Famitsu has some new information regarding Capcom's Street Fighter IV retail packaged Super update. Coming from Kotaku, we've got confirmation on the old school 'bonus stages' (barrels and cars), Team Battle mode (2v2 and 4v4), a replay channel, and an endless battle mode where 8 players will continuously rotate.
No word on who else we'll see in SSFIV, but I'm sure we'll know soon enough.
in before "all of the features that should have been in the first game."
I never really got into the Team Battles... I don't know, probably because I am good with my 1 character and that's it... I don't have the patience to learn a new one.
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Originally Posted by StGeorge
This is the worst game I've ever played. The 50 megs would have been better spent on a high-definition 3D rendering of goatse.cx
What's shocking about this game is that they've somehow strung it out for literally 15 years. 15 years ago it was Street Fighter II, played it way too much in the arcade. And now it's barely SFIV? Two incarnations later? Lol, the number is a lie! It's actually like SF 23, but that just doesn't look as cool. Some day, game designers will study how Capcom managed to make 23 versions of a game and keep it relevant to the market while only adding two numbers to the end >_>
Yea, and the first two sequels had no new graphics or sound, that's pretty impressive.
Yeah, what did they have??? New levels? No?
Remember that stupid Sheng Long rumor? That was the height of the craze at that point. I remember people crowding around machines with people screaming about Sheng Long, and how this guy knows how to get to Sheng Long, etc., etc. :P
Yeah, what did they have??? New levels? No?
Remember that stupid Sheng Long rumor? That was the height of the craze at that point. I remember people crowding around machines with people screaming about Sheng Long, and how this guy knows how to get to Sheng Long, etc., etc. :P
you just took me back further than i want to remember...
__________________
Quote:
Originally Posted by StGeorge
This is the worst game I've ever played. The 50 megs would have been better spent on a high-definition 3D rendering of goatse.cx