It's just not worth trying for a non-party, super-niche title at $120, before you even get to the lowsy review scores. I also wonder if people are at risk for breaking their ankles on this game.
Meh. Seems like the game would be different from gamer to gamer. The kind of gamers that journalists are usually have trouble adapting to change anyway; no one freaked out when they first played Guitar Hero y'know?
I'm not saying they're wrong outright - I haven't played it yet - I'm just saying it definitely seems like something you should try for yourself. It's so different, you know?
Still, if I wanted a game like this, I'd probably just get Skate It and Wii Fit Plus for the Wii. Or Shaun White or something; it just sucks that you can't get that stupid balance board without getting a fitness game.
To me, who has been skating for over a decade now and was influenced to learn from growing up playing Skate or Die, this game actually looks quite fun.
I think we're going to see more and more games get rated like this as we see "gamers" dislike the concept of actually standing up and moving around when it comes to these games.
I watched the Giant Bomb quicklook and Jeff having to push with his off leg to make the board go. JUST THAT looks like more fun to me than I had the entire time playing the demo for EA's "Skate".
Meh. Seems like the game would be different from gamer to gamer. The kind of gamers that journalists are usually have trouble adapting to change anyway; no one freaked out when they first played Guitar Hero y'know?
The first time I played Guitar Hero 1, I freaked out about how awesome it was. It was the type of game that sure you sucked at first, but you knew what you needed to do to get better, and didn't want to stop till you got competent. That first time, we probably played for about 3 or 4 hours straight at my buddy's house.
The first time I played Guitar Hero 1, I freaked out about how awesome it was. It was the type of game that sure you sucked at first, but you knew what you needed to do to get better, and didn't want to stop till you got competent. That first time, we probably played for about 3 or 4 hours straight at my buddy's house.
I with you modeps on this one. When GH 1 came out I was working at Gamestop and we sold them like hot cakes. Plus just look HERE on the GH 1 wiki page. Look at the Reception and Awards to see where I'm coming from.
They should have released the game to compete with Skate. Then release the peripheral separately. The problem with releasing both in 1 is that $120 is a lot to shell out for a peripheral that you cannot test out anywhere. Is it going to work? I don't know, but I don't have $120 to buy this and hope it works out right. Is there an option to just play w/ the regular controller or are you forced to use the board? If so then maybe they would be getting better reviews based on just the game not the board and how awkward it may be to play.
Just like GH, it was weird at first but then it BLEW UP! This, may not work out. I think Skate has it down in terms of controlling skateboarding. This is a great idea, but it may not have been executed properly. Let me rent just the game and play it and then we'll talk. But forcing gamers to buy a 2 in 1 pack is harsh on the wallet.
To me, who has been skating for over a decade now and was influenced to learn from growing up playing Skate or Die, this game actually looks quite fun.
I think we're going to see more and more games get rated like this as we see "gamers" dislike the concept of actually standing up and moving around when it comes to these games.
I watched the Giant Bomb quicklook and Jeff having to push with his off leg to make the board go. JUST THAT looks like more fun to me than I had the entire time playing the demo for EA's "Skate".
I've been skating for years as well, and it does look fun, but I think it's a tough sell for $120.
I think if you really want to get the feel for skateboarding, buy a complete deck for $120 or less, that's basically the price for it these days. Getting up and moving for a game, well, I played Pro Skate or whatever at the arcade, and it was fun, but didn't respond as well as I'd have liked.
If they had this game somewhere to try it may help sales, but these reviews do not. How many of those reviewers were skaters anyway? They should have skaters review it, since it is a skating game.
I just saw the gametrailers review of TH:R and they gave it a 4.6. I usually trust their judgement on games in general, and it looks like the peripheral is just faulty and gives a poor execution of the game itself. Graphics aren't really great either, but when the controller/skate board fails it just plain sucks.
It would have been nice if activision got it right, because it is a good opportunity to deliver a different experience instead doing tricks with a controller, but since they are just plain evil they didn't achieved that :P
If Jeff's Gamertag means anything, he certainly didn't play through the whole game... This gives me an idea for the Discourse that wasn't posted today.
We all saw this coming. This is a series that peaked a long time ago, and this kind of thing is not what the series needs. With the exception of project 8, I havent likes a Tony Hawk game since the first THUG.
To be honest, if they made a new Tony Hawks game with the classic gameplay and controls, I could totally see myself buying it. Thing is, that time is probably long gone. That and I don't know how many other people would buy that game anyway.
Like most peripheral based games, this looked like the type of game that would be terribly boring on easier difficulty levels.
If i only played DDR, or Guitar Hero on "easy", i'd think the game was absolute shit as well. The fun of the game comes with the higher difficulty levels.
I'm going to pass on this either way, but i feel that most of the reviewers were too terrible at the game to play past "casual". Or they just didn't have enough time.
Here's hoping Tony has a lot of money left in the bank...
__________________ Now Playing: Modern Warfare 2 (360), Madden NFL 10 (360), Battlefield: Bad Company (360), The Legend of Zelda: Wind Waker (GC), The Legend of Zelda: Twilight Princess (Wii) Xbox Live: MadBrown
This really is more of a simulator than a game. I can only imagine the injuries and lawsuits sure to follow from this creation, as it requires you to stand on an unstable object, jump around, etc.
It's obviously the creation of some marketing executive who looked at the guitar hero trend and decided to merge the properties. Not a great idea, imo.
(yes, 'imo' is now a word :P )