Quote:
Originally Posted by Zeal
anyone that can't tell a differnece between 30fps and 60fps is either retarded, blind, or still playing on a standard definition pos.
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The question isn't "can you tell the difference", because side-by-side, you can tell the difference. It's not necessarily a difference you can quantify. The question is whether one is better than the other, and the and the
answer is that no, the difference in video refresh rate does not mean the game is smoother to play.
You need to throw out what you 'know' about FPS. We're not talking about PC games, where your framerate is rarely locked and the difference between 60 and 30 is very noticeable because small shifts in the framerate can mean missing a frame, and having to wait an entire cycle before you get to update the screen. Also, poorly programmed games, that lock sim-cycles to render-cycles don't count, that's just a bad game.
A properly-programmed game which sims at a high rate (60 per second if it does ya) and renders at 30 FPS (And NEVER misses a frame. A lot of the hiccups you associate with framerate are the game missing a frame update once in awhile) is ideal to a game running at 60 fps, and virtually indistinguishable.
You then free up an entire extra frame worth for things like post-effects, better AI, more characters on the screen, higher poly models, and anything else you'd conceivably want in your game. The only reason any game nowadays runs at 60 fps is purely for marketing reasons and not for gameplay, because internet kids get a huge boner for it.