1200 MSP. (You can also view the official trailer for the game here.)
I love how the gameplay looks similar to the Blizzard PC action platform classic Blackthorne, although the way Kit runs honestly makes me think of one of my old C64 faves, Impossible Mission.
lol... Fantastic pic. However, I will note that while ears alone do not constitute a furry, the tail normally seals the deal. And the protagonist in this game is most definitely sporting some tail.
lol... Fantastic pic. However, I will note that while ears alone do not constitute a furry, the tail normally seals the deal. And the protagonist in this game is most definitely sporting some tail.
Nah ears and tail are a package deal, can't have one without the other. Qualifier for furry is still having a fur coat.
Art is it in the details. It is in the pain-staking effort at squeezing the very last amount of perfection you can against the odds and constraints is how artists achieve meaning. Slapping a typical fan-boy's furry fantasy without even so much as a glance of inflection is as pornographic as anything you will find in a red light dildo boutique.
Art is it in the details. It is in the pain-staking effort at squeezing the very last amount of perfection you can against the odds and constraints is how artists achieve meaning. Slapping a typical fan-boy's furry fantasy without even so much as a glance of inflection is as pornographic as anything you will find in a red light dildo boutique.
Game looks fun, though.
Well, again--art is all well and good, and I completely support the notion that games can be art. But not ALL games need to qualify as such to be considered legitimate. This game looks fun--it doesn't have to be high-brow for me to enjoy it. This appears to be the kind of game where story and reason are going to be secondary to solid gameplay. When games can do Hollywood-level production values with regard to visuals, voice acting, musical score, writing, such as in titles like Mass Effect or Uncharted, then it's awesome. But keep in mind that Krome Studios is the developer that had massive layoffs earlier this year, so they're probably on a bit of a limited budget. Thus, they likely couldn't afford to hire the best and brightest in acting talent or high-end producer.
Roger Ebert's argument that games are not art was lobbied against the finished part, the sum of the parts. He did not believe that together, the work of the many developers working together do not sum up to a finished art-product. Some agreed, others disagreed. The individual elements, however, are most certainly art. PA labeled those responsible for the components.Visuals, sound, music--no one denies these individual fields have long been higher endeavors. The fact that the person responsible for the character models that are attempting to visually convey the emotion or drama did a piss poor job is very worthy of scrutiny. Especially if they only placed ye olde stereotype on.
The fact that the person responsible for the character models that are attempting to visually convey the emotion or drama did a piss poor job is very worthy of scrutiny. Especially if they only placed ye olde stereotype on.
I don't think the models or dialog as seen in either of the above linked videos are that bad. Yeah, they seem a bit on the cheesy side, but that didn't necessarily look like a bad thing in the context of a bounty-hunting cat girl chasing an android fugitive through a futuristic world of robot henchmen and flying cars.
Maybe whoever was in charge of the models/dialog/etc. actually did an excellent job given constraints that were placed on the time/money/resources/priority they had budgetted for the task?
I don't think the models or dialog as seen in either of the above linked videos are that bad. Yeah, they seem a bit on the cheesy side, but that didn't necessarily look like a bad thing in the context of a bounty-hunting cat girl chasing an android fugitive through a futuristic world of robot henchmen and flying cars.
The voice actors attempted, at first glance, to convey some sense of whimsy and emotion. The models and animations do not match.
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Maybe whoever was in charge of the models/dialog/etc. actually did an excellent job given constraints that were placed on the time/money/resources/priority they had budgetted for the task?
Maybe the audio and video teams were disconnected and had different understanding of the direction, and its the director's fault. Either way, the end result is a jarring mess.
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Harsh Rommel is harsh.
Its the internet, I try to show my softer side here. I wouldn't want to reinforce any stereotypes.