TenTonHammer was at PAX 2010 and had a chance for a little hands on luvin' with Relic's upcoming dungeon-crawling sequel, Torchlight II.
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PAX 2010 attendees had a chance to tool around the first few levels of the game with two of the game’s classes: the Railman and the Outlander. The Railman is a brilliant blend of John Henry and a garden variety robber baron, sporting both a giant hammer and a fashionable monocle. The Outlander, on the other hand, has a look that combines a little Indiana Jones with Lawrence of Arabia, attacking from range with a quiver of four-bladed weapons called glaives. As we noted in our first look article from GamesCom, player characters will be customizable, but all characters will share the same “faction” and starting area. Depending on your class choice, however, you may hear some subtle dialogue differences that give some color to your character.
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The biggest question I had for the Runic Games team was this: how will gameplay grow to make the addition of multiplayer worthwhile? After all, four-plus groupmates and their pets would make short work of anything in the original Torchlight, even if enemies’ hitpoints were simply scaled fourfold. Travis explained that Torchlight II’s classes would have more support abilities and positional abilities than their predecessors, skills like healing or damage buff rings that players must be inside of to take advantage.