Wow. I'm astonished. I've lurked on this site for a long time, I only post when I feel I need to. I've been a fan of Call of Duty since 2003, my first PC game, my first clan, the reason why I play PC games today. I don't own a single console. I've got my cheap computer and my $100 video card designed just to play CoD games...I've bought every PC CoD game on day one, even UO which wasn't developed by them. This is a shock and a slap in the face. I've been following this story for the past few days, and i'm outraged. I could never imagine that IW would be like this. The group that always appeared to be looking out for the PC gamer by giving DLC for free, and decent support for the modding community. I was wrong. I play these games for years. I rotate WaW and CoD4 (with a dash of Cod2), but play mostly on the tactical realism servers...specifically S&D. What will happen to these communities? I've played with the same people for 5 years, instead I will be thrown into a random room with some kid who doesn't want to play by the rules. Fine, he should be able to go to a RnG server, while I crawl around slowly for an hour. Neither of us will be happy. What about custom maps? Custom map making has a been a cornerstone to any successful PC game. I idea of playing on the stock miniature maps that come with the box is absurd. Those maps are good when your playing on console server with 16 people if your lucky...oh wait we will be playing on servers like that. These actions by IW are a nail in the coffin of PC gaming. The danger of precedent is strong. Now other dev's are going to say "Well IW didn't have server browsing and they sold a shitload of games". Then they will all become copycats, and next thing you know I'm paying $50 bucks to play Halo on my HDTV. Sweet, I for one look forward to the future and thank IW for talking me out of buying this game. Your losing a very loyal customer. I've signed the petition, and don't be fooled by these people. I read that whole thing, and as stated before it clears up nothing, and troubles me more than before. This is a complete shocker and a step in reverse of where things need to go. BTW, take your $60 console price and go to hell.
Hmmm, make it easy on your wifey and simply put wow.exe (or whatever it is, I don't play it) on your allowed applications list.
Simple!
*To me, it's fun figuring those things out. When you take away all of the options of a PC gamer and replace it with simplistics menu's, you're taking away part of the fun.
See, PC gamers want little things to change and fix, and if they don't and end of "leaving" PC gaming, then they probably never enjoyed it and were never PC gamers to begin with.
Hi /holds hand out to shake hands, have we met? I am the person who hates blizzards bitorrent patcher and want it to die in a pit of hell..... So ya hell will freeze over before I allow WoW...
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Xbox360: DragonValiant Silence is golden, Duct Tape is silver.
DID YOU KNOW; The Portsmouth, UK Taxi driver license application is available in braille.
despite the activision-corporate-focus-group-approved language in his 'clarification', this is nothing but a way to monetize the online pc fps experience in a way they could never do with dedicated servers. Just come out and say it.
I think that the main disconnect here is what "community" means to the two different gamers. To a console gamer, "community" is the people who are on your friends list, with some random people thrown in from time to time. To a PC gamer, "community" is the same group of 40-50 people, some of which are on your friends list, but the majority who are not - showing up on the same server. You have a subset of that group of people on the server, never usually the same mix. But in the end, that group of people who show up on that server creates the community, which is a larger pool of people than the friends list on your XBox Live account, generally.
Wow. I'm astonished. I've lurked on this site for a long time, I only post when I feel I need to. I've been a fan of Call of Duty since 2003, my first PC game, my first clan, the reason why I play PC games today. I don't own a single console. I've got my cheap computer and my $100 video card designed just to play CoD games...I've bought every PC CoD game on day one, even UO which wasn't developed by them. This is a shock and a slap in the face. I've been following this story for the past few days, and i'm outraged. I could never imagine that IW would be like this. The group that always appeared to be looking out for the PC gamer by giving DLC for free, and decent support for the modding community. I was wrong. I play these games for years. I rotate WaW and CoD4 (with a dash of Cod2), but play mostly on the tactical realism servers...specifically S&D. What will happen to these communities? I've played with the same people for 5 years, instead I will be thrown into a random room with some kid who doesn't want to play by the rules. Fine, he should be able to go to a RnG server, while I crawl around slowly for an hour. Neither of us will be happy. What about custom maps? Custom map making has a been a cornerstone to any successful PC game. I idea of playing on the stock miniature maps that come with the box is absurd. Those maps are good when your playing on console server with 16 people if your lucky...oh wait we will be playing on servers like that. These actions by IW are a nail in the coffin of PC gaming. The danger of precedent is strong. Now other dev's are going to say "Well IW didn't have server browsing and they sold a shitload of games". Then they will all become copycats, and next thing you know I'm paying $50 bucks to play Halo on my HDTV. Sweet, I for one look forward to the future and thank IW for talking me out of buying this game. Your losing a very loyal customer. I've signed the petition, and don't be fooled by these people. I read that whole thing, and as stated before it clears up nothing, and troubles me more than before. This is a complete shocker and a step in reverse of where things need to go. BTW, take your $60 console price and go to hell.
