We designed the game with limited inventory space so the game would load quicker. We then decided we didn't care how long the game took to load, and at the same time, we wanted more money. We then decided mutually beneficial to charge you for that extra inventory space. You're welcome!
A perfect translation.
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I don't care how good the game is. I care how much lube is required to enjoy it. -Gamers against DLC
Good god people. Storage Space isn't the only thing in Warden's Keep. True you can complete it in 1-2 hours but its got cut scenes, scripted encounters and even adds 2 new abilities for each class, something that players WANT in a DLC.
None of the environment or art is reused, its all created for this DLC. Damn worth it IMO!!!
Correct. I went back and looked at this quest line, not having done it yet in game. Its a LOT more than simple a storage upgrade. It adds a good couple of hours of additional quest lines, new abilities, new items, new mobs, etc...
I just don't see the difference between this and one of the many Fallout expansion DLCs that are available.
This is such a non-issue. If you don't want it, just don't buy it (or pre-order in the future and get these for free!).
Let's see how well their DLC logic works in my scenario.
I'm happily married. My wife and I are gamers, but we have a son now and have a budget.
I don't buy a lot of full priced games. Can you imagine trying to convince your wife about a purchase like this?
"Honey, I'd like to buy a new game. It's totally awesome with lots of replay value."
"Ok, well in our budget you can buy it."
"I also have to purchase some DLC in order to enjoy it better."
(Sound of record being scratched)"Do what!?"
....
Strike 3) Unacceptably, horrible, hideous art (animations, textures, you name it and it is subpar) on my platform of choice (360). It doesn't even look as good as Mass Effect. Graphics aren't everything, but I get completely ripped out of the immersion when they do yet another shoddy animation on a poorly skinned or rigged model.
Thanks, but I'll keep playing Borderlands instead. Bioware titles used to be instant buys for me, which is why I got this on day 1. After their performance on Dragon Age I'm going to have to demote them to 2nd tier - Wait for a sale, if at all, status.
The story I've played so far has been good, but I can't get into it because the art kicks me out.
That's actually pretty funny because I stopped playing Borderlands for it's repetitive gameplay and lackluster graphics/art style and turned into Dragon Age instead, which looks absolutely fantastic and the gameplay is rock solid
I guess the difference here is that I'm playing the PC versions of both games. Borderlands is just quite poorly made for the PC while Dragon Age seems to be a shoddy port on the X360.
Weird. I haven't played Warden's Keep yet, but I have no problem paying extra for it. I mean, hell, it's additional content created after the main codebase had been locked down. I'd argue more against the npc that appears in camp to try and sell it to you, than the actual product.
Let's see how well their DLC logic works in my scenario.
I'm happily married. My wife and I are gamers, but we have a son now and have a budget.
I don't buy a lot of full priced games. Can you imagine trying to convince your wife about a purchase like this?
"Honey, I'd like to buy a new game. It's totally awesome with lots of replay value."
"Ok, well in our budget you can buy it."
"I also have to purchase some DLC in order to enjoy it better."
(Sound of record being scratched)"Do what!?"
No you don't. You can enjoy the game just fine without it, I promise, its not integral to the game.
he game was designed with limited inventory for a number of reasons, the least of which being to limit save-game size and therefore load times.
Now this is bullshit. As someone who programs, I can tell you this BioDrone is LYING to you. Very cleverly, by telling the truth: yes, it is true, that every extra item you own takes up extra space. A few fucking BYTES.
But, appart from the fact that they have very bad programmers if they load inventory not on your character but in offsite storage during load, it would take mere milliseconds to load those few extra bytes (and a couple more maybe to load the low rez inventory bitmap).
So, yes, it would take up more memory and increase loadtimes....by bytes, maybe kilobytes, and milliseconds or at MOST a single second.
Therefore, the stated bullshit answer is WRONG and the real reason is different. And probably money related (ALWAYS follow the money).
Now this is bullshit. As someone who programs, I can tell you this BioDrone is LYING to you. Very cleverly, by telling the truth: yes, it is true, that every extra item you own takes up extra space. A few fucking BYTES.
But, appart from the fact that they have very bad programmers if they load inventory not on your character but in offsite storage during load, it would take mere milliseconds to load those few extra bytes (and a couple more maybe to load the low rez inventory bitmap).
So, yes, it would take up more memory and increase loadtimes....by bytes, maybe kilobytes, and milliseconds or at MOST a single second.
Therefore, the stated bullshit answer is WRONG and the real reason is different. And probably money related (ALWAYS follow the money).
You should just take that logic and sense-makingof yours and shove it up your ass, good sir. I, for one, simply do not take kindly to that sort of behavior!
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Just saw someone in a fur coat walking a dog. "I love to take care of animals AND wear them!" If only they were holding a burger.
Forgot to add I feel things companies are now intentionally taking stuff from the games and adding it DLC to extract more money from us. So they are selling you say, 90%, of the game for full retail and then charging you again for the other 10%. In effect you are paying 110% of retail for each game. Now if they added it say a month from release it would be better.
__________________ Sometimes you just gotta club a baby seal with a kitten. When in doubt, empty the magazine. I like it rough!
Strike 2) Simple gameplay updates that should be globally released used as a selling point for said day 1 PDLC.
Strike 3) Unacceptably, horrible, hideous art (animations, textures, you name it and it is subpar) on my platform of choice (360). It doesn't even look as good as Mass Effect. Graphics aren't everything, but I get completely ripped out of the immersion when they do yet another shoddy animation on a poorly skinned or rigged model.
Thanks, but I'll keep playing Borderlands instead. Bioware titles used to be instant buys for me, which is why I got this on day 1. After their performance on Dragon Age I'm going to have to demote them to 2nd tier - Wait for a sale, if at all, status.
The story I've played so far has been good, but I can't get into it because the art kicks me out.
This review for the xbox360 version seems to confirm what you are saying.
Forgot to add I feel things companies are now intentionally taking stuff from the games and adding it DLC to extract more money from us. So they are selling you say, 90%, of the game for full retail and then charging you again for the other 10%. In effect you are paying 110% of retail for each game. Now if they added it say a month from release it would be better.
It's been said a few dozen times already, but it apparently bears repeating once more.
Games have to be sent off for certification a couple months before the game goes gold or is even released. Essentially, this means that the game must be complete, final and done(not quite, but we're paraphrasing here!). Rather than fire the chunks of staff that now have nothing to do, they get them started on little projects like DLC. The day 1 DLC for Dragon Age, as the obvious example, could not feasibly have been put on the disc, given that they hit a point where they had to say, "Enough!" and send the game off for certification; the DLC was made after this point and simply couldn't be included on the disc. There isn't much of a point in waiting a month to release it if it's already good to go beyond a desire to prevent people from complaining about content being withheld for DLC...and even then, people will still complain.
I'd be more inclined to agree with you when we're talking about games where the "DLC" you pay for is only a few kilobytes...those are unlock keys, which imply the data is already on the disc. This, however, is not the case with Dragon Age, so it'd be best if you bore that torch another day.
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Quote:
Just saw someone in a fur coat walking a dog. "I love to take care of animals AND wear them!" If only they were holding a burger.
Apparently all the DLC was developed after the PC version was already finished, during the months they spent finishing the console versions. If that's true then I don't see what the problem is, they should be able to charge for extra optional content. If it was already in the game but removed and sold as DLC then that would be a different story.