These are the people who need to be listened to. Not internet pundits, naysayers, or "the vocal minority," but genuinely disappointed people who were looking forward to something and now won't have it and won't buy it.
Also, I used to be a Community Manager for an MMO. You wouldn't believe how successful the tactic being taken here--that of restating exactly what you said before, but acting as though it's a rebuttal because you're "acknowledge" the frustrations of your audience--works. That's exactly what they're trying.
Honestly, this is the kind of decision that somebody should be fired over. It was made by somebody who understands "marketing" but not "the market," who has no idea the dangerous precedent they're setting, and who thinks their target audience is a bunch of brain-dead, slobbering simpletons who would buy shit in a box if it said Call of Duty on it.
No, you won't. Playing repeatedly on a favorite dedicated server is how you build those online relationships. Joining a random game with abuncha people I have never played with for a single game is not going to be enough time for me to get to know anyone in that game well enough to feel comfortable adding them to my friends list. This is one of the primary reasons I do not enjoy MP games on consoles. I don't have alot of friends who play MP console games, and there is little to no opportunity for me to get to know anyone in any console games with a matchmaking setup.
-X
Wrong. I have good friends from whom I have played initially in matchmaking. Not everyone is hostile or a idiot in matchmaking.
After a few years I got bored of CS and played the 1942 mod Desert Storm which was amazing.
BF1942 - Desert Storm Mod - That one mod/game got 3 of my console only friends into PC multiplayer gaming. Now, they are all WoW whores, and prefer PC over console gaming...go figure. Good times!
Wrong. I have good friends from whom I have played initially in matchmaking. Not everyone is hostile or a idiot in matchmaking.
You're right. But those people are honestly rare. One in ten? One in twenty?
For example, I played Uno on Xbox for several months. Through matchmaking, I met several people that I started playing with on a regular basis. I probably saw 100 people in that time. Of that, maybe 5 or so were worth friending. And for every 'good' person, you have someone groaning into their mic, or cursing for 40 straight minutes (happened twice), or asking everyone if they knew where to "score some pot" for the entire game.
The matchmaking in L4D on PC is worse. Joined plenty of games, just to be told "we're waiting for a friend" and get booted or have them all leave. Or you play for 5 minutes and they don't like your playstyle, and leave or boot you. I just have not been impressed with "matchmaking", XBox style.
Go read it and come back... please note, there is still no mention of peer to peer.
I still don't understand what type of player-server structure modeps thinks will be used, since I think we can put to bed all the hopeful wishings of IW-funded/owned dedicated server farms.
Here's a quote from the eurogamer article that disects the podcast that started this all:
When asked to confirm that this meant no dedicated servers, Bowling replied, to stunned silence from the PC fans running the podcast, "Correct. Yep."
To my knowledge, there has only ever been two real ways to make an online game work - you connect everyone to a dedicated server, or you connect everyone to one person who's also playing (peer to peer.) Is there another option?
Everything that IW has stated since this nonsense came out all has to do with their fancy (read: really pointless) matchmaking service. That's great - but if their super customizable team-selection, game-finding, option-juggling, server-picker just dumps nine of us to play on one jagoffs Pentium Pro connected out of Wasahoocha, Michigan... pointless.
Everything described by Bowling is EXACTLY how console is run. So, please tell me how it won't be peer to peer?
If IW actually created dedicated servers in all parts of the country, great! We all know they didn't, and will just have matchmaking servers that automatically make the host whoever has the lowest ping to itself.
Everything described by Bowling is EXACTLY how console is run. So, please tell me how it won't be peer to peer?
If IW actually created dedicated servers in all parts of the country, great! We all know they didn't, and will just have matchmaking servers that automatically make the host whoever has the lowest ping to itself.
+1 Exactly.
However I am sure modep will still insist that peer 2 peer has not been officially confirmed until the bitter end. It is quite clear from this PR bullshit being spouted that Activision and Infinity Ward are intentionally trying to be as obtuse as possible to actually avoid admitting that there is a genuine reason for everyone to be this pissed off